OpenSceneGraph/include/osgUtil/Optimizer

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2002-07-17 04:07:32 +08:00
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_OPTIMIZER
#define OSGUTIL_OPTIMIZER
#include <osg/NodeVisitor>
#include <osg/Matrix>
#include <osg/Geometry>
#include <osgUtil/Export>
#include <set>
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
*/
class OSGUTIL_EXPORT Optimizer
{
public:
Optimizer() {}
enum OptimizationOptions
{
FLATTEN_STATIC_TRANSFORMS = 0x1,
REMOVE_REDUNDENT_NODES = 0x2,
COMBINE_ADJACENT_LODS = 0x4,
SHARE_DUPLICATE_STATE = 0x8,
ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
REMOVE_REDUNDENT_NODES |
COMBINE_ADJACENT_LODS |
SHARE_DUPLICATE_STATE
};
/** traverse the node and its subgraph with a series of optimization
* visitors, specificied by the OptizationOptions.*/
virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS);
/** ConvertGeoSetsToGeometryVisitor all the old GeoSet Drawables to the new Geometry Drawables.*/
class OSGUTIL_EXPORT ConvertGeoSetsToGeometryVisitor : public osg::NodeVisitor
{
public:
ConvertGeoSetsToGeometryVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Node& node) { traverse(node); }
};
/** Flatten Static Trasform nodes by applying their transform to the
* geometry on the leaves of the scene graph, then removing the
* now redundent transforms.*/
class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public osg::NodeVisitor
{
public:
FlattenStaticTransformsVisitor(bool ignoreDynamicTransforms=true):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_ignoreDynamicTransforms(ignoreDynamicTransforms) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& billboard);
virtual void apply(osg::LOD& lod);
virtual void apply(osg::Transform& transform);
void removeTransforms();
typedef std::vector<osg::Transform*> TransformStack;
typedef std::vector<osg::Matrix> MatrixStack;
protected:
struct TransformStruct
{
typedef std::set<osg::Object*> ObjectSet;
TransformStruct():_canBeApplied(true) {}
void add(osg::Object* obj) { _objectSet.insert(obj); }
bool _canBeApplied;
ObjectSet _objectSet;
};
struct ObjectStruct
{
typedef std::set<osg::Transform*> TransformSet;
ObjectStruct():_canBeApplied(true),_matrixSet(false),_moreThanOneMatrixRequired(false) {}
void add(TransformStack& transforms,osg::Matrix& matrix)
{
_transformSet.insert(transforms.begin(),transforms.end());
if (!_matrixSet)
{
_matrixSet = true;
_moreThanOneMatrixRequired = false;
_matrix = matrix;
}
else if (_matrix!=matrix)
{
_moreThanOneMatrixRequired = true;
}
}
bool _canBeApplied;
bool _matrixSet;
bool _moreThanOneMatrixRequired;
osg::Matrix _matrix;
TransformSet _transformSet;
};
typedef std::map<osg::Transform*,TransformStruct> TransformMap;
typedef std::map<osg::Object*,ObjectStruct> ObjectMap;
void disableObject(osg::Object* object)
{
disableObject(_objectMap.find(object));
}
void disableObject(ObjectMap::iterator itr);
void disableTransform(osg::Transform* transform);
void doTransform(osg::Object* obj,osg::Matrix& matrix);
bool _ignoreDynamicTransforms;
MatrixStack _matrixStack;
TransformStack _transformStack;
TransformMap _transformMap;
ObjectMap _objectMap;
};
/** Remove the lowest static transforms in the scene.*/
class OSGUTIL_EXPORT RemoveLowestStaticTransformsVisitor : public osg::NodeVisitor
{
public:
RemoveLowestStaticTransformsVisitor(bool ignoreDynamicTransforms=true):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_ignoreDynamicTransforms(ignoreDynamicTransforms) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& billboard);
virtual void apply(osg::LOD& lod);
virtual void apply(osg::Transform& transform);
bool removeTransforms();
typedef std::vector<osg::Transform*> TransformStack;
typedef std::vector<osg::Matrix> MatrixStack;
protected:
struct TransformStruct
{
typedef std::set<osg::Object*> ObjectSet;
TransformStruct():_containsTransform(false),_canBeApplied(true) {}
void add(osg::Object* obj) { _objectSet.insert(obj); }
bool _containsTransform;
bool _canBeApplied;
ObjectSet _objectSet;
};
struct ObjectStruct
{
typedef std::set<osg::Transform*> TransformSet;
ObjectStruct():_canBeApplied(true),_matrixSet(false),_moreThanOneMatrixRequired(false) {}
void add(osg::Transform* transform,osg::Matrix& matrix)
{
_transformSet.insert(transform);
if (!_matrixSet)
{
_matrixSet = true;
_moreThanOneMatrixRequired = false;
_matrix = matrix;
}
else if (_matrix!=matrix)
{
_moreThanOneMatrixRequired = true;
}
}
bool _canBeApplied;
bool _matrixSet;
bool _moreThanOneMatrixRequired;
osg::Matrix _matrix;
TransformSet _transformSet;
};
typedef std::map<osg::Transform*,TransformStruct> TransformMap;
typedef std::map<osg::Object*,ObjectStruct> ObjectMap;
void disableObject(osg::Object* object)
{
disableObject(_objectMap.find(object));
}
void disableObject(ObjectMap::iterator itr);
void disableTransform(osg::Transform* transform);
void doTransform(osg::Object* obj,osg::Matrix& matrix);
bool _ignoreDynamicTransforms;
MatrixStack _matrixStack;
TransformStack _transformStack;
TransformMap _transformMap;
ObjectMap _objectMap;
};
/** Remove rendundent nodes, such as groups with one single child.*/
class OSGUTIL_EXPORT RemoveEmptyNodesVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundentNodeList;
RemoveEmptyNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Group& group);
void removeEmptyNodes();
};
/** Remove rendundent nodes, such as groups with one single child.*/
class OSGUTIL_EXPORT RemoveRedundentNodesVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundentNodeList;
RemoveRedundentNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Group& group);
virtual void apply(osg::Transform& transform);
void removeRedundentNodes();
};
/** Optimize the LOD groups, by combining adjacent LOD's which have
* complementary ranges.*/
class OSGUTIL_EXPORT CombineLODsVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Group*> GroupList;
GroupList _groupList;
CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::LOD& lod);
void combineLODs();
};
/** Optimize State in the scene graph by removing duplicate state,
* replacing it with shared instances, both for StateAttributes,
* and whole StateSets.*/
class OSGUTIL_EXPORT StateVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
StateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
/** empty visitor, make it ready for next traversal.*/
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
void optimize();
protected:
void addStateSet(osg::StateSet* stateset,osg::Object* obj);
typedef std::set<osg::Object*> ObjectSet;
typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
StateSetMap _statesets;
};
class OSGUTIL_EXPORT MergeGeometryVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
MergeGeometryVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Geode& geode) { mergeGeode(geode); }
virtual void apply(osg::Billboard&) { /* don't do anything*/ }
static bool mergeGeode(osg::Geode& geode);
static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs);
};
};
}
#endif