OpenSceneGraph/include/osgAnimation/UpdateMaterial

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2010-01-27 20:24:55 +08:00
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_MATERIAL
#define OSGANIMATION_UPDATE_MATERIAL 1
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/Export>
#include <osg/StateAttribute>
#include <osg/Material>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
{
protected:
osg::ref_ptr<Vec4Target> _diffuse;
public:
META_Object(osgAnimation, UpdateMaterial);
UpdateMaterial(const std::string& name = "");
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
void update(osg::Material& material);
bool link(Channel* channel);
Vec4Target* getDiffuse();
};
}
#endif