OpenSceneGraph/include/OpenThreads/ReentrantMutex

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/* -*-c++-*- OpenThreads - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _OPENTHREADS_REENTRANTMUTEX_
#define _OPENTHREADS_REENTRANTMUTEX_
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
namespace OpenThreads {
class ReentrantMutex : public OpenThreads::Mutex
{
public:
ReentrantMutex():
_threadHoldingMutex(0),
_lockCount(0) {}
virtual ~ReentrantMutex() {}
virtual int lock()
{
if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
++_lockCount;
return 0;
}
else
{
int result = Mutex::lock();
if (result==0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
_threadHoldingMutex = OpenThreads::Thread::CurrentThread();
_lockCount = 1;
}
return result;
}
}
virtual int unlock()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
#if 0
if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0)
{
--_lockCount;
if (_lockCount<=0)
{
_threadHoldingMutex = 0;
return Mutex::unlock();
}
}
else
{
osg::notify(osg::NOTICE)<<"Error: ReentrantMutex::unlock() - unlocking from the wrong thread."<<std::endl;
}
#else
if (_lockCount>0)
{
--_lockCount;
if (_lockCount<=0)
{
_threadHoldingMutex = 0;
return Mutex::unlock();
}
}
#endif
return 0;
}
virtual int trylock()
{
if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
++_lockCount;
return 0;
}
else
{
int result = Mutex::trylock();
if (result==0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
_threadHoldingMutex = OpenThreads::Thread::CurrentThread();
_lockCount = 1;
}
return result;
}
}
private:
ReentrantMutex(const ReentrantMutex&):OpenThreads::Mutex() {}
ReentrantMutex& operator =(const ReentrantMutex&) { return *(this); }
OpenThreads::Thread* _threadHoldingMutex;
OpenThreads::Mutex _lockCountMutex;
unsigned int _lockCount;
};
}
#endif