OpenSceneGraph/examples/osgvolume/volume_vert.cpp

18 lines
829 B
C++
Raw Normal View History

char volume_vert[] = "#version 110\n"
"varying vec4 cameraPos;\n"
"varying vec4 vertexPos;\n"
"varying mat4 texgen;\n"
"\n"
"void main(void)\n"
"{\n"
" gl_Position = ftransform();\n"
"\n"
" cameraPos = gl_ModelViewMatrixInverse*vec4(0,0,0,1);\n"
" vertexPos = gl_Vertex;\n"
"\n"
" texgen = mat4(gl_ObjectPlaneS[0], \n"
" gl_ObjectPlaneT[0],\n"
" gl_ObjectPlaneR[0],\n"
" gl_ObjectPlaneQ[0]);\n"
"}\n";