OpenSceneGraph/include/osgViewer/api/Win32/GraphicsHandleWin32

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From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_GRAPHICSHANDLEWIN32
#define OSGVIEWER_GRAPHICSHANDLEWIN32 1
#include <osgViewer/Export>
// Fallback if not correctly detected in CMake macro
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
#ifndef _WIN32_WINNT
//#define _WIN32_WINNT 0x0A00 // Windows 10
//#define _WIN32_WINNT 0x0603 // Windows 8.1
//#define _WIN32_WINNT 0x0602 // Windows 8
//#define _WIN32_WINNT 0x0601 // Windows 7
//#define _WIN32_WINNT 0x0600 // Windows Server 2008
//#define _WIN32_WINNT 0x0600 // Windows Vista
//#define _WIN32_WINNT 0x0502 // Windows Server 2003 with SP1, Windows XP with SP2
//#define _WIN32_WINNT 0x0501 // Windows Server 2003, Windows XP
#define _WIN32_WINNT 0x0500 // Windows NT
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
#endif
#include <windows.h>
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#include "Win32GWUtils"
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
namespace osgViewer
{
/** Class to encapsulate platform-specific OpenGL context handle variables.
* Derived osg::GraphicsContext classes can inherit from this class to
* share OpenGL resources.*/
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
#if defined(OSG_USE_EGL)
class OSGVIEWER_EXPORT GraphicsHandleWin32
{
public:
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
GraphicsHandleWin32()
: _hwnd(0), _hdc(0) {}
/** Set native window.*/
inline void setHWND(HWND hwnd) { _hwnd = hwnd; }
/** Get native window.*/
inline HWND getHWND() const { return _hwnd; }
/** Set device context.*/
inline void setHDC(HDC hdc) { _hdc = hdc; }
/** Get device context.*/
inline HDC getHDC() const { return _hdc; }
/** Set native EGL graphics context.*/
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inline void setEGLContext(const EGL::ContextInfo& eglContextInfo) { _eglContextInfo = eglContextInfo; }
/** Get native EGL graphics context.*/
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inline const EGL::ContextInfo& getEGLContext() const { return _eglContextInfo; }
protected:
HWND _hwnd;
HDC _hdc;
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EGL::ContextInfo _eglContextInfo;
};
#else
class OSGVIEWER_EXPORT GraphicsHandleWin32
{
public:
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
GraphicsHandleWin32() :
_hwnd(0),
_hdc(0),
_hglrc(0) {}
/** Set native window.*/
inline void setHWND(HWND hwnd) { _hwnd = hwnd; }
/** Get native window.*/
inline HWND getHWND() const { return _hwnd; }
/** Set device context.*/
inline void setHDC(HDC hdc) { _hdc = hdc; }
/** Get device context.*/
inline HDC getHDC() const { return _hdc; }
/** Set native OpenGL graphics context.*/
inline void setWGLContext(HGLRC hglrc) { _hglrc = hglrc; }
/** Get native OpenGL graphics context.*/
inline HGLRC getWGLContext() const { return _hglrc; }
protected:
HWND _hwnd;
HDC _hdc;
HGLRC _hglrc;
};
#endif
}
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
// Definitions required to create an OpenGL pixel format, from the WGL_ARB_pixel_format specification document.
// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
#endif