OpenSceneGraph/src/osgGA/KeySwitchMatrixManipulator.cpp

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#include <osgGA/KeySwitchMatrixManipulator>
#include <osg/Notify>
using namespace osgGA;
void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, MatrixManipulator *cm)
{
if(!cm) return;
_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
if(!_current.valid()){
_current=cm;
_current->setNode(_current->getNode());
}
}
void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(MatrixManipulator *cm)
{
if(!cm) return;
addMatrixManipulator('1'+_manips.size(),cm->className(),cm);
}
void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
{
unsigned int manipNo = 0;
KeyManipMap::iterator itr;
for(itr=_manips.begin();
manipNo!=num && itr!=_manips.end();
++itr,++manipNo)
{
}
if (itr!=_manips.end())
{
if (_current.valid())
{
if ( !itr->second.second->getNode() ) {
itr->second.second->setNode(_current->getNode());
}
itr->second.second->setByMatrix(_current->getMatrix());
}
_current = itr->second.second;
}
}
void KeySwitchMatrixManipulator::setNode(osg::Node* node)
{
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setNode(node);
}
}
MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulator(unsigned int num)
{
KeyManipMap::iterator itr = _manips.find(num);
if (itr!=_manips.end()) return itr->second.second.get();
else return 0;
}
const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulator(unsigned int num) const
{
KeyManipMap::const_iterator itr = _manips.find(num);
if (itr!=_manips.end()) return itr->second.second.get();
else return 0;
}
bool KeySwitchMatrixManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
{
if(ea.getEventType()==GUIEventAdapter::KEYDOWN){
KeyManipMap::iterator it=_manips.find(ea.getKey());
if(it != _manips.end()){
osg::notify(osg::INFO)<<"Switching to manipulator: "<<(*it).second.first<<std::endl;
if ( !it->second.second->getNode() ) {
it->second.second->setNode(_current->getNode());
}
it->second.second->setByMatrix(_current->getMatrix());
it->second.second->init(ea,aa);
_current = it->second.second;
//_cameraManipChangeCallbacks.notify(this);
}
}
return _current->handle(ea,aa);
}
void KeySwitchMatrixManipulator::getUsage(osg::ApplicationUsage& usage) const
{
for(KeyManipMap::const_iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
std::string key; key += (char)(itr->first);
std::string explanation(std::string("Select '")+itr->second.first+std::string("' camera manipulator"));
if (_current==itr->second.second) explanation += " (default)";
usage.addKeyboardMouseBinding(key,explanation);
itr->second.second->getUsage(usage);
}
}