10 lines
177 B
GLSL
10 lines
177 B
GLSL
|
#extension GL_EXT_texture_array : enable
|
||
|
|
||
|
uniform sampler2DArray texture;
|
||
|
varying vec3 texcoord;
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
gl_FragColor = texture2DArray( texture, texcoord.xyz);
|
||
|
}
|