OpenSceneGraph/src/osg/GraphicsContext.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GraphicsContext>
#include <osg/Camera>
#include <osg/View>
#include <osg/FrameBufferObject>
#include <osg/Program>
#include <osg/Drawable>
#include <osg/FragmentProgram>
#include <osg/VertexProgram>
#include <OpenThreads/ReentrantMutex>
#include <osg/Notify>
#include <map>
#include <sstream>
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#include <algorithm>
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using namespace osg;
/////////////////////////////////////////////////////////////////////////////
//
// GraphicsContext static method implementations
//
static ref_ptr<GraphicsContext::WindowingSystemInterface> s_WindowingSystemInterface;
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void GraphicsContext::setWindowingSystemInterface(WindowingSystemInterface* callback)
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{
s_WindowingSystemInterface = callback;
osg::notify(osg::INFO)<<"GraphicsContext::setWindowingSystemInterface() "<<s_WindowingSystemInterface.get()<<"\t"<<&s_WindowingSystemInterface<<std::endl;
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}
GraphicsContext::WindowingSystemInterface* GraphicsContext::getWindowingSystemInterface()
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{
osg::notify(osg::INFO)<<"GraphicsContext::getWindowingSystemInterface() "<<s_WindowingSystemInterface.get()<<"\t"<<&s_WindowingSystemInterface<<std::endl;
return s_WindowingSystemInterface.get();
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}
GraphicsContext* GraphicsContext::createGraphicsContext(Traits* traits)
{
if (s_WindowingSystemInterface.valid())
return s_WindowingSystemInterface->createGraphicsContext(traits);
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else
return 0;
}
std::string GraphicsContext::ScreenIdentifier::displayName() const
{
std::stringstream ostr;
ostr<<hostName<<":"<<displayNum<<"."<<screenNum;
return ostr.str();
}
class ContextData
{
public:
ContextData():
_numContexts(0) {}
unsigned int _numContexts;
void incrementUsageCount() { ++_numContexts; }
void decrementUsageCount()
{
--_numContexts;
osg::notify(osg::INFO)<<"decrementUsageCount()"<<_numContexts<<std::endl;
if (_numContexts <= 1 && _compileContext.valid())
{
osg::notify(osg::INFO)<<"resetting compileContext "<<_compileContext.get()<<" refCount "<<_compileContext->referenceCount()<<std::endl;
GraphicsContext* gc = _compileContext.get();
_compileContext = 0;
}
}
osg::ref_ptr<osg::GraphicsContext> _compileContext;
};
typedef std::map<unsigned int, ContextData> ContextIDMap;
static ContextIDMap s_contextIDMap;
static OpenThreads::ReentrantMutex s_contextIDMapMutex;
static GraphicsContext::GraphicsContexts s_registeredContexts;
unsigned int GraphicsContext::createNewContextID()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
// first check to see if we can reuse contextID;
for(ContextIDMap::iterator itr = s_contextIDMap.begin();
itr != s_contextIDMap.end();
++itr)
{
if (itr->second._numContexts == 0)
{
// reuse contextID;
itr->second._numContexts = 1;
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() reusing contextID="<<itr->first<<std::endl;
return itr->first;
}
}
unsigned int contextID = s_contextIDMap.size();
s_contextIDMap[contextID]._numContexts = 1;
osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() creating contextID="<<contextID<<std::endl;
if ( (contextID+1) > osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts() )
{
osg::notify(osg::INFO)<<"Updating the MaxNumberOfGraphicsContexts to "<<contextID+1<<std::endl;
// update the the maximum number of graphics contexts,
// to ensure that texture objects and display buffers are configured to the correct size.
osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( contextID + 1 );
}
return contextID;
}
unsigned int GraphicsContext::getMaxContextID()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
unsigned int maxContextID = 0;
for(ContextIDMap::iterator itr = s_contextIDMap.begin();
itr != s_contextIDMap.end();
++itr)
{
if (itr->first > maxContextID) maxContextID = itr->first;
}
return maxContextID;
}
void GraphicsContext::incrementContextIDUsageCount(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
osg::notify(osg::INFO)<<"GraphicsContext::incrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]._numContexts<<std::endl;
s_contextIDMap[contextID].incrementUsageCount();
}
void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
if (s_contextIDMap[contextID]._numContexts!=0)
{
s_contextIDMap[contextID].decrementUsageCount();
}
else
{
osg::notify(osg::NOTICE)<<"Warning: decrementContextIDUsageCount("<<contextID<<") called on expired contextID."<<std::endl;
}
osg::notify(osg::INFO)<<"GraphicsContext::decrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]._numContexts<<std::endl;
}
void GraphicsContext::registerGraphicsContext(GraphicsContext* gc)
{
osg::notify(osg::INFO)<<"GraphicsContext::registerGraphicsContext "<<gc<<std::endl;
if (!gc) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
GraphicsContexts::iterator itr = std::find(s_registeredContexts.begin(), s_registeredContexts.end(), gc);
if (itr != s_registeredContexts.end()) s_registeredContexts.erase(itr);
s_registeredContexts.push_back(gc);
}
void GraphicsContext::unregisterGraphicsContext(GraphicsContext* gc)
{
osg::notify(osg::INFO)<<"GraphicsContext::unregisterGraphicsContext "<<gc<<std::endl;
if (!gc) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
GraphicsContexts::iterator itr = std::find(s_registeredContexts.begin(), s_registeredContexts.end(), gc);
if (itr != s_registeredContexts.end()) s_registeredContexts.erase(itr);
}
GraphicsContext::GraphicsContexts GraphicsContext::getAllRegisteredGraphicsContexts()
{
osg::notify(osg::INFO)<<"GraphicsContext::getAllRegisteredGraphicsContexts s_registeredContexts.size()="<<s_registeredContexts.size()<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
return s_registeredContexts;
}
GraphicsContext::GraphicsContexts GraphicsContext::getRegisteredGraphicsContexts(unsigned int contextID)
{
GraphicsContexts contexts;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
for(GraphicsContexts::iterator itr = s_registeredContexts.begin();
itr != s_registeredContexts.end();
++itr)
{
GraphicsContext* gc = *itr;
if (gc->getState() && gc->getState()->getContextID()==contextID) contexts.push_back(gc);
}
osg::notify(osg::INFO)<<"GraphicsContext::getRegisteredGraphicsContexts "<<contextID<<" contexts.size()="<<contexts.size()<<std::endl;
return contexts;
}
GraphicsContext* GraphicsContext::getOrCreateCompileContext(unsigned int contextID)
{
osg::notify(osg::INFO)<<"GraphicsContext::createCompileContext."<<std::endl;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
if (s_contextIDMap[contextID]._compileContext.valid()) return s_contextIDMap[contextID]._compileContext.get();
}
GraphicsContext::GraphicsContexts contexts = GraphicsContext::getRegisteredGraphicsContexts(contextID);
if (contexts.empty()) return 0;
GraphicsContext* src_gc = contexts.front();
const osg::GraphicsContext::Traits* src_traits = src_gc->getTraits();
osg::GraphicsContext::Traits* traits = new osg::GraphicsContext::Traits;
traits->screenNum = src_traits->screenNum;
traits->displayNum = src_traits->displayNum;
traits->hostName = src_traits->hostName;
traits->width = 100;
traits->height = 100;
traits->red = src_traits->red;
traits->green = src_traits->green;
traits->blue = src_traits->blue;
traits->alpha = src_traits->alpha;
traits->depth = src_traits->depth;
traits->sharedContext = src_gc;
traits->pbuffer = true;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits);
if (gc.valid() && gc->realize())
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
s_contextIDMap[contextID]._compileContext = gc;
osg::notify(osg::INFO)<<" succeded GraphicsContext::createCompileContext."<<std::endl;
return gc.release();
}
else
{
return 0;
}
}
void GraphicsContext::setCompileContext(unsigned int contextID, GraphicsContext* gc)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
s_contextIDMap[contextID]._compileContext = gc;
}
GraphicsContext* GraphicsContext::getCompileContext(unsigned int contextID)
{
// osg::notify(osg::NOTICE)<<"GraphicsContext::getCompileContext "<<contextID<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
ContextIDMap::iterator itr = s_contextIDMap.find(contextID);
if (itr != s_contextIDMap.end()) return itr->second._compileContext.get();
else return 0;
}
/////////////////////////////////////////////////////////////////////////////
//
// GraphicsContext standard method implementations
//
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GraphicsContext::GraphicsContext():
_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
_clearMask(0),
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_threadOfLastMakeCurrent(0)
{
setThreadSafeRefUnref(true);
_operationsBlock = new RefBlock;
registerGraphicsContext(this);
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}
GraphicsContext::GraphicsContext(const GraphicsContext&, const osg::CopyOp&):
_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
_clearMask(0),
_threadOfLastMakeCurrent(0)
{
setThreadSafeRefUnref(true);
_operationsBlock = new RefBlock;
registerGraphicsContext(this);
}
GraphicsContext::~GraphicsContext()
{
close(false);
unregisterGraphicsContext(this);
}
void GraphicsContext::clear()
{
if (_clearMask==0 || !_traits) return;
glViewport(0, 0, _traits->width, _traits->height);
glScissor(0, 0, _traits->width, _traits->height);
glClearColor( _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]);
glClear( _clearMask );
}
bool GraphicsContext::realize()
{
if (realizeImplementation())
{
return true;
}
else
{
return false;
}
}
void GraphicsContext::close(bool callCloseImplementation)
{
osg::notify(osg::INFO)<<"close("<<callCloseImplementation<<")"<<this<<std::endl;
// switch off the graphics thread...
setGraphicsThread(0);
bool sharedContextExists = false;
if (_state.valid())
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
if (s_contextIDMap[_state->getContextID()]._numContexts>1) sharedContextExists = true;
}
// release all the OpenGL objects in the scene graphs associted with this
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
{
Camera* camera = (*itr);
if (camera)
{
osg::notify(osg::INFO)<<"Releasing GL objects for Camera="<<camera<<" _state="<<_state.get()<<std::endl;
camera->releaseGLObjects(_state.get());
}
}
if (callCloseImplementation && _state.valid() && isRealized())
{
osg::notify(osg::INFO)<<"Closing still viable window "<<sharedContextExists<<" _state->getContextID()="<<_state->getContextID()<<std::endl;
makeCurrent();
osg::notify(osg::INFO)<<"Doing Flush"<<std::endl;
// flush all the OpenGL object buffer for this context.
double availableTime = 100.0f;
double currentTime = _state->getFrameStamp()?_state->getFrameStamp()->getReferenceTime():0.0;
osg::FrameBufferObject::flushDeletedFrameBufferObjects(_state->getContextID(),currentTime,availableTime);
osg::RenderBuffer::flushDeletedRenderBuffers(_state->getContextID(),currentTime,availableTime);
osg::Texture::flushAllDeletedTextureObjects(_state->getContextID());
osg::Drawable::flushAllDeletedDisplayLists(_state->getContextID());
osg::Drawable::flushDeletedVertexBufferObjects(_state->getContextID(),currentTime,availableTime);
osg::VertexProgram::flushDeletedVertexProgramObjects(_state->getContextID(),currentTime,availableTime);
osg::FragmentProgram::flushDeletedFragmentProgramObjects(_state->getContextID(),currentTime,availableTime);
osg::Program::flushDeletedGlPrograms(_state->getContextID(),currentTime,availableTime);
osg::Shader::flushDeletedGlShaders(_state->getContextID(),currentTime,availableTime);
osg::notify(osg::INFO)<<"Done Flush "<<availableTime<<std::endl;
_state->reset();
releaseContext();
}
if (callCloseImplementation) closeImplementation();
if (_state.valid())
{
decrementContextIDUsageCount(_state->getContextID());
_state = 0;
}
}
bool GraphicsContext::makeCurrent()
{
bool result = makeCurrentImplementation();
if (result)
{
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
// initialize extension proces, not only initializes on first
// call, will be a non-op on subsequent calls.
getState()->initializeExtensionProcs();
}
return result;
}
bool GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
{
bool result = makeContextCurrentImplementation(readContext);
if (result)
{
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
// initialize extension proces, not only initializes on first
// call, will be a non-op on subsequent calls.
getState()->initializeExtensionProcs();
}
return result;
}
bool GraphicsContext::releaseContext()
{
bool result = releaseContextImplementation();
_threadOfLastMakeCurrent = (OpenThreads::Thread*)(-1);
return result;
}
void GraphicsContext::swapBuffers()
{
if (isCurrent())
{
swapBuffersImplementation();
clear();
}
else if (_graphicsThread.valid() &&
_threadOfLastMakeCurrent == _graphicsThread.get())
{
_graphicsThread->add(new SwapBuffersOperation);
}
else
{
makeCurrent();
swapBuffersImplementation();
clear();
}
}
void GraphicsContext::createGraphicsThread()
{
if (!_graphicsThread)
{
setGraphicsThread(new GraphicsThread);
}
}
void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
{
if (_graphicsThread==gt) return;
if (_graphicsThread.valid())
{
// need to kill the thread in some way...
_graphicsThread->cancel();
_graphicsThread->setParent(0);
}
_graphicsThread = gt;
if (_graphicsThread.valid())
{
_graphicsThread->setParent(this);
}
}
void GraphicsContext::add(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
_operations.push_back(operation);
_operationsBlock->set(true);
}
void GraphicsContext::remove(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)==operation) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsContext::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)->getName()==name) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsContext::removeAllOperations()
{
osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_operations.clear();
_operationsBlock->set(false);
}
void GraphicsContext::runOperations()
{
for(OperationQueue::iterator itr = _operations.begin();
itr != _operations.end();
)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = *itr;
if (!_currentOperation->getKeep())
{
itr = _operations.erase(itr);
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
else
{
++itr;
}
}
if (_currentOperation.valid())
{
// osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
// call the graphics operation.
(*_currentOperation)(this);
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = 0;
}
}
}
}
void GraphicsContext::addCamera(osg::Camera* camera)
{
_cameras.push_back(camera);
}
void GraphicsContext::removeCamera(osg::Camera* camera)
{
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
{
if (*itr == camera)
{
_cameras.erase(itr);
return;
}
}
}
void GraphicsContext::resizedImplementation(int x, int y, int width, int height)
{
if (!_traits) return;
double widthChangeRatio = double(width) / double(_traits->width);
double heigtChangeRatio = double(height) / double(_traits->height);
double aspectRatioChange = widthChangeRatio / heigtChangeRatio;
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
{
Camera* camera = (*itr);
Viewport* viewport = camera->getViewport();
if (viewport)
{
if (viewport->x()==0 && viewport->y()==0 &&
viewport->width()>=_traits->width && viewport->height()>=_traits->height)
{
viewport->setViewport(0,0,width,height);
}
else
{
viewport->x() = static_cast<osg::Viewport::value_type>(double(viewport->x())*widthChangeRatio);
viewport->y() = static_cast<osg::Viewport::value_type>(double(viewport->y())*heigtChangeRatio);
viewport->width() = static_cast<osg::Viewport::value_type>(double(viewport->width())*widthChangeRatio);
viewport->height() = static_cast<osg::Viewport::value_type>(double(viewport->height())*heigtChangeRatio);
}
}
// if aspect ratio adjusted change the project matrix to suit.
if (aspectRatioChange != 1.0)
{
osg::View* view = camera->getView();
osg::View::Slave* slave = view ? view->findSlaveForCamera(camera) : 0;
if (slave && camera->getReferenceFrame()==osg::Transform::RELATIVE_RF)
{
switch(view->getCamera()->getProjectionResizePolicy())
{
case(osg::Camera::HORIZONTAL): slave->_projectionOffset *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0); break;
case(osg::Camera::VERTICAL): slave->_projectionOffset *= osg::Matrix::scale(1.0, aspectRatioChange,1.0); break;
default: break;
}
}
else
{
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Camera::ProjectionResizePolicy policy = view ? view->getCamera()->getProjectionResizePolicy() : camera->getProjectionResizePolicy();
switch(policy)
{
case(osg::Camera::HORIZONTAL): camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0); break;
case(osg::Camera::VERTICAL): camera->getProjectionMatrix() *= osg::Matrix::scale(1.0, aspectRatioChange,1.0); break;
default: break;
}
}
}
}
_traits->x = x;
_traits->y = y;
_traits->width = width;
_traits->height = height;
}