OpenSceneGraph/src/osg/Fog.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/State>
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#include <osg/Fog>
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using namespace osg;
#ifndef GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORDINATE_SOURCE 0x8450
#endif
Fog::Fog()
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{
_mode = EXP;
_density = 1.0f;
_start = 0.0f;
_end = 1.0f;
_color.set( 0.0f, 0.0f, 0.0f, 0.0f);
_fogCoordinateSource = FRAGMENT_DEPTH;
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}
Fog::~Fog()
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{
}
void Fog::apply(State& state) const
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{
glFogi( GL_FOG_MODE, _mode );
glFogf( GL_FOG_DENSITY, _density );
glFogf( GL_FOG_START, _start );
glFogf( GL_FOG_END, _end );
glFogfv( GL_FOG_COLOR, (GLfloat*)_color.ptr() );
static bool fogCoordExtensionSuppoted = osg::isGLExtensionSupported(state.getContextID(),"GL_EXT_fog_coord");
if (fogCoordExtensionSuppoted)
{
glFogi(GL_FOG_COORDINATE_SOURCE,_fogCoordinateSource);
}
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}