OpenSceneGraph/include/osg/PolygonOffset

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_POLYGONOFFSET
#define OSG_POLYGONOFFSET 1
#include <osg/StateAttribute>
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namespace osg {
/** PolygonOffset - encapsulates the OpenGL glPolygonOffset state.*/
class SG_EXPORT PolygonOffset : public StateAttribute
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{
public :
PolygonOffset();
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PolygonOffset(float factor, float units);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
PolygonOffset(const PolygonOffset& po,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(po,copyop),
_factor(po._factor),
_units(po._units) {}
META_StateAttribute(osg, PolygonOffset, POLYGONOFFSET);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(PolygonOffset,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_factor)
COMPARE_StateAttribute_Parameter(_units)
return 0; // passed all the above comparison macro's, must be equal.
}
virtual bool getModeUsage(ModeUsage& usage) const
{
usage.usesMode(GL_POLYGON_OFFSET_FILL);
usage.usesMode(GL_POLYGON_OFFSET_LINE);
usage.usesMode(GL_POLYGON_OFFSET_POINT);
return true;
}
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inline void setFactor(float factor) { _factor = factor; }
inline float getFactor() const { return _factor; }
inline void setUnits(float units) { _units = units; }
inline float getUnits() const { return _units; }
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virtual void apply(State& state) const;
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protected :
virtual ~PolygonOffset();
float _factor;
float _units;
};
}
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#endif