OpenSceneGraph/src/osg/Sequence.cpp

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// -*-c++-*-
#include <osg/Sequence>
#include <osgUtil/AppVisitor>
using namespace osg;
/**
* Sequence constructor.
*/
Sequence::Sequence() :
Switch(),
_last(-1.0f),
_step(1)
{
_frameTime.clear();
setInterval(LOOP, 0, -1);
setMode(STOP);
setNumChildrenRequiringAppTraversal(1);
}
Sequence::Sequence(const Sequence& seq, const CopyOp& copyop) :
Switch(seq, copyop),
_last(seq._last),
_frameTime(seq._frameTime),
_step(seq._step)
{
setInterval(seq._loopMode, seq._begin, seq._end);
setDuration(seq._speed, seq._nreps);
setMode(seq._mode);
setNumChildrenRequiringAppTraversal(1);
}
void Sequence::setTime(int frame, float t)
{
int sz = _frameTime.size();
//cerr << "sz=" << sz << " frame=" << frame << endl;
if (frame < sz)
_frameTime[frame] = t;
else
for (int i = sz; i < (frame+1); i++) {
_frameTime.push_back(t);
}
}
const float Sequence::getTime(int frame) const
{
if (frame >= 0 && frame < (int) _frameTime.size())
return _frameTime[frame];
else
return -1.0f;
}
void Sequence::setInterval(LoopMode mode, int begin, int end)
{
_loopMode = mode;
_begin = begin;
_end = end;
// switch to beginning of interval
unsigned int nch = getNumChildren();
begin = (_begin < 0 ? nch + _begin : _begin);
end = (_end < 0 ? nch + _end : _end);
setValue(begin);
_step = (begin < end ? 1 : -1);
}
void Sequence::setDuration(float speed, int nreps)
{
_speed = (speed <= 0.0f ? 0.0f : speed);
_nreps = (nreps < 0 ? -1 : nreps);
_nrepsremain = _nreps;
}
void Sequence::setMode(SequenceMode mode)
{
switch (mode) {
case START:
// restarts sequence in 'traverse'
setValue(ALL_CHILDREN_OFF);
_mode = mode;
break;
case STOP:
_mode = mode;
break;
case PAUSE:
if (_mode == START)
_mode = PAUSE;
break;
case RESUME:
if (_mode == PAUSE)
_mode = START;
break;
}
}
void Sequence::traverse(NodeVisitor& nv)
{
osgUtil::AppVisitor* app = dynamic_cast<osgUtil::AppVisitor*>(&nv);
if (app && _mode == START && _nrepsremain) {
double t = nv.getFrameStamp()->getReferenceTime();
if (_last == -1.0)
_last = t;
// first and last frame of interval
unsigned int nch = getNumChildren();
int begin = (_begin < 0 ? nch + _begin : _begin);
int end = (_end < 0 ? nch + _end : _end);
int sw = getValue();
if (sw == ALL_CHILDREN_OFF || sw == ALL_CHILDREN_ON) {
sw = begin;
_step = (begin < end ? 1 : -1);
}
// default timeout for unset values
if (sw >= (int) _frameTime.size()) {
setTime(sw, 1.0f);
}
// frame time-out?
float dur = _frameTime[sw] * _speed;
if ((t - _last) > dur) {
sw += _step;
// check interval
int ibegin = (begin < end ? begin : end);
int iend = (end > begin ? end : begin);
//cerr << this << " interval " << ibegin << "," << iend << endl;
if (sw < ibegin || sw > iend) {
// stop at last frame
if (sw < ibegin)
sw = ibegin;
else
sw = iend;
// repeat counter
if (_nrepsremain > 0)
_nrepsremain--;
if (_nrepsremain == 0) {
// stop
setMode(STOP);
}
else {
// wrap around
switch (_loopMode) {
case LOOP:
//cerr << this << " loop" << endl;
sw = begin;
break;
case SWING:
//cerr << this << " swing" << endl;
_step = -_step;
break;
}
}
}
_last = t;
}
//cerr << this << " child=" << sw << endl;
setValue(sw);
}
Switch::traverse(nv);
}