OpenSceneGraph/include/osgWidget/UIObjectParent

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_UI_OBJECT_PARENT
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#define OSGWIDGET_UI_OBJECT_PARENT
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#include <osg/Object>
#include <osg/observer_ptr>
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namespace osgWidget {
template <typename T>
class UIObjectParent
{
public:
typedef T object_type;
typedef osg::observer_ptr<object_type> ptr_type;
typedef std::vector<ptr_type> Vector;
typedef typename Vector::iterator Iterator;
typedef typename Vector::const_iterator ConstIterator;
Iterator begin() {
return _objects.begin();
}
ConstIterator begin() const {
return _objects.begin();
}
Iterator end() {
return _objects.end();
}
ConstIterator end() const {
return _objects.end();
}
typename Vector::size_type size() const {
return _objects.size();
}
object_type* getByName(const std::string& name) {
return _getByName(name);
}
const object_type* getByName(const std::string& name) const {
return _getByName(name);
}
object_type* getByIndex(unsigned int index) {
return _getByIndex(index);
}
const object_type* getByIndex(unsigned int index) const {
return _getByIndex(index);
}
unsigned int getNumObjects() const {
return _objects.size();
}
Vector& getObjects() {
return _objects;
}
const Vector& getObjects() const {
return _objects;
}
protected:
bool _remove(object_type* obj) {
Iterator i = std::find(begin(), end(), obj);
if(i == end()) return false;
_objects.erase(i);
return true;
}
bool _removeByName(const std::string& name) {
for(Iterator i = begin(); i != end(); i++) if(i->get()->getName() == name) {
_objects.erase(i);
return true;
}
return false;
}
Vector _objects;
private:
// I had to add this to avoid ambiguity errors with MSVC. Garbage.
object_type* _getByName(const std::string& name) const {
for(ConstIterator i = begin(); i != end(); i++) {
if(i->valid() && i->get()->getName() == name) return i->get();
}
return 0;
}
object_type* _getByIndex(unsigned int index) const {
for(ConstIterator i = begin(); i != end(); i++) {
if(i->valid() && i->get()->getIndex() == index) return i->get();
}
return 0;
}
};
}
#endif