OpenSceneGraph/src/osgPlugins/ive/VisibilityGroup.cpp

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/**********************************************************************
*
* FILE: VisibilityGroup.cpp
*
* DESCRIPTION: Read/Write osgSim::VisibilityGroup in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 27.11.2003
*
**********************************************************************/
#include "Exception.h"
#include "VisibilityGroup.h"
#include "Group.h"
using namespace ive;
void VisibilityGroup::write(DataOutputStream* out){
// Write VisibilityGroup's identification.
out->writeInt(IVEVISIBILITYGROUP);
// If the osgSim class is inherited by any other class we should also write this to file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->write(out);
}
else
throw Exception("VisibilityGroup::write(): Could not cast this osgSim::VisibilityGroup to an osg::Group.");
// Write VisibilityGroup's properties.
out->writeNode(getVisibilityVolume());
out->writeUInt(getVolumeIntersectionMask());
out->writeFloat(getSegmentLength());
}
void VisibilityGroup::read(DataInputStream* in){
// Peek on VisibilityGroup's identification.
int id = in->peekInt();
if(id == IVEVISIBILITYGROUP){
// Read VisibilityGroup's identification.
id = in->readInt();
// If the osgSim class is inherited by any other class we should also read this from file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->read(in);
}
else
throw Exception("VisibilityGroup::read(): Could not cast this osgSim::VisibilityGroup to an osg::Group.");
// Read VisibilityGroup's properties
setVisibilityVolume(in->readNode());
setVolumeIntersectionMask(in->readUInt());
setSegmentLength(in->readFloat());
}
else{
throw Exception("VisibilityGroup::read(): Expected VisibilityGroup identification.");
}
}