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# include <osgProducer/Viewer>
# include <osg/Transform>
# include <osg/Billboard>
# include <osg/Geode>
# include <osg/Group>
# include <osg/Notify>
# include <osgDB/Registry>
# include <osgDB/ReadFile>
# include <osgGA/TrackballManipulator>
# include <osgGA/FlightManipulator>
# include <osgGA/DriveManipulator>
# include <osgUtil/Optimizer>
class UpdateCallback : public osg : : NodeCallback
{
virtual void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
std : : cout < < " update callback - pre traverse " < < node < < std : : endl ;
traverse ( node , nv ) ;
std : : cout < < " update callback - post traverse " < < node < < std : : endl ;
}
} ;
class CullCallback : public osg : : NodeCallback
{
virtual void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
std : : cout < < " cull callback - pre traverse " < < node < < std : : endl ;
traverse ( node , nv ) ;
std : : cout < < " cull callback - post traverse " < < node < < std : : endl ;
}
} ;
class DrawableDrawCallback : public osg : : Drawable : : DrawCallback
{
virtual void drawImplementation ( osg : : State & state , const osg : : Drawable * drawable ) const
{
std : : cout < < " draw call back - pre drawImplementation " < < drawable < < std : : endl ;
drawable - > drawImplementation ( state ) ;
std : : cout < < " draw call back - post drawImplementation " < < drawable < < std : : endl ;
}
} ;
struct DrawableUpdateCallback : public osg : : Drawable : : UpdateCallback
{
virtual void update ( osg : : NodeVisitor * , osg : : Drawable * drawable )
{
std : : cout < < " Drawable update callback " < < drawable < < std : : endl ;
}
} ;
struct DrawableCullCallback : public osg : : Drawable : : CullCallback
{
/** do customized cull code.*/
virtual bool cull ( osg : : NodeVisitor * , osg : : Drawable * drawable , osg : : State * /*state*/ ) const
{
std : : cout < < " Drawable cull callback " < < drawable < < std : : endl ;
return false ;
}
} ;
class InsertCallbacksVisitor : public osg : : NodeVisitor
{
public :
InsertCallbacksVisitor ( ) : osg : : NodeVisitor ( osg : : NodeVisitor : : TRAVERSE_ALL_CHILDREN )
{
}
virtual void apply ( osg : : Node & node )
{
node . setUpdateCallback ( new UpdateCallback ( ) ) ;
node . setCullCallback ( new CullCallback ( ) ) ;
traverse ( node ) ;
}
virtual void apply ( osg : : Geode & geode )
{
geode . setUpdateCallback ( new UpdateCallback ( ) ) ;
//note, it makes no sense to attach a cull callback to the node
//at there are no nodes to traverse below the geode, only
//drawables, and as such the Cull node callbacks is ignored.
//If you wish to control the culling of drawables
//then use a drawable cullback...
for ( unsigned int i = 0 ; i < geode . getNumDrawables ( ) ; + + i )
{
geode . getDrawable ( i ) - > setUpdateCallback ( new DrawableUpdateCallback ( ) ) ;
geode . getDrawable ( i ) - > setCullCallback ( new DrawableCullCallback ( ) ) ;
geode . getDrawable ( i ) - > setDrawCallback ( new DrawableDrawCallback ( ) ) ;
}
}
virtual void apply ( osg : : Transform & node )
{
apply ( ( osg : : Node & ) node ) ;
}
} ;
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class MyReadFileCallback : public osgDB : : Registry : : ReadFileCallback
{
public :
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virtual osgDB : : ReaderWriter : : ReadResult readNode ( const std : : string & fileName , const osgDB : : ReaderWriter : : Options * options )
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{
std : : cout < < " before readNode " < < std : : endl ;
// note when calling the Registry to do the read you have to call readNodeImplementation NOT readNode, as this will
// cause on infinite recusive loop.
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osgDB : : ReaderWriter : : ReadResult result = osgDB : : Registry : : instance ( ) - > readNodeImplementation ( fileName , options ) ;
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std : : cout < < " after readNode " < < std : : endl ;
return result ;
}
} ;
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int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
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arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates use of the range of different types of callbacks supported in the OpenSceneGraph. " ) ;
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arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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// set the osgDB::Registy the read file callback to catch all requests for reading files.
osgDB : : Registry : : instance ( ) - > setReadFileCallback ( new MyReadFileCallback ( ) ) ;
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// initialize the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
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if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
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// load the nodes from the commandline arguments.
osg : : Node * rootnode = osgDB : : readNodeFiles ( arguments ) ;
if ( ! rootnode )
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1 ;
}
// run optimization over the scene graph
osgUtil : : Optimizer optimzer ;
optimzer . optimize ( rootnode ) ;
// insert all the callbacks
InsertCallbacksVisitor icv ;
rootnode - > accept ( icv ) ;
// set the scene to render
viewer . setSceneData ( rootnode ) ;
// create the windows and run the threads.
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viewer . realize ( ) ;
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while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
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// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
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return 0 ;
}