47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_UPDATE_MATERIAL
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#define OSGANIMATION_UPDATE_MATERIAL 1
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/Export>
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#include <osg/StateAttribute>
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#include <osg/Material>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
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{
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protected:
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osg::ref_ptr<Vec4Target> _diffuse;
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public:
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META_Object(osgAnimation, UpdateMaterial);
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UpdateMaterial(const std::string& name = "");
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UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
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void update(osg::Material& material);
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bool link(Channel* channel);
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Vec4Target* getDiffuse();
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};
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}
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#endif
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