OpenSceneGraph/include/osgParticle/ExplosionEffect

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_EXPLOSIONEFFECT
#define OSGPARTICLE_EXPLOSIONEFFECT
#include <osgParticle/ParticleEffect>
#include <osgParticle/ModularEmitter>
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#include <osgParticle/FluidProgram>
namespace osgParticle
{
class OSGPARTICLE_EXPORT ExplosionEffect : public ParticleEffect
{
public:
ExplosionEffect(bool automaticSetup=true);
ExplosionEffect(const osg::Vec3& position, float scale=1.0f, float intensity=1.0f);
ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,ExplosionEffect);
virtual void setDefaults();
virtual void setUpEmitterAndProgram();
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virtual Emitter* getEmitter() { return _emitter.get(); }
virtual const Emitter* getEmitter() const { return _emitter.get(); }
virtual Program* getProgram() { return _program.get(); }
virtual const Program* getProgram() const { return _program.get(); }
protected:
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virtual ~ExplosionEffect() {}
osg::ref_ptr<ModularEmitter> _emitter;
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osg::ref_ptr<FluidProgram> _program;
};
}
#endif