OpenSceneGraph/doc/doc++/osg/Transform.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HEAD>
<TITLE>class SG_EXPORT osg::Transform</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Transform</A></H2></H2><BLOCKQUOTE>Transform - is group which all children are transformed by the the Transform's osg::Matrix.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html">
<param name=before value="M,M,M,M,M">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.1">Transform</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.5">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.106.4">Type</A> type)
<DD><I>Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.106.4">Type</A> <B><A HREF="#DOC.2.106.6">getType</A></B>() const
<DD><I>Get the Transform Type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.106.7">getMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.8">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.9">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
<DD><I>preMult trasforms relative to the childrens coordinate system</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.10">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
<DD><I>postMult trasforms relative to the parents coordinate system</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.4">Type</A></B>
<DD><I>Range of type that the Transform can be</I>
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</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.106.4">Type</A> <B><A HREF="#DOC.2.106.13">_type</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B><A HREF="#DOC.2.106.14">_matrix</A></B>
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</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.11">~Transform</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.106.12">computeBound</A></B>() const
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</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string&amp; name )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
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<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
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<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline std::string&amp; <B>getDescription</B>(const int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B>ParentList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
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<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
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<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
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<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
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<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
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</DL></P>
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</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Transform - is group which all children
are transformed by the the Transform's osg::Matrix. Typical uses
of the Transform is for positioning objects within a scene or
producing trackball functionality or for animation.
Note, if the transformation matrix scales the subgraph then the
normals of the underlying geometry will need to be renormalized to
be unit vectors once more. One can done transparently through OpenGL's
use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. Further
background reading see the glNormalize documentation in the OpenGL Reference
Guide (the blue book). To enable it in the OSG, you simple need to
attach a local osg::StateSet to the osg::Transform, and set the appropriate
mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.</BLOCKQUOTE>
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<DL>
<A NAME="Transform"></A>
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<A NAME="DOC.2.106.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Transform"></A>
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<A NAME="DOC.2.106.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)</B></TT>
<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.106.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Transform.html">Transform</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Type"></A>
<A NAME="DOC.2.106.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Type</B></TT>
<DD>Range of type that the Transform can be
<DL><DT><DD></DL><P><DL>
<A NAME="DYNAMIC"></A>
<A NAME="DOC.2.106.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="STATIC"></A>
<A NAME="DOC.2.106.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setType"></A>
<A NAME="DOC.2.106.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.106.4">Type</A> type)</B></TT>
<DD>Set the Transform Type, which can be DYNAMIC - the Matrix
value is updated during the main loop, or STATIC - the Matrix
is constant throughout the life of the main loop. STATIC
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Transforms can be optimized away is some instances, which
can improve performance so unless you plan to modify the
Matrix explicitly set the Matrix to STATIC. The default
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value is DYNAMIC.
<DL><DT><DD></DL><P>
<A NAME="getType"></A>
<A NAME="DOC.2.106.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Transform.html#DOC.2.106.4">Type</A> getType() const </B></TT>
<DD>Get the Transform Type
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<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
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<A NAME="DOC.2.106.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<DL><DT><DD></DL><P>
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<A NAME="setMatrix"></A>
<A NAME="DOC.2.106.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preMult"></A>
<A NAME="DOC.2.106.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void preMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<DD>preMult trasforms relative to the childrens coordinate system
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<DL><DT><DD></DL><P>
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<A NAME="postMult"></A>
<A NAME="DOC.2.106.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void postMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<DD>postMult trasforms relative to the parents coordinate system
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<DL><DT><DD></DL><P>
<A NAME="~Transform"></A>
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<A NAME="DOC.2.106.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
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<A NAME="DOC.2.106.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
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<A NAME="_type"></A>
<A NAME="DOC.2.106.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.106.4">Type</A> _type</B></TT>
<DL><DT><DD></DL><P>
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<A NAME="_matrix"></A>
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<A NAME="DOC.2.106.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; _matrix</B></TT>
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