OpenSceneGraph/doc/doc++/osg/notify.html

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<TITLE>extern SG_EXPORT std::ostream& osg::notify</TITLE>
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<H2>extern SG_EXPORT std::ostream&amp; <A HREF="#DOC.DOCU">osg::notify</A></H2><H2>(const <!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity)</H2><BLOCKQUOTE>notify messaging function for providing fatal through to verbose debugging messages.</BLOCKQUOTE>
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<H2>Documentation</H2>
<BLOCKQUOTE>notify messaging function for providing fatal through to verbose
debugging messages. Level of messages sent to the console can
be controlled by setting the NotifyLevel either within your
application or via the an environmental variable. For instance
setenv OSGNOTIFYLEVEL DEBUG (for tsh), export OSGNOTIFYLEVEL=DEBUG
(for bourne shell) or set OSGNOTIFYLEVEL=DEBUG (for Windows) all
set tell the osg to redirect all debugging and more important messages
to the console (useful for debugging :-) setting ALWAYS will force
all messages to be absorbed, which might be appropriate for final
applications. Default NotifyLevel is NOTICE. Check the enum
NotifySeverity for full range of possibilities. To use the notify
with your code simply use the notify function as a normal file
stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;</BLOCKQUOTE>
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