OpenSceneGraph/examples/osguserdata/osguserdata.cpp

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/* OpenSceneGraph example, osguserdata.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osg/io_utils>
#include <osg/ArgumentParser>
#include <osg/UserDataContainer>
#include <osg/ValueObject>
namespace MyNamespace
{
/** Provide an simple example of customizing the default UserDataContainer.*/
class MyUserDataContainer : public osg::DefaultUserDataContainer
{
public:
MyUserDataContainer() {}
MyUserDataContainer(const MyUserDataContainer& udc, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
DefaultUserDataContainer(udc, copyop) {}
META_Object(MyNamespace, MyUserDataContainer)
virtual Object* getUserObject(unsigned int i)
{
OSG_NOTICE<<"MyUserDataContainer::getUserObject("<<i<<")"<<std::endl;
return osg::DefaultUserDataContainer::getUserObject(i);
}
virtual const Object* getUserObject(unsigned int i) const
{
OSG_NOTICE<<"MyUserDataContainer::getUserObject("<<i<<") const"<<std::endl;
return osg::DefaultUserDataContainer::getUserObject(i);
}
protected:
virtual ~MyUserDataContainer() {}
};
}
/** Provide basic example of providing serialization support for the MyUserDataContainer.*/
REGISTER_OBJECT_WRAPPER( MyUserDataContainer,
new MyNamespace::MyUserDataContainer,
MyNamespace::MyUserDataContainer,
"osg::Object osg::UserDataContainer osg::DefaultUserDataContainer MyNamespace::MyUserDataContainer" )
{
}
class MyGetValueVisitor : public osg::ValueObject::GetValueVisitor
{
public:
virtual void apply(bool value) { OSG_NOTICE<<" bool "<<value; }
virtual void apply(char value) { OSG_NOTICE<<" char "<<value; }
virtual void apply(unsigned char value) { OSG_NOTICE<<" uchar "<<value; }
virtual void apply(short value) { OSG_NOTICE<<" short "<<value; }
virtual void apply(unsigned short value) { OSG_NOTICE<<" ushort "<<value; }
virtual void apply(int value) { OSG_NOTICE<<" int "<<value; }
virtual void apply(unsigned int value) { OSG_NOTICE<<" uint "<<value; }
virtual void apply(float value) { OSG_NOTICE<<" float "<<value; }
virtual void apply(double value) { OSG_NOTICE<<" double "<<value; }
virtual void apply(const std::string& value) { OSG_NOTICE<<" string "<<value; }
virtual void apply(const osg::Vec2f& value) { OSG_NOTICE<<" Vec2f "<<value; }
virtual void apply(const osg::Vec3f& value) { OSG_NOTICE<<" Vec3f "<<value; }
virtual void apply(const osg::Vec4f& value) { OSG_NOTICE<<" Vec4f "<<value; }
virtual void apply(const osg::Vec2d& value) { OSG_NOTICE<<" Vec2d "<<value; }
virtual void apply(const osg::Vec3d& value) { OSG_NOTICE<<" Vec3d "<<value; }
virtual void apply(const osg::Vec4d& value) { OSG_NOTICE<<" Vec4d "<<value; }
virtual void apply(const osg::Quat& value) { OSG_NOTICE<<" Quat "<<value; }
virtual void apply(const osg::Plane& value) { OSG_NOTICE<<" Plane "<<value; }
virtual void apply(const osg::Matrixf& value) { OSG_NOTICE<<" Matrixf "<<value; }
virtual void apply(const osg::Matrixd& value) { OSG_NOTICE<<" Matrixd "<<value; }
};
template<typename T>
class GetNumeric : public osg::ValueObject::GetValueVisitor
{
public:
GetNumeric():
_set(false),
_value(0) {}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
virtual void apply(bool value) { _value = value; _set = true; }
virtual void apply(char value) { _value = value; _set = true; }
virtual void apply(unsigned char value) { _value = value; _set = true; }
virtual void apply(short value) { _value = value; _set = true; }
virtual void apply(unsigned short value) { _value = value; _set = true; }
virtual void apply(int value) { _value = value; _set = true; }
virtual void apply(unsigned int value) { _value = value; _set = true; }
virtual void apply(float value) { _value = value; _set = true; }
virtual void apply(double value) { _value = value; _set = true; }
bool _set;
T _value;
};
template<typename T>
T getNumeric(osg::Object* object)
{
osg::ValueObject* bvo = dynamic_cast<osg::ValueObject*>(object);
if (bvo)
{
GetNumeric<T> gn;
if (bvo->get(gn) && gn._set) return gn._value;
}
return T(0);
}
void testResults(osg::Node* node)
{
int j = 0;
if (node->getUserValue("Int value",j))
{
OSG_NOTICE<<"Int value="<<j<<std::endl;
}
else
{
OSG_NOTICE<<"Int value not found"<<std::endl;
}
std::string readString;
if (node->getUserValue("Status",readString))
{
OSG_NOTICE<<"Status="<<readString<<std::endl;
}
else
{
OSG_NOTICE<<"Status not found"<<std::endl;
}
float height=0.0f;
if (node->getUserValue("Height",height))
{
OSG_NOTICE<<"Height="<<height<<std::endl;
}
else
{
OSG_NOTICE<<"Height not found"<<std::endl;
}
osg::UserDataContainer* udc = node->getUserDataContainer();
if (udc)
{
OSG_NOTICE<<"udc->getNumUserObjects()="<<udc->getNumUserObjects()<<std::endl;
for(unsigned int i=0; i<udc->getNumUserObjects(); ++i)
{
MyGetValueVisitor mgvv;
osg::Object* userObject = udc->getUserObject(i);
osg::ValueObject* valueObject = dynamic_cast<osg::ValueObject*>(userObject);
OSG_NOTICE<<"userObject="<<userObject<<", className="<<userObject->className()<<", getName()="<<userObject->getName()<<" valueObject="<<valueObject<<" getNumeric "<<getNumeric<float>(userObject)<<" ";
if (valueObject) valueObject->get(mgvv);
OSG_NOTICE<<std::endl;
}
}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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OSG_NOTICE<<std::endl<<std::endl;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Group> node = new osg::Group;
if (arguments.read("--MyUserDataContainer") || arguments.read("--mydc"))
{
node->setUserDataContainer(new MyNamespace::MyUserDataContainer);
}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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int i = 10;
node->setUserValue("Int value",i);
std::string testString("All seems fine");
node->setUserValue("Status",testString);
node->setUserValue("Height",float(1.4));
osg::ref_ptr<osg::Drawable> drawable = new osg::Geometry;
drawable->setName("myDrawable");
node->getOrCreateUserDataContainer()->addUserObject(drawable.get());
node->setUserValue("fred",12);
node->setUserValue("john",1.1);
node->setUserValue("david",1.9f);
node->setUserValue("char",char(65));
node->setUserValue("matrixd",osg::Matrixd::translate(1.0,2.0,3.0));
node->setUserValue("flag-on",true);
node->setUserValue("flag-off",false);
OSG_NOTICE<<"Testing results for values set directly on scene graph"<<std::endl;
testResults(node.get());
{
osgDB::writeNodeFile(*node, "results.osgt");
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Node> from_osgt = osgDB::readRefNodeFile("results.osgt");
if (from_osgt.valid())
{
OSG_NOTICE<<std::endl<<"Testing results for values from scene graph read from .osgt file"<<std::endl;
testResults(from_osgt.get());
}
}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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{
osgDB::writeNodeFile(*node, "results.osgb");
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Node> from_osgb = osgDB::readRefNodeFile("results.osgb");
if (from_osgb.valid())
{
OSG_NOTICE<<std::endl<<"Testing results for values from scene graph read from .osgb file"<<std::endl;
testResults(from_osgb.get());
}
}
{
osgDB::writeNodeFile(*node, "results.osgx");
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Node> from_osgx = osgDB::readRefNodeFile("results.osgx");
if (from_osgx.valid())
{
OSG_NOTICE<<std::endl<<"Testing results for values from scene graph read from .osgx file"<<std::endl;
testResults(from_osgx.get());
}
}
return 0;
}