OpenSceneGraph/include/osgUtil/RenderLeaf

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSGUTIL_RENDERLEAF
#define OSGUTIL_RENDERLEAF 1
#include <osg/ref_ptr>
#include <osg/Matrix>
#include <osg/Drawable>
#include <osg/State>
#include <osgUtil/Export>
namespace osgUtil {
// Forward declare StateGraph
class StateGraph;
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/** Container class for all data required for rendering of drawables.
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*/
class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
{
public:
inline RenderLeaf(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* modelview, float depth=0.0f):
osg::Referenced(false),
_parent(0),
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_drawable(drawable),
_projection(projection),
_modelview(modelview),
_depth(depth)
{
_dynamic = (drawable->getDataVariance()==osg::Object::DYNAMIC);
}
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inline void set(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* modelview, float depth=0.0f)
{
_parent = 0;
_drawable = drawable;
_projection = projection,
_modelview = modelview,
_depth = depth;
_dynamic = (drawable->getDataVariance()==osg::Object::DYNAMIC);
}
inline void reset()
{
_parent = 0;
_drawable = 0;
_projection = 0;
_modelview = 0;
_depth = 0.0f;
_dynamic = false;
}
virtual void render(osg::RenderInfo& renderInfo,RenderLeaf* previous);
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/// Allow StateGraph to change the RenderLeaf's _parent.
friend class osgUtil::StateGraph;
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public:
StateGraph* _parent;
osg::Drawable* _drawable;
osg::ref_ptr<osg::RefMatrix> _projection;
osg::ref_ptr<osg::RefMatrix> _modelview;
float _depth;
bool _dynamic;
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private:
/// disallow creation of blank RenderLeaf as this isn't useful.
RenderLeaf():
osg::Referenced(false),
_parent(0),
_drawable(0),
_projection(0),
_modelview(0),
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_depth(0.0f) {}
/// disallow copy construction.
RenderLeaf(const RenderLeaf&):osg::Referenced(false) {}
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/// disallow copy operator.
RenderLeaf& operator = (const RenderLeaf&) { return *this; }
};
}
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#endif