OpenSceneGraph/src/osgWrappers/osg/GraphicsThread.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
#include <osg/Object>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
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BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp)
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I_DeclaringFile("osg/GraphicsThread");
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I_EnumLabel(osg::BarrierOperation::NO_OPERATION);
I_EnumLabel(osg::BarrierOperation::GL_FLUSH);
I_EnumLabel(osg::BarrierOperation::GL_FINISH);
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END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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I_BaseType(OpenThreads::Barrier);
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I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION,
____BarrierOperation__int__PreBlockOp,
"",
"");
I_Method0(void, release,
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Properties::VIRTUAL,
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__void__release,
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"Release the barrier, now. ",
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"");
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I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp);
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END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation)
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I_DeclaringFile("osg/GraphicsThread");
I_BaseType(osg::GraphicsOperation);
I_BaseType(OpenThreads::Block);
I_Constructor0(____BlockAndFlushOperation,
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"",
"");
I_Method0(void, release,
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Properties::VIRTUAL,
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__void__release,
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"",
"");
END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::FlushDeletedGLObjectsOperation)
I_DeclaringFile("osg/GraphicsThread");
I_BaseType(osg::GraphicsOperation);
I_ConstructorWithDefaults2(IN, double, availableTime, , IN, bool, keep, false,
____FlushDeletedGLObjectsOperation__double__bool,
"",
"");
I_PublicMemberProperty(double, _availableTime);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsOperation)
I_DeclaringFile("osg/GraphicsThread");
I_BaseType(osg::Operation);
I_Constructor2(IN, const std::string &, name, IN, bool, keep,
____GraphicsOperation__C5_std_string_R1__bool,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)
I_DeclaringFile("osg/GraphicsThread");
I_BaseType(osg::OperationThread);
I_Constructor0(____GraphicsThread,
"",
"");
I_Method0(void, run,
Properties::VIRTUAL,
__void__run,
"Run does the graphics thread run loop. ",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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I_DeclaringFile("osg/GraphicsThread");
I_BaseType(osg::GraphicsOperation);
I_BaseType(osg::RefBlock);
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I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation,
"",
"");
I_Method0(void, release,
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Properties::VIRTUAL,
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__void__release,
"",
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"");
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END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation)
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I_DeclaringFile("osg/GraphicsThread");
I_BaseType(osg::GraphicsOperation);
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I_Constructor0(____SwapBuffersOperation,
"",
"");
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END_REFLECTOR