OpenSceneGraph/doc/doc++/osgUtil/TransformCallback.html

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<TITLE>class OSGUTIL_EXPORT osgUtil::TransformCallback</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::TransformCallback</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::NodeCallback,M,CTransformCallback,MTransformCallback.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.1">TransformCallback</A></B>(const osg::Vec3&amp; pivot, const osg::Vec3&amp; axis, float angularVelocity)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.2">setPause</A></B>(bool pause)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.28.3">operator()</A></B>(osg::Node* node, osg::NodeVisitor* nv)
<DD><I>implements the callback</I>
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</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.4">_angular_velocity</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.28.5">_pivot</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.28.6">_axis</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.28.7">_previousTraversalNumber</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.28.8">_previousTime</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.9">_pause</A></B>
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</DL></P>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<DL>
<A NAME="TransformCallback"></A>
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<A NAME="DOC.2.28.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TransformCallback(const osg::Vec3&amp; pivot, const osg::Vec3&amp; axis, float angularVelocity)</B></TT>
<DL><DT><DD></DL><P>
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<A NAME="setPause"></A>
<A NAME="DOC.2.28.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPause(bool pause)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.28.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)</B></TT>
<DD>implements the callback
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<DL><DT><DD></DL><P>
<A NAME="_angular_velocity"></A>
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<A NAME="DOC.2.28.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _angular_velocity</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pivot"></A>
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<A NAME="DOC.2.28.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _pivot</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_axis"></A>
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<A NAME="DOC.2.28.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _axis</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousTraversalNumber"></A>
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<A NAME="DOC.2.28.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _previousTraversalNumber</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousTime"></A>
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<A NAME="DOC.2.28.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _previousTime</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="_pause"></A>
<A NAME="DOC.2.28.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _pause</B></TT>
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<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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