OpenSceneGraph/src/osg/BufferIndexBinding.cpp

99 lines
3.1 KiB
C++
Raw Normal View History

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/BufferIndexBinding>
#include <osg/State>
namespace osg {
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
: _target(target), _index(index), _offset(0), _size(0)
{
}
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo,
GLintptr offset, GLsizeiptr size)
: _target(target), _index(index), _bufferObject(bo), _offset(offset), _size(size)
{
}
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop)
: StateAttribute(rhs, copyop),
_target(rhs._target), _index(rhs._index),
_bufferObject(static_cast<BufferObject*>(copyop(rhs._bufferObject.get()))),
_offset(rhs._offset),
_size(rhs._size)
{
}
BufferIndexBinding::~BufferIndexBinding()
{
}
void BufferIndexBinding::apply(State& state) const
{
if (_bufferObject.valid())
{
GLBufferObject* glObject
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
if (!glObject->_extensions->isUniformBufferObjectSupported())
return;
if (glObject->isDirty()) glObject->compileBuffer();
glObject->_extensions->glBindBufferRange(_target, _index,
glObject->getGLObjectID(), _offset, _size);
}
}
UniformBufferBinding::UniformBufferBinding()
: BufferIndexBinding(GL_UNIFORM_BUFFER, 0)
{
}
UniformBufferBinding::UniformBufferBinding(GLuint index)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
{
}
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset,
GLsizeiptr size)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
{
}
UniformBufferBinding::UniformBufferBinding(const UniformBufferBinding& rhs,
const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
}