OpenSceneGraph/src/osg/StencilTwoSided.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/StencilTwoSided>
#include <osg/State>
#include <osg/GLExtensions>
#include <osg/Notify>
using namespace osg;
StencilTwoSided::StencilTwoSided()
{
// set up same defaults as glStencilFunc.
_func[FRONT] = _func[BACK] = ALWAYS;
_funcRef[FRONT] = _funcRef[BACK] = 0;
_funcMask[FRONT] = _funcMask[BACK] = ~0u;
// set up same defaults as glStencilOp.
_sfail[FRONT] = _sfail[BACK] = KEEP;
_zfail[FRONT] = _zfail[BACK] = KEEP;
_zpass[FRONT] = _zpass[BACK] = KEEP;
_writeMask[FRONT] = _writeMask[BACK] = ~0u;
}
StencilTwoSided::StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop):
StateAttribute(stencil,copyop)
{
_func[FRONT] = stencil._func[FRONT];
_funcRef[FRONT] = stencil._funcRef[FRONT];
_funcMask[FRONT] = stencil._funcMask[FRONT];
_sfail[FRONT] = stencil._sfail[FRONT];
_zfail[FRONT] = stencil._zfail[FRONT];
_zpass[FRONT] = stencil._zpass[FRONT];
_writeMask[FRONT] = stencil._writeMask[FRONT];
_func[BACK] = stencil._func[BACK];
_funcRef[BACK] = stencil._funcRef[BACK];
_funcMask[BACK] = stencil._funcMask[BACK];
_sfail[BACK] = stencil._sfail[BACK];
_zfail[BACK] = stencil._zfail[BACK];
_zpass[BACK] = stencil._zpass[BACK];
_writeMask[BACK] = stencil._writeMask[BACK];
}
StencilTwoSided::~StencilTwoSided()
{
}
int StencilTwoSided::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(StencilTwoSided,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_func[FRONT])
COMPARE_StateAttribute_Parameter(_funcRef[FRONT])
COMPARE_StateAttribute_Parameter(_funcMask[FRONT])
COMPARE_StateAttribute_Parameter(_sfail[FRONT])
COMPARE_StateAttribute_Parameter(_zfail[FRONT])
COMPARE_StateAttribute_Parameter(_zpass[FRONT])
COMPARE_StateAttribute_Parameter(_writeMask[FRONT])
COMPARE_StateAttribute_Parameter(_func[BACK])
COMPARE_StateAttribute_Parameter(_funcRef[BACK])
COMPARE_StateAttribute_Parameter(_funcMask[BACK])
COMPARE_StateAttribute_Parameter(_sfail[BACK])
COMPARE_StateAttribute_Parameter(_zfail[BACK])
COMPARE_StateAttribute_Parameter(_zpass[BACK])
COMPARE_StateAttribute_Parameter(_writeMask[BACK])
return 0; // passed all the above comparison macro's, must be equal.
}
void StencilTwoSided::apply(State& state) const
{
// get "per-context" extensions
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
// use OpenGL 2.0 functions if available
if (extensions->isOpenGL20Supported())
{
// front face
extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
extensions->glStencilMaskSeparate(GL_FRONT, _writeMask[FRONT]);
extensions->glStencilFuncSeparate(GL_FRONT, (GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
// back face
extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
extensions->glStencilMaskSeparate(GL_BACK, _writeMask[BACK]);
extensions->glStencilFuncSeparate(GL_BACK, (GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
return;
}
// try to use two sided stencil extension
if (extensions->isStencilTwoSidedSupported())
{
// enable two sided stenciling
glEnable(GL_STENCIL_TEST_TWO_SIDE);
// back face
extensions->glActiveStencilFace(GL_BACK);
glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
glStencilMask(_writeMask[BACK]);
glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
// front face
extensions->glActiveStencilFace(GL_FRONT);
glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
glStencilMask(_writeMask[FRONT]);
glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
return;
}
}
typedef buffered_value< ref_ptr<StencilTwoSided::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
StencilTwoSided::Extensions* StencilTwoSided::getExtensions(unsigned int contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions(contextID);
return s_extensions[contextID].get();
}
void StencilTwoSided::setExtensions(unsigned int contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
StencilTwoSided::Extensions::Extensions(unsigned int contextID)
{
setupGLExtensions(contextID);
}
StencilTwoSided::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isStencilTwoSidedSupported = rhs._isStencilTwoSidedSupported;
_isOpenGL20Supported = rhs._isOpenGL20Supported;
_isSeparateStencilSupported = rhs._isSeparateStencilSupported;
_glActiveStencilFace = rhs._glActiveStencilFace;
_glStencilOpSeparate = rhs._glStencilOpSeparate;
_glStencilMaskSeparate = rhs._glStencilMaskSeparate;
_glStencilFuncSeparate = rhs._glStencilFuncSeparate;
_glStencilFuncSeparateATI = rhs._glStencilFuncSeparateATI;
}
void StencilTwoSided::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isStencilTwoSidedSupported) _isStencilTwoSidedSupported = false;
if (!rhs._isOpenGL20Supported) _isOpenGL20Supported = false;
if (!rhs._isSeparateStencilSupported) _isSeparateStencilSupported = false;
if (!rhs._glActiveStencilFace) _glActiveStencilFace = NULL;
if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = NULL;
if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = NULL;
if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = NULL;
if (!rhs._glStencilFuncSeparateATI) _glStencilFuncSeparateATI = NULL;
}
void StencilTwoSided::Extensions::setupGLExtensions(unsigned int contextID)
{
// extension support
_isStencilTwoSidedSupported = isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
_isOpenGL20Supported = getGLVersionNumber() >= 2.0;
_isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
// function pointers
setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFaceEXT");
setGLExtensionFuncPtr(_glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
setGLExtensionFuncPtr(_glStencilMaskSeparate, "glStencilMaskSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparate, "glStencilFuncSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
// protect against buggy drivers (maybe not necessary)
if (!_glActiveStencilFace) _isStencilTwoSidedSupported = false;
if (!_glStencilOpSeparate) { _isOpenGL20Supported = false; _isSeparateStencilSupported = false; }
if (!_glStencilMaskSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparateATI) _isSeparateStencilSupported = false;
}
void StencilTwoSided::Extensions::glActiveStencilFace(GLenum face) const
{
if (_isStencilTwoSidedSupported)
{
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_glActiveStencilFace(face);
}
}
void StencilTwoSided::Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
{
if (_isOpenGL20Supported || _isSeparateStencilSupported)
{
_glStencilOpSeparate(face, sfail, dpfail, dppass);
}
}
void StencilTwoSided::Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilMaskSeparate(face, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilFuncSeparate(face, func, ref, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
{
if (_isSeparateStencilSupported)
{
_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
}
}