OpenSceneGraph/src/osgUI/PushButton.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUI/PushButton>
#include <osgText/String>
#include <osgText/Font>
#include <osgText/Text>
#include <osg/Notify>
using namespace osgUI;
PushButton::PushButton()
{
}
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PushButton::PushButton(const osgUI::PushButton& pb, const osg::CopyOp& copyop):
Widget(pb, copyop),
_text(pb._text)
{
}
bool PushButton::handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event)
{
osgGA::GUIEventAdapter* ea = event->asGUIEventAdapter();
if (!ea) return false;
switch(ea->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
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if (_buttonSwitch.valid())
{
pressed();
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}
break;
case(osgGA::GUIEventAdapter::RELEASE):
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if (_buttonSwitch.valid())
{
released();
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}
break;
default:
break;
}
return false;
}
void PushButton::enterImplementation()
{
OSG_NOTICE<<"PushButton enter"<<std::endl;
if (_buttonSwitch.valid()) _buttonSwitch->setSingleChildOn(1);
}
void PushButton::leaveImplementation()
{
OSG_NOTICE<<"PushButton leave"<<std::endl;
if (_buttonSwitch.valid()) _buttonSwitch->setSingleChildOn(0);
}
void PushButton::createGraphicsImplementation()
{
osg::ref_ptr<osg::Group> group = new osg::Group;
Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
_buttonSwitch = new osg::Switch;
float unFocused = 0.7;
float withFocus = 0.8;
float pressed = 0.5;
_buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(unFocused, unFocused,unFocused, 1.0)));
_buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(withFocus,withFocus,withFocus,1.0)));
_buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(pressed,pressed,pressed,1.0)));
_buttonSwitch->setSingleChildOn(0);
group->addChild(_buttonSwitch.get());
// create label.
osg::ref_ptr<Node> node = style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text);
_textDrawable = dynamic_cast<osgText::Text*>(node.get());
_textDrawable->setDataVariance(osg::Object::DYNAMIC);
group->addChild(_textDrawable.get());
style->setupClipStateSet(_extents, getOrCreateStateSet());
setGraphicsSubgraph(0, group.get());
}
void PushButton::pressedImplementation()
{
_buttonSwitch->setSingleChildOn(2);
}
void PushButton::releasedImplementation()
{
_buttonSwitch->setSingleChildOn(1);
}