2003-01-22 00:45:36 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2002-05-09 18:31:03 +08:00
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2003-05-19 23:15:17 +08:00
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#ifndef OSGGA_MatrixManipulator
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#define OSGGA_MatrixManipulator 1
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2002-05-09 18:31:03 +08:00
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#include <osg/Node>
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2003-05-19 23:15:17 +08:00
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#include <osg/Matrix>
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#include <osgUtil/SceneView>
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2002-05-09 18:31:03 +08:00
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#include <osgGA/Export>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIActionAdapter>
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namespace osgGA{
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2002-08-28 22:27:18 +08:00
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/**
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2003-05-19 23:15:17 +08:00
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MatrixManipulator is an abstract base class defining the interface, and a certain
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2002-08-28 22:27:18 +08:00
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amount of default functionality, for classes which wish to control OSG cameras
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in response to GUI events.
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*/
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2003-05-19 23:15:17 +08:00
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class OSGGA_EXPORT MatrixManipulator : public GUIEventHandler
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{
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public:
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2003-03-26 20:50:30 +08:00
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2003-05-19 23:15:17 +08:00
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virtual const char* className() const { return "MatrixManipulator"; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrix& matrix) = 0;
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrix& matrix) = 0;
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2003-05-19 23:15:17 +08:00
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrix getMatrix() const = 0;
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2003-05-19 23:15:17 +08:00
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrix getInverseMatrix() const = 0;
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/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
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virtual float getFusionDistanceValue() const { return 1.0f; }
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2002-08-28 22:27:18 +08:00
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/**
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Attach a node to the manipulator, automatically detaching any previously attached node.
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setNode(NULL) detaches previous nodes.
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May be ignored by manipulators which do not require a reference model.
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*/
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virtual void setNode(osg::Node*) {}
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/** Return const node if attached.*/
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virtual const osg::Node* getNode() const { return NULL; }
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/** Return node if attached.*/
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virtual osg::Node* getNode() { return NULL; }
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2002-08-28 22:27:18 +08:00
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/**
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Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.
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*/
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virtual void home(const GUIEventAdapter& ,GUIActionAdapter&) {}
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/**
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Start/restart the manipulator.
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FIXME: what does this actually mean? Provide examples.
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*/
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virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {}
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2002-08-28 22:27:18 +08:00
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/** Handle events, return true if handled, false otherwise. */
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Handle visitations */
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virtual void accept(GUIEventHandlerVisitor& v) { v.visit(*this); }
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protected:
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2003-05-19 23:15:17 +08:00
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MatrixManipulator();
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virtual ~MatrixManipulator();
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};
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}
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#endif
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