OpenSceneGraph/src/osgViewer/View.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/View>
#include <osgViewer/GraphicsWindow>
#include <osg/io_utils>
#include <osgUtil/IntersectionVisitor>
using namespace osgViewer;
class CollectedCoordinateSystemNodesVisitor : public osg::NodeVisitor
{
public:
CollectedCoordinateSystemNodesVisitor():
NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN) {}
virtual void apply(osg::Node& node)
{
traverse(node);
}
virtual void apply(osg::CoordinateSystemNode& node)
{
if (_pathToCoordinateSystemNode.empty())
{
osg::notify(osg::INFO)<<"Found CoordianteSystemNode node"<<std::endl;
osg::notify(osg::INFO)<<" CoordinateSystem = "<<node.getCoordinateSystem()<<std::endl;
_pathToCoordinateSystemNode = getNodePath();
}
else
{
osg::notify(osg::INFO)<<"Found additional CoordianteSystemNode node, but ignoring"<<std::endl;
osg::notify(osg::INFO)<<" CoordinateSystem = "<<node.getCoordinateSystem()<<std::endl;
}
traverse(node);
}
osg::NodePath _pathToCoordinateSystemNode;
};
/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
class ViewerCoordinateFrameCallback : public osgGA::MatrixManipulator::CoordinateFrameCallback
{
public:
ViewerCoordinateFrameCallback(osgViewer::View* view):
_view(view) {}
virtual osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d& position) const
{
osg::notify(osg::INFO)<<"getCoordinateFrame("<<position<<")"<<std::endl;
osg::NodePath tmpPath = _view->getCoordinateSystemNodePath();
if (!tmpPath.empty())
{
osg::Matrixd coordinateFrame;
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(tmpPath.back());
if (csn)
{
osg::Vec3 local_position = position*osg::computeWorldToLocal(tmpPath);
// get the coordinate frame in world coords.
coordinateFrame = csn->computeLocalCoordinateFrame(local_position)* osg::computeLocalToWorld(tmpPath);
// keep the position of the coordinate frame to reapply after rescale.
osg::Vec3d pos = coordinateFrame.getTrans();
// compensate for any scaling, so that the coordinate frame is a unit size
osg::Vec3d x(1.0,0.0,0.0);
osg::Vec3d y(0.0,1.0,0.0);
osg::Vec3d z(0.0,0.0,1.0);
x = osg::Matrixd::transform3x3(x,coordinateFrame);
y = osg::Matrixd::transform3x3(y,coordinateFrame);
z = osg::Matrixd::transform3x3(z,coordinateFrame);
coordinateFrame.preMult(osg::Matrixd::scale(1.0/x.length(),1.0/y.length(),1.0/z.length()));
// reapply the position.
coordinateFrame.setTrans(pos);
osg::notify(osg::INFO)<<"csn->computeLocalCoordinateFrame(position)* osg::computeLocalToWorld(tmpPath)"<<coordinateFrame<<std::endl;
}
else
{
osg::notify(osg::INFO)<<"osg::computeLocalToWorld(tmpPath)"<<std::endl;
coordinateFrame = osg::computeLocalToWorld(tmpPath);
}
return coordinateFrame;
}
else
{
osg::notify(osg::INFO)<<" no coordinate system found, using default orientation"<<std::endl;
return osg::Matrixd::translate(position);
}
}
protected:
virtual ~ViewerCoordinateFrameCallback() {}
osg::observer_ptr<osgViewer::View> _view;
};
View::View():
_fusionDistanceMode(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE),
_fusionDistanceValue(1.0f)
{
// osg::notify(osg::NOTICE)<<"Constructing osgViewer::View"<<std::endl;
// make sure View is safe to reference multi-threaded.
setThreadSafeRefUnref(true);
setEventQueue(new osgGA::EventQueue);
}
View::View(const osgViewer::View& view, const osg::CopyOp& copyop):
osg::View(view,copyop),
osgGA::GUIActionAdapter(),
_fusionDistanceMode(view._fusionDistanceMode),
_fusionDistanceValue(view._fusionDistanceValue)
{
}
View::~View()
{
// osg::notify(osg::NOTICE)<<"Destructing osgViewer::View"<<std::endl;
}
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void View::init()
{
osg::notify(osg::INFO)<<"View::init()"<<std::endl;
osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
if (_cameraManipulator.valid())
{
_cameraManipulator->init(*initEvent, *this);
}
}
void View::setSceneData(osg::Node* node)
{
_scene = new osgViewer::Scene;
_scene->setSceneData(node);
computeActiveCoordinateSystemNodePath();
assignSceneDataToCameras();
}
void View::setCameraManipulator(osgGA::MatrixManipulator* manipulator)
{
_cameraManipulator = manipulator;
if (_cameraManipulator.valid())
{
_cameraManipulator->setCoordinateFrameCallback(new ViewerCoordinateFrameCallback(this));
if (getSceneData()) _cameraManipulator->setNode(getSceneData());
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
void View::home()
{
if (_cameraManipulator.valid())
{
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
void View::addEventHandler(osgGA::GUIEventHandler* eventHandler)
{
_eventHandlers.push_back(eventHandler);
}
void View::setCoordinateSystemNodePath(const osg::NodePath& nodePath)
{
_coordinateSystemNodePath.clear();
std::copy(nodePath.begin(),
nodePath.end(),
std::back_inserter(_coordinateSystemNodePath));
}
osg::NodePath View::getCoordinateSystemNodePath() const
{
osg::NodePath nodePath;
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for(ObserverNodePath::const_iterator itr = _coordinateSystemNodePath.begin();
itr != _coordinateSystemNodePath.end();
++itr)
{
nodePath.push_back(const_cast<osg::Node*>(itr->get()));
}
return nodePath;
}
void View::computeActiveCoordinateSystemNodePath()
{
// now search for CoordinateSystemNode's for which we want to track.
osg::Node* subgraph = getSceneData();
if (subgraph)
{
CollectedCoordinateSystemNodesVisitor ccsnv;
subgraph->accept(ccsnv);
if (!ccsnv._pathToCoordinateSystemNode.empty())
{
setCoordinateSystemNodePath(ccsnv._pathToCoordinateSystemNode);
return;
}
}
// otherwise no node path found so reset to empty.
setCoordinateSystemNodePath(osg::NodePath());
}
void View::setUpViewAcrossAllScreens()
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
unsigned int numScreens = wsi->getNumScreens();
if (numScreens==1)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo() && (ds->getStereoMode() == osg::DisplaySettings::QUAD_BUFFER))
{
traits->quadBufferStereo = true;
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
if (aspectRatioChange != 1.0)
{
_camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
_camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
_camera->setDrawBuffer(buffer);
_camera->setReadBuffer(buffer);
}
else
{
double translate_x = 0.0;
for(unsigned int i=0; i<numScreens; ++i)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(i), width, height);
translate_x += double(width) / (double(height) * aspectRatio);
}
bool stereoSlitScreens = numScreens==2 &&
ds->getStereoMode()==osg::DisplaySettings::HORIZONTAL_SPLIT &&
ds->getStereo();
for(unsigned int i=0; i<numScreens; ++i)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(i), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->screenNum = i;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo() && (ds->getStereoMode() == osg::DisplaySettings::QUAD_BUFFER))
{
traits->quadBufferStereo = true;
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(traits->x, traits->y, traits->width, traits->height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
if (stereoSlitScreens)
{
unsigned int leftCameraNum = (ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT) ? 0 : 1;
osg::ref_ptr<osg::DisplaySettings> ds_local = new osg::DisplaySettings(*ds);
ds_local->setStereoMode(leftCameraNum==i ? osg::DisplaySettings::LEFT_EYE : osg::DisplaySettings::RIGHT_EYE);
camera->setDisplaySettings(ds_local.get());
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd() );
}
else
{
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
addSlave(camera.get(), osg::Matrixd::translate( translate_x - aspectRatioChange, 0.0, 0.0) * osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0), osg::Matrixd() );
translate_x -= aspectRatioChange * 2.0;
}
}
}
assignSceneDataToCameras();
}
void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum)
{
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->screenNum = screenNum;
traits->x = x;
traits->y = y;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo() && (ds->getStereoMode() == osg::DisplaySettings::QUAD_BUFFER))
{
traits->quadBufferStereo = true;
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<"View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully."<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(x, y, width, height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
if (aspectRatioChange != 1.0)
{
_camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
_camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
_camera->setDrawBuffer(buffer);
_camera->setReadBuffer(buffer);
}
void View::setUpViewOnSingleScreen(unsigned int screenNum)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewOnSingleScreen() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(screenNum), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->screenNum = screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo() && (ds->getStereoMode() == osg::DisplaySettings::QUAD_BUFFER))
{
traits->quadBufferStereo = true;
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<"View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully."<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
if (aspectRatioChange != 1.0)
{
_camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
_camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
_camera->setDrawBuffer(buffer);
_camera->setReadBuffer(buffer);
}
void View::assignSceneDataToCameras()
{
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// osg::notify(osg::NOTICE)<<"View::assignSceneDataToCameras()"<<std::endl;
osg::Node* sceneData = _scene.valid() ? _scene->getSceneData() : 0;
if (_cameraManipulator.valid())
{
_cameraManipulator->setNode(sceneData);
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
if (_camera.valid())
{
_camera->removeChildren(0,_camera->getNumChildren());
if (sceneData) _camera->addChild(sceneData);
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._useMastersSceneData)
{
slave._camera->removeChildren(0,slave._camera->getNumChildren());
if (sceneData) slave._camera->addChild(sceneData);
}
}
}
void View::requestRedraw()
{
}
void View::requestContinuousUpdate(bool)
{
}
void View::requestWarpPointer(float x,float y)
{
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osg::notify(osg::INFO)<<"View::requestWarpPointer("<<x<<","<<y<<")"<<std::endl;
float local_x, local_y;
const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
if (camera)
{
const osgViewer::GraphicsWindow* gw = dynamic_cast<const osgViewer::GraphicsWindow*>(camera->getGraphicsContext());
if (gw)
{
getEventQueue()->mouseWarped(x,y);
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS)
{
local_y = gw->getTraits()->height - local_y;
}
const_cast<osgViewer::GraphicsWindow*>(gw)->getEventQueue()->mouseWarped(local_x,local_y);
const_cast<osgViewer::GraphicsWindow*>(gw)->requestWarpPointer(local_x, local_y);
}
}
else
{
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osg::notify(osg::INFO)<<"View::requestWarpPointer failed no camera containing pointer"<<std::endl;
}
}
bool View::containsCamera(const osg::Camera* camera) const
{
if (_camera == camera) return true;
for(unsigned i=0; i<getNumSlaves(); ++i)
{
const Slave& slave = getSlave(i);
if (slave._camera == camera) return true;
}
return false;
}
const osg::Camera* View::getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const
{
const osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
bool view_invert_y = eventState->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS;
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// osg::notify(osg::NOTICE)<<"View::getCameraContainingPosition("<<x<<","<<y<<",..,..) view_invert_y="<<view_invert_y<<std::endl;
double epsilon = 0.5;
if (_camera->getGraphicsContext() && _camera->getViewport())
{
const osg::Viewport* viewport = _camera->getViewport();
double new_x = static_cast<double>(_camera->getGraphicsContext()->getTraits()->width) * (x - eventState->getXmin())/(eventState->getXmax()-eventState->getXmin());
double new_y = view_invert_y ?
static_cast<double>(_camera->getGraphicsContext()->getTraits()->height) * (1.0 - (y- eventState->getYmin())/(eventState->getYmax()-eventState->getYmin())) :
static_cast<double>(_camera->getGraphicsContext()->getTraits()->height) * (y - eventState->getYmin())/(eventState->getYmax()-eventState->getXmin());
// osg::notify(osg::NOTICE)<<" new_x="<<new_x<<","<<new_y<<std::endl;
if (viewport &&
new_x >= (viewport->x()-epsilon) && new_y >= (viewport->y()-epsilon) &&
new_x < (viewport->x()+viewport->width()-1.0+epsilon) && new_y <= (viewport->y()+viewport->height()-1.0+epsilon) )
{
local_x = new_x;
local_y = new_y;
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// osg::notify(osg::NOTICE)<<"Returning master camera"<<std::endl;
return _camera.get();
}
}
osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix();
x = (x - eventState->getXmin()) * 2.0 / (eventState->getXmax()-eventState->getXmin()) - 1.0;
y = (y - eventState->getYmin())* 2.0 / (eventState->getYmax()-eventState->getYmin()) - 1.0;
if (view_invert_y) y = - y;
for(int i=getNumSlaves()-1; i>=0; --i)
{
const Slave& slave = getSlave(i);
if (slave._camera.valid() &&
slave._camera->getAllowEventFocus() &&
slave._camera->getRenderTargetImplementation()==osg::Camera::FRAME_BUFFER)
{
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// osg::notify(osg::NOTICE)<<"Testing slave camera "<<slave._camera->getName()<<std::endl;
const osg::Camera* camera = slave._camera.get();
const osg::Viewport* viewport = camera ? camera->getViewport() : 0;
osg::Matrix localCameraVPW = camera->getViewMatrix() * camera->getProjectionMatrix();
if (viewport) localCameraVPW *= viewport->computeWindowMatrix();
osg::Matrix matrix( osg::Matrix::inverse(masterCameraVPW) * localCameraVPW );
osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix;
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//osg::notify(osg::NOTICE)<<" x="<<x<<" y="<<y<<std::endl;;
//osg::notify(osg::NOTICE)<<" eventState->getXmin()="<<eventState->getXmin()<<" eventState->getXmax()="<<eventState->getXmax()<<std::endl;;
//osg::notify(osg::NOTICE)<<" new_coord "<<new_coord<<std::endl;;
if (viewport &&
new_coord.x() >= (viewport->x()-epsilon) && new_coord.y() >= (viewport->y()-epsilon) &&
new_coord.x() < (viewport->x()+viewport->width()-1.0+epsilon) && new_coord.y() <= (viewport->y()+viewport->height()-1.0+epsilon) )
{
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// osg::notify(osg::NOTICE)<<" in viewport "<<std::endl;;
local_x = new_coord.x();
local_y = new_coord.y();
return camera;
}
else
{
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// osg::notify(osg::NOTICE)<<" not in viewport "<<viewport->x()<<" "<<(viewport->x()+viewport->width())<<std::endl;;
}
}
}
local_x = x;
local_y = y;
return 0;
}
bool View::computeIntersections(float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask)
{
if (!_camera.valid()) return false;
float local_x, local_y = 0.0;
const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
if (!camera) camera = _camera.get();
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osgUtil::LineSegmentIntersector::CoordinateFrame cf = camera->getViewport() ? osgUtil::Intersector::WINDOW : osgUtil::Intersector::PROJECTION;
osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(cf, local_x, local_y);
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#if 0
osg::notify(osg::NOTICE)<<"View::computeIntersections(x="<<x<<", y="<<y<<", local_x="<<local_x<<", local_y="<<local_y<<") "<<cf<<std::endl;
osg::notify(osg::NOTICE)<<" viewport ("<<camera->getViewport()->x()<<","<<camera->getViewport()->y()<<","<<camera->getViewport()->width()<<","<<camera->getViewport()->height()<<")"<<std::endl;
const osg::GraphicsContext::Traits* traits = camera->getGraphicsContext() ? camera->getGraphicsContext()->getTraits() : 0;
if (traits)
{
osg::notify(osg::NOTICE)<<" window ("<<traits->x<<","<<traits->y<<","<<traits->width<<","<<traits->height<<")"<<std::endl;
}
#endif
osgUtil::IntersectionVisitor iv(picker);
iv.setTraversalMask(traversalMask);
const_cast<osg::Camera*>(camera)->accept(iv);
if (picker->containsIntersections())
{
intersections = picker->getIntersections();
return true;
}
else
{
intersections.clear();
return false;
}
return false;
}
bool View::computeIntersections(float x,float y, osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask)
{
if (!_camera.valid()) return false;
float local_x, local_y = 0.0;
const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
if (!camera) camera = _camera.get();
osg::Matrix matrix = osg::computeWorldToLocal(nodePath) * camera->getViewMatrix() * camera->getProjectionMatrix();
double zNear = -1.0;
double zFar = 1.0;
if (camera->getViewport())
{
matrix.postMult(camera->getViewport()->computeWindowMatrix());
zNear = 0.0;
zFar = 1.0;
}
osg::Matrix inverse;
inverse.invert(matrix);
osg::Vec3d startVertex = osg::Vec3d(local_x,local_y,zNear) * inverse;
osg::Vec3d endVertex = osg::Vec3d(local_x,local_y,zFar) * inverse;
osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::MODEL, startVertex, endVertex);
osgUtil::IntersectionVisitor iv(picker);
iv.setTraversalMask(traversalMask);
nodePath.back()->accept(iv);
if (picker->containsIntersections())
{
intersections = picker->getIntersections();
return true;
}
else
{
intersections.clear();
return false;
}
}
/////////////////////////////////////////////////////////////////////////////
//
// EndOfDynamicDrawBlock
//
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EndOfDynamicDrawBlock::EndOfDynamicDrawBlock(unsigned int numberOfBlocks):
_numberOfBlocks(numberOfBlocks),
_blockCount(0)
{
}
void EndOfDynamicDrawBlock::completed(osg::State* /*state*/)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_blockCount>0)
{
--_blockCount;
if (_blockCount==0)
{
// osg::notify(osg::NOTICE)<<"Released"<<std::endl;
_cond.broadcast();
}
}
}
void EndOfDynamicDrawBlock::block()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_blockCount)
_cond.wait(&_mut);
}
void EndOfDynamicDrawBlock::release()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_blockCount)
{
_blockCount = 0;
_cond.broadcast();
}
}
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void EndOfDynamicDrawBlock::reset()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_numberOfBlocks!=_blockCount)
{
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if (_numberOfBlocks==0) _cond.broadcast();
_blockCount = _numberOfBlocks;
}
}
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void EndOfDynamicDrawBlock::setNumOfBlocks(unsigned int blockCount)
{
_numberOfBlocks = blockCount;
}
EndOfDynamicDrawBlock::~EndOfDynamicDrawBlock()
{
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_blockCount = 0;
release();
}