OpenSceneGraph/src/osg/CullingSet.cpp

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#include <osg/CullingSet>
using namespace osg;
CullingSet::CullingSet()
{
_mask = ALL_CULLING;
_pixelSizeVector.set(0,0,0,1);
_smallFeatureCullingPixelSize=1.0f;
}
CullingSet::~CullingSet()
{
}
void CullingSet::disableOccluder(NodePath& nodePath)
{
//std::cout<<" trying to disable occluder"<<std::endl;
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->getNodePath()==nodePath)
{
//std::cout<<" ++ disabling occluder"<<std::endl;
// we have trapped for the case an occlude potentially occluding itself,
// to prevent this we disable the results mask so that no subsequnt
// when the next pushCurrentMask calls happens this occluder is switched off.
itr->disableResultMasks();
}
}
}