OpenSceneGraph/src/osgPlugins/osg/Switch.cpp

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#include "osg/Switch"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Switch_readLocalData(Object& obj, Input& fr);
bool Switch_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_SwitchProxy
(
osgNew osg::Switch,
"Switch",
"Object Node Group Switch",
&Switch_readLocalData,
&Switch_writeLocalData
);
bool Switch_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Switch& sw = static_cast<Switch&>(obj);
if (fr.matchSequence("value"))
{
if (fr[1].matchWord("ALL_CHILDREN_ON"))
{
sw.setValue(Switch::ALL_CHILDREN_ON);
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].matchWord("ALL_CHILDREN_OFF"))
{
sw.setValue(Switch::ALL_CHILDREN_OFF);
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].isInt())
{
int value;
fr[1].getInt(value);
sw.setValue(value);
iteratorAdvanced = true;
fr+=2;
}
}
return iteratorAdvanced;
}
bool Switch_writeLocalData(const Object& obj, Output& fw)
{
const Switch& sw = static_cast<const Switch&>(obj);
fw.indent() << "value ";
switch(sw.getValue())
{
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case(Switch::ALL_CHILDREN_ON): fw<<"ALL_CHILDREN_ON"<< std::endl;break;
case(Switch::ALL_CHILDREN_OFF): fw<<"ALL_CHILDREN_OFF"<< std::endl;break;
default: fw<<sw.getValue()<< std::endl;break;
}
return true;
}