class OSGUTIL_EXPORT <B><AHREF="FlattenStaticTransformsVisitor.html">FlattenStaticTransformsVisitor</A></B>: public osg::NodeVisitor
<DD><I>Flatten Static Trasform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundant transforms</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="RemoveEmptyNodesVisitor.html">RemoveEmptyNodesVisitor</A></B>: public osg::NodeVisitor
<DD><I>Remove rendundant nodes, such as groups with one single child</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="RemoveRedundantNodesVisitor.html">RemoveRedundantNodesVisitor</A></B>: public osg::NodeVisitor
<DD><I>Remove rendundant nodes, such as groups with one single child</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="CombineLODsVisitor.html">CombineLODsVisitor</A></B>: public osg::NodeVisitor
<DD><I>Optimize the LOD groups, by combining adjacent LOD's which have complementary ranges</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="StateVisitor.html">StateVisitor</A></B>: public osg::NodeVisitor
<DD><I>Optimize State in the scene graph by removing duplicate state, replacing it with shared instances, both for StateAttributes, and whole StateSets</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="MergeGeometryVisitor.html">MergeGeometryVisitor</A></B>: public osg::NodeVisitor
</DL></P>
</DL>
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<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Insert impostor nodes into scene graph.
For example of usage see src/Demos/osgimpostor.</BLOCKQUOTE>
<DD>traverse the node and its subgraph with a series of optimization
visitors, specificied by the OptizationOptions
<DL><DT><DD></DL><P></DL>
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