OpenSceneGraph/examples/osgfont/osgfont.cpp

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#include <cstdlib>
#include <sstream>
#include <osg/io_utils>
#include <osg/ArgumentParser>
#include <osg/Geode>
#include <osg/MatrixTransform>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/StateSetManipulator>
void textInfo(osgText::Text* text)
{
osgText::String& s = text->getText();
for(unsigned int i = 0; i < s.size(); i++)
{
osg::Vec2 ul; text->getCoord(0 + (i * 4), ul); // upperLeft
osg::Vec2 ll; text->getCoord(1 + (i * 4), ll); // lowerLeft
osg::Vec2 lr; text->getCoord(2 + (i * 4), lr); // lowerRight
osg::Vec2 ur; text->getCoord(3 + (i * 4), ur); // upperRight
osg::notify(osg::NOTICE)
<< "'" << static_cast<char>(s[i]) << "':"
<< " width(" << lr.x() - ll.x() << ")"
<< " height(" << ul.y() - ll.y() << ")" << std::endl << "\t"
<< "ul(" << ul << "), "
<< "ll(" << ll << "), "
<< "lr(" << lr << "), "
<< "ur(" << ur << ")"
<< std::endl
;
}
}
osg::Camera* createOrthoCamera(double width, double height)
{
osg::Camera* camera = new osg::Camera();
camera->getOrCreateStateSet()->setMode(
GL_LIGHTING,
osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF
);
osg::Matrix m = osg::Matrix::ortho2D(0.0f, width, 0.0f, height);
camera->setProjectionMatrix(m);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->setRenderOrder(osg::Camera::POST_RENDER);
return camera;
}
typedef std::list<unsigned int> Sizes;
struct TextSettings
{
TextSettings():
fontFilename("fonts/arial.ttf"),
minFilter(osg::Texture::LINEAR_MIPMAP_LINEAR),
magFilter(osg::Texture::LINEAR),
maxAnisotropy(16.0f),
shaderTechnique(osgText::GREYSCALE),
textColor(1.0f, 1.0f, 1.0f, 1.0f),
backdropType(osgText::Text::NONE),
backdropOffset(0.07f, 0.07f),
backdropColor(0.0f, 0.0f, 0.0f, 1.0f),
scaleFontSizeToFontResolution(false)
{
}
void readFilterMode(const std::string& value, osg::Texture::FilterMode& filterMode)
{
if (value=="LINEAR") filterMode = osg::Texture::LINEAR;
else if (value=="NEAREST") filterMode = osg::Texture::NEAREST;
else if (value=="LINEAR_MIPMAP_LINEAR") filterMode = osg::Texture::LINEAR_MIPMAP_LINEAR;
}
void read(osg::ArgumentParser& arguments)
{
if (arguments.read("--test"))
{
backgroundColor = osg::Vec4(1.0, 1.0, 1.0, 1.0);
fontFilename = "fonts/arialbd.ttf";
backdropType = osgText::Text::OUTLINE;
sizes.clear();
sizes.push_back(8);
sizes.push_back(16);
sizes.push_back(32);
sizes.push_back(64);
sizes.push_back(128);
}
if (arguments.read("--GREYSCALE")) { shaderTechnique = osgText::GREYSCALE; }
if (arguments.read("--SIGNED_DISTANCE_FIELD")) { shaderTechnique = osgText::SIGNED_DISTANCE_FIELD; }
if (arguments.read("--ALL_FEATURES")) { shaderTechnique = osgText::ALL_FEATURES; }
if (arguments.read("--font",fontFilename)) {}
std::string value;
if (arguments.read("--min", value)) { readFilterMode(value, minFilter); }
if (arguments.read("--mag", value)) { readFilterMode(value, magFilter); }
if (arguments.read("--anisotropy",maxAnisotropy)) {}
if (arguments.read("--outline")) backdropType = osgText::Text::OUTLINE;
if (arguments.read("--shadow")) backdropType = osgText::Text::DROP_SHADOW_BOTTOM_RIGHT;
if (arguments.read("--shadow-br")) backdropType = osgText::Text::DROP_SHADOW_BOTTOM_RIGHT;
if (arguments.read("--shadow-cr")) backdropType = osgText::Text::DROP_SHADOW_CENTER_RIGHT;
if (arguments.read("--shadow-tr")) backdropType = osgText::Text::DROP_SHADOW_TOP_RIGHT;
if (arguments.read("--shadow-bc")) backdropType = osgText::Text::DROP_SHADOW_BOTTOM_CENTER;
if (arguments.read("--shadow-tc")) backdropType = osgText::Text::DROP_SHADOW_TOP_CENTER;
if (arguments.read("--shadow-bl")) backdropType = osgText::Text::DROP_SHADOW_BOTTOM_LEFT;
if (arguments.read("--shadow-cl")) backdropType = osgText::Text::DROP_SHADOW_CENTER_LEFT;
if (arguments.read("--shadow-tl")) backdropType = osgText::Text::DROP_SHADOW_TOP_LEFT;
float offset;
if (arguments.read("--offset", offset)) backdropOffset.set(offset, offset);
if (arguments.read("--text-color", textColor.r(), textColor.g(), textColor.b(), textColor.a())) {}
if (arguments.read("--bd-color", backdropColor.r(), backdropColor.g(), backdropColor.b(), backdropColor.a())) {}
if (arguments.read("--bg-color", backgroundColor.r(), backgroundColor.g(), backgroundColor.b(), backgroundColor.a())) {}
if (arguments.read("--constant-size")) scaleFontSizeToFontResolution = false;
if (arguments.read("--scale-size")) scaleFontSizeToFontResolution = true;
}
void setText(osgText::Text& text)
{
OSG_NOTICE<<"Settings::setText()"<<std::endl;
osg::ref_ptr<osgText::Font> font;
if (fontFilename!="default") font = osgText::readRefFontFile(fontFilename);
if (!font) font = osgText::Font::getDefaultFont();
font->setMinFilterHint(minFilter);
font->setMagFilterHint(magFilter);
font->setMaxAnisotropy(maxAnisotropy);
text.setColor(textColor);
text.setBackdropType(backdropType);
text.setBackdropOffset(backdropOffset.x(), backdropOffset.y());
text.setBackdropColor(backdropColor);
text.setShaderTechnique(shaderTechnique);
text.setFont(font.get());
}
std::string fontFilename;
osg::Texture::FilterMode minFilter;
osg::Texture::FilterMode magFilter;
float maxAnisotropy;
osgText::ShaderTechnique shaderTechnique;
osg::Vec4 textColor;
osgText::Text::BackdropType backdropType;
osg::Vec2 backdropOffset;
osg::Vec4 backdropColor;
osg::Vec4 backgroundColor;
Sizes sizes;
bool scaleFontSizeToFontResolution;
};
osgText::Text* createLabel(const std::string& l, TextSettings& settings, unsigned int size, osg::Vec3& pos)
{
osgText::Text* label = new osgText::Text();
settings.setText(*label);
if (settings.scaleFontSizeToFontResolution)
{
label->setCharacterSize(size);
}
label->setFontResolution(size, size);
label->setPosition(pos);
label->setAlignment(osgText::Text::LEFT_BOTTOM);
// It seems to be important we do this last to get best results?
label->setText(l);
// textInfo(label);
pos.y() += label->getCharacterHeight()*2.0;
return label;
}
class KeyHandler : public osgGA::GUIEventHandler
{
public:
KeyHandler() {}
~KeyHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
#if 1
osg::StateSet* stateset = view->getSceneData()->getOrCreateStateSet();
#else
osg::StateSet* stateset = view->getCamera()->getOrCreateStateSet();
#endif
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='d')
{
toggleDefine(stateset, "SIGNED_DISTANCE_FIELD");
return true;
}
else if (ea.getKey()=='o')
{
toggleDefine(stateset, "OUTLINE");
return true;
}
break;
}
default:
break;
}
return false;
}
void toggleDefine(osg::StateSet* stateset, const std::string& define)
{
osg::StateSet::DefinePair* dp = stateset->getDefinePair(define);
if (dp)
{
OSG_NOTICE<<"Disabling "<<define<<std::endl;
stateset->removeDefine(define);
}
else
{
OSG_NOTICE<<"Enabling "<<define<<std::endl;
stateset->setDefine(define);
}
}
};
int main(int argc, char** argv)
{
osg::ArgumentParser args(&argc, argv);
osgViewer::Viewer viewer(args);
viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
viewer.addEventHandler(new osgViewer::StatsHandler());
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
viewer.addEventHandler(new KeyHandler());
TextSettings settings;
settings.backgroundColor = viewer.getCamera()->getClearColor();
settings.read(args);
viewer.getCamera()->setClearColor(settings.backgroundColor);
osg::ref_ptr<osg::Group> root = new osg::Group;
bool split_screen = args.read("--split");
if (split_screen)
{
viewer.realize();
// quite an dirty divusion of the master Camera's window if one is assigned.
if (viewer.getCamera()->getGraphicsContext())
{
viewer.stopThreading();
osg::ref_ptr<osg::GraphicsContext> gc = viewer.getCamera()->getGraphicsContext();
osg::ref_ptr<const osg::GraphicsContext::Traits> traits = gc->getTraits();
// left half
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setCullMask(0x1);
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height));
viewer.addSlave(camera.get(), osg::Matrixd::translate(1.0,0.0,0.0), osg::Matrixd::scale(2.0, 1.0, 1.0));
}
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setCullMask(0x2);
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(traits->width/2+2,0, traits->width/2, traits->height));
viewer.addSlave(camera.get(), osg::Matrixd::translate(-1.0,0.0,0.0), osg::Matrixd::scale(2.0, 1.0, 1.0));
}
viewer.getCamera()->setGraphicsContext(0);
viewer.startThreading();
}
else
{
split_screen = false;
}
}
osg::ref_ptr<osg::MatrixTransform> transform = new osg::MatrixTransform;
transform->setMatrix(osg::Matrixd::rotate(osg::DegreesToRadians(90.0), 1.0, 0.0, 0.0));
root->addChild(transform.get());
root = transform;
osg::ref_ptr<osg::Program> program = new osg::Program;
std::string shaderFilename;
while(args.read("--shader", shaderFilename))
{
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(shaderFilename);
if (shader.get())
{
OSG_NOTICE<<"Loading shader "<<shaderFilename<<std::endl;
program->addShader(shader.get());
}
}
if (program->getNumShaders()>0)
{
OSG_NOTICE<<"Using shaders"<<std::endl;
root->getOrCreateStateSet()->setAttribute(program.get(), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
root->getOrCreateStateSet()->addUniform(new osg::Uniform("glyphTexture", 0));
settings.shaderTechnique = osgText::ALL_FEATURES;
}
std::string outputFilename;
if (args.read("-o", outputFilename)) {}
if (args.argc() > 1)
{
settings.fontFilename = argv[1];
// Create the list of desired sizes.
for(int i = 2; i < args.argc(); i++)
{
if(!args.isNumber(i)) continue;
settings.sizes.push_back(std::atoi(args[i]));
}
}
if (settings.sizes.empty())
{
settings.sizes.push_back(8);
settings.sizes.push_back(16);
settings.sizes.push_back(32);
settings.sizes.push_back(64);
}
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
osg::Vec3 pos(0.0f, 0.0f, 0.0f);
// Add all of our osgText drawables.
for(Sizes::const_iterator i = settings.sizes.begin(); i != settings.sizes.end(); i++)
{
std::stringstream ss;
ss << *i << " 1234567890 abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ";
geode->addDrawable(createLabel(ss.str(), settings, *i, pos));
}
root->addChild(geode.get());
if (split_screen)
{
geode->setNodeMask(0x1);
osg::ref_ptr<osg::Geode> right_geode = new osg::Geode;
right_geode->setNodeMask(0x2);
settings.shaderTechnique = osgText::GREYSCALE;
pos.set(0.0f, 0.0f, 0.0f);
for(Sizes::const_iterator i = settings.sizes.begin(); i != settings.sizes.end(); i++)
{
std::stringstream ss;
ss << *i << " 1234567890 abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ";
right_geode->addDrawable(createLabel(ss.str(), settings, *i, pos));
}
root->addChild(right_geode);
}
if (!outputFilename.empty())
{
osgDB::writeNodeFile(*root, outputFilename);
return 0;
}
viewer.setSceneData(root.get());
return viewer.run();
}