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< TITLE > class OSGUTIL_EXPORT osgUtil::Tesselator< / TITLE >
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< H2 > class OSGUTIL_EXPORT < A HREF = "#DOC.DOCU" > osgUtil::Tesselator< / A > < / H2 > < / H2 > < BLOCKQUOTE > A simple class for tessellating a single polygon boundary.< / BLOCKQUOTE >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.25.1" > Tesselator< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.25.2" > ~Tesselator< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.6" > beginTesselation< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.7" > beginContour< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.8" > addVertex< / A > < / B > (osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.16" > vertex< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.9" > endContour< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.10" > endTesselation< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.25.11" > PrimList< / A > & < B > < A HREF = "#DOC.2.25.12" > getPrimList< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.13" > retesselatePolygons< / A > < / B > (osg::Geometry& geom)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.14" > reset< / A > < / B > ()
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.25.3" > InputBoundaryDirection< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< osg::Vec3*> < B > < A HREF = "#DOC.2.25.4" > VertexPointList< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.25.5" > Prim< / A > < / B > : public osg::Referenced
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< osg::ref_ptr< <!1> < A HREF = "Tesselator.html#DOC.2.25.5" > Prim< / A > > > < B > < A HREF = "#DOC.2.25.11" > PrimList< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLUtesselator* < B > < A HREF = "#DOC.2.25.29" > _tobj< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.25.11" > PrimList< / A > < B > < A HREF = "#DOC.2.25.30" > _primList< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.25.28" > Vec3dList< / A > < B > < A HREF = "#DOC.2.25.31" > _coordData< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.25.27" > NewVertexList< / A > < B > < A HREF = "#DOC.2.25.32" > _newVertexList< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLenum < B > < A HREF = "#DOC.2.25.33" > _errorCode< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.15" > begin< / A > < / B > (GLenum mode)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.16" > vertex< / A > < / B > (osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.16" > vertex< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.17" > combine< / A > < / B > (osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.16" > vertex< / A > , void* vertex_data[4], GLfloat weight[4])
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.18" > end< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.25.19" > error< / A > < / B > (GLenum errorCode)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.25.20" > beginCallback< / A > < / B > (GLenum which, void* userData)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.25.21" > vertexCallback< / A > < / B > (GLvoid* data, void* userData)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.25.22" > combineCallback< / A > < / B > (GLdouble coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, void* useData)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.25.23" > endCallback< / A > < / B > (void* userData)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.25.24" > errorCallback< / A > < / B > (GLenum errorCode, void* userData)
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.25.25" > Vec3d< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.25.26" > NewVertex< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::map< osg::Vec3*,<!1> < A HREF = "Tesselator.html#DOC.2.25.26" > NewVertex< / A > > < B > < A HREF = "#DOC.2.25.27" > NewVertexList< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< <!1> < A HREF = "Tesselator.html#DOC.2.25.25" > Vec3d< / A > *> < B > < A HREF = "#DOC.2.25.28" > Vec3dList< / A > < / B >
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< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< BLOCKQUOTE > A simple class for tessellating a single polygon boundary.
Currently uses old style glu tessellation functions for portability.
It be nice to use the modern glu tessellation functions or to find
a small set of code for doing this job better.< / BLOCKQUOTE >
< DL >
< A NAME = "Tesselator" > < / A >
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< A NAME = "DOC.2.25.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Tesselator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Tesselator" > < / A >
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< A NAME = "DOC.2.25.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ~Tesselator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "InputBoundaryDirection" > < / A >
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< A NAME = "DOC.2.25.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum InputBoundaryDirection< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "CLOCK_WISE" > < / A >
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< A NAME = "DOC.2.25.3.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > CLOCK_WISE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "COUNTER_CLOCK_WISE" > < / A >
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< A NAME = "DOC.2.25.3.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > COUNTER_CLOCK_WISE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "VertexPointList" > < / A >
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< A NAME = "DOC.2.25.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::Vec3*> VertexPointList< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Prim" > < / A >
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< A NAME = "DOC.2.25.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct Prim: public osg::Referenced< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "Prim" > < / A >
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< A NAME = "DOC.2.25.5.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Prim(GLenum mode)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "VecList" > < / A >
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< A NAME = "DOC.2.25.5.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::Vec3*> VecList< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_mode" > < / A >
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< A NAME = "DOC.2.25.5.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLenum _mode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_vertices" > < / A >
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< A NAME = "DOC.2.25.5.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.25.5.2" > VecList< / A > _vertices< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "beginTesselation" > < / A >
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< A NAME = "DOC.2.25.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void beginTesselation()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "beginContour" > < / A >
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< A NAME = "DOC.2.25.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void beginContour()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "addVertex" > < / A >
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< A NAME = "DOC.2.25.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void addVertex(osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.16" > vertex< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "endContour" > < / A >
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< A NAME = "DOC.2.25.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void endContour()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "endTesselation" > < / A >
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< A NAME = "DOC.2.25.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void endTesselation()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "PrimList" > < / A >
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< A NAME = "DOC.2.25.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::ref_ptr< <!1> < A HREF = "Tesselator.html#DOC.2.25.5" > Prim< / A > > > PrimList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getPrimList" > < / A >
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< A NAME = "DOC.2.25.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.25.11" > PrimList< / A > & getPrimList()< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "retesselatePolygons" > < / A >
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< A NAME = "DOC.2.25.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void retesselatePolygons(osg::Geometry& geom)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "reset" > < / A >
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< A NAME = "DOC.2.25.14" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void reset()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "begin" > < / A >
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< A NAME = "DOC.2.25.15" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void begin(GLenum mode)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.25.16" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void vertex(osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.16" > vertex< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "combine" > < / A >
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< A NAME = "DOC.2.25.17" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void combine(osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.16" > vertex< / A > , void* vertex_data[4], GLfloat weight[4])< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "end" > < / A >
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< A NAME = "DOC.2.25.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void end()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "error" > < / A >
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< A NAME = "DOC.2.25.19" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void error(GLenum errorCode)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "beginCallback" > < / A >
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< A NAME = "DOC.2.25.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK beginCallback(GLenum which, void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertexCallback" > < / A >
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< A NAME = "DOC.2.25.21" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK vertexCallback(GLvoid* data, void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "combineCallback" > < / A >
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< A NAME = "DOC.2.25.22" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK combineCallback(GLdouble coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, void* useData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "endCallback" > < / A >
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< A NAME = "DOC.2.25.23" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK endCallback(void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "errorCallback" > < / A >
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< A NAME = "DOC.2.25.24" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK errorCallback(GLenum errorCode, void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Vec3d" > < / A >
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< A NAME = "DOC.2.25.25" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct Vec3d< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "_v" > < / A >
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< A NAME = "DOC.2.25.25.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double _v[3]< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "NewVertex" > < / A >
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< A NAME = "DOC.2.25.26" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct NewVertex< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "NewVertex" > < / A >
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< A NAME = "DOC.2.25.26.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NewVertex()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NewVertex" > < / A >
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< A NAME = "DOC.2.25.26.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NewVertex(const <!1> < A HREF = "Tesselator.html#DOC.2.25.26.2" > NewVertex< / A > & nv)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "NewVertex" > < / A >
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< A NAME = "DOC.2.25.26.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NewVertex(float f1, osg::Vec3* v1, float f2, osg::Vec3* v2, float f3, osg::Vec3* v3, float f4, osg::Vec3* v4)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f1" > < / A >
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< A NAME = "DOC.2.25.26.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f1< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v1" > < / A >
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< A NAME = "DOC.2.25.26.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v1< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f2" > < / A >
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< A NAME = "DOC.2.25.26.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f2< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v2" > < / A >
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< A NAME = "DOC.2.25.26.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v2< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f3" > < / A >
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< A NAME = "DOC.2.25.26.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f3< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v3" > < / A >
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< A NAME = "DOC.2.25.26.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v3< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f4" > < / A >
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< A NAME = "DOC.2.25.26.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f4< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v4" > < / A >
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< A NAME = "DOC.2.25.26.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v4< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "NewVertexList" > < / A >
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< A NAME = "DOC.2.25.27" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::map< osg::Vec3*,<!1> < A HREF = "Tesselator.html#DOC.2.25.26" > NewVertex< / A > > NewVertexList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "Vec3dList" > < / A >
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< A NAME = "DOC.2.25.28" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< <!1> < A HREF = "Tesselator.html#DOC.2.25.25" > Vec3d< / A > *> Vec3dList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_tobj" > < / A >
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< A NAME = "DOC.2.25.29" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLUtesselator* _tobj< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_primList" > < / A >
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< A NAME = "DOC.2.25.30" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.25.11" > PrimList< / A > _primList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_coordData" > < / A >
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< A NAME = "DOC.2.25.31" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.25.28" > Vec3dList< / A > _coordData< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_newVertexList" > < / A >
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< A NAME = "DOC.2.25.32" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.25.27" > NewVertexList< / A > _newVertexList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_errorCode" > < / A >
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< A NAME = "DOC.2.25.33" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLenum _errorCode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
< / BODY >
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