OpenSceneGraph/src/osgWrappers/osgUtil/PositionalStateContainer.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Matrix>
#include <osg/Object>
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#include <osg/test/CopyOp>
#include <osg/test/State>
#include <osg/test/StateAttribute>
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#include <osgUtil/PositionalStateContainer>
#include <osgUtil/RenderLeaf>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
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TYPE_NAME_ALIAS(std::pair< osg::ref_ptr< const osg::StateAttribute > COMMA osg::ref_ptr< osg::RefMatrix > >, osgUtil::PositionalStateContainer::AttrMatrixPair);
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TYPE_NAME_ALIAS(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >, osgUtil::PositionalStateContainer::AttrMatrixList);
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TYPE_NAME_ALIAS(std::map< unsigned int COMMA osgUtil::PositionalStateContainer::AttrMatrixList >, osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap);
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BEGIN_OBJECT_REFLECTOR(osgUtil::PositionalStateContainer)
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I_BaseType(osg::Object);
I_Constructor0();
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(void, reset);
I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr);
I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr);
I_MethodWithDefaults3(void, draw, IN, osg::State &, state, , IN, osgUtil::RenderLeaf *&, previous, , IN, const osg::Matrix *, postMultMatrix, 0);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::RefMatrix >)
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I_Constructor0();
I_Constructor1(IN, osg::RefMatrix *, ptr);
I_Constructor1(IN, const osg::ref_ptr< osg::RefMatrix > &, rp);
I_Method0(osg::RefMatrix *, get);
I_Method0(bool, valid);
I_Method0(osg::RefMatrix *, release);
I_Method1(void, swap, IN, osg::ref_ptr< osg::RefMatrix > &, rp);
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I_Constructor0();
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I_Constructor1(IN, osg::RefMatrix *, ptr);
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I_Constructor1(IN, const osg::ref_ptr< osg::RefMatrix > &, rp);
I_Method0(osg::RefMatrix *, get);
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I_Method0(bool, valid);
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I_Method0(osg::RefMatrix *, release);
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I_Method1(void, swap, IN, osg::ref_ptr< osg::RefMatrix > &, rp);
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I_ReadOnlyProperty(osg::RefMatrix *, );
END_REFLECTOR
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STD_MAP_REFLECTOR(std::map< unsigned int COMMA osgUtil::PositionalStateContainer::AttrMatrixList >);
STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< const osg::StateAttribute > COMMA osg::ref_ptr< osg::RefMatrix > >);
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STD_VECTOR_REFLECTOR(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >);