2003-04-18 00:22:51 +08:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
< HTML >
< HEAD >
< TITLE > class OSGUTIL_EXPORT osgUtil::Tesselator< / TITLE >
2004-08-06 14:53:36 +08:00
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.6" >
2003-04-18 00:22:51 +08:00
< / HEAD >
< BODY BGCOLOR = "#ffffff" >
2004-08-06 14:53:36 +08:00
< H2 > class OSGUTIL_EXPORT < A HREF = "#DOC.DOCU" > osgUtil::Tesselator< / A > < / H2 > < / H2 > < BLOCKQUOTE > Originally a simple class for tessellating a single polygon boundary.< / BLOCKQUOTE >
< HR >
< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 65 >
< param name = classes value = "Mosg::Referenced,M,CTesselator,MTesselator.html" >
< param name = before value = "M,M" >
< param name = after value = "Md_,M" >
< param name = indent value = "0,1" >
< param name = arrowdir value = "down" >
< / APPLET >
2003-04-18 00:22:51 +08:00
< HR >
< DL >
2004-08-06 14:53:36 +08:00
< P > < DL >
< DT > < H3 > Public Classes< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.26.3" > WindingType< / A > < / B >
< DD > < I > The winding rule, see red book ch 11.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.26.4" > TesselationType< / A > < / B >
< DD > < I > we interpret all contours in the geometry as a single set to be tesselated or each separate drawable's contours needs to be tesselated.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.26.14" > Prim< / A > < / B > : public osg::Referenced
< / DL > < / P >
2003-04-18 00:22:51 +08:00
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.26.1" > Tesselator< / A > < / B > ()
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.26.2" > ~Tesselator< / A > < / B > ()
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.5" > setBoundaryOnly< / A > < / B > (const bool tt)
< DD > < I > Set and get tesselation request boundary only on/off < / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const bool < B > < A HREF = "#DOC.2.26.6" > getBoundaryOnly< / A > < / B > ( )
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.7" > setWindingType< / A > < / B > (const <!1> < A HREF = "Tesselator.html#DOC.2.26.3" > WindingType< / A > wt)
< DD > < I > Set and get tesselation windong rule < / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Tesselator.html#DOC.2.26.3" > WindingType< / A > < B > < A HREF = "#DOC.2.26.8" > getWindingType< / A > < / B > ( )
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.9" > setTesselationType< / A > < / B > (const <!1> < A HREF = "Tesselator.html#DOC.2.26.4" > TesselationType< / A > tt)
< DD > < I > Set and get tesselation type < / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Tesselator.html#DOC.2.26.4" > TesselationType< / A > < B > < A HREF = "#DOC.2.26.10" > getTesselationType< / A > < / B > ( )
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.11" > retesselatePolygons< / A > < / B > (osg::Geometry & cxgeom)
< DD > < I > Change the contours lists of the geometry into tesselated primitives (the list of primitives in the original geometry is stored in the tesselator for possible re-use.< / I >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::Geometry::PrimitiveSetList < B > < A HREF = "#DOC.2.26.12" > getContours< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.15" > beginTesselation< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.16" > beginContour< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.17" > addVertex< / A > < / B > (osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.26.29" > vertex< / A > )
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.18" > endContour< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.19" > endTesselation< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.26.20" > PrimList< / A > & < B > < A HREF = "#DOC.2.26.21" > getPrimList< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.22" > reset< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< / DL > < / P >
< P > < DL >
2004-08-06 14:53:36 +08:00
< DT > < H3 > Public< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< osg::Vec3*> < B > < A HREF = "#DOC.2.26.13" > VertexPointList< / A > < / B >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< osg::ref_ptr< <!1> < A HREF = "Tesselator.html#DOC.2.26.14" > Prim< / A > > > < B > < A HREF = "#DOC.2.26.20" > PrimList< / A > < / B >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Classes< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.26.38" > Vec3d< / A > < / B >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.26.39" > NewVertex< / A > < / B >
2003-04-18 00:22:51 +08:00
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLUtesselator* < B > < A HREF = "#DOC.2.26.42" > _tobj< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.26.20" > PrimList< / A > < B > < A HREF = "#DOC.2.26.43" > _primList< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.26.41" > Vec3dList< / A > < B > < A HREF = "#DOC.2.26.44" > _coordData< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.26.40" > NewVertexList< / A > < B > < A HREF = "#DOC.2.26.45" > _newVertexList< / A > < / B >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLenum < B > < A HREF = "#DOC.2.26.46" > _errorCode< / A > < / B >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.26.3" > WindingType< / A > < B > < A HREF = "#DOC.2.26.47" > _wtype< / A > < / B >
< DD > < I > winding rule, which parts will become solid < / I >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Tesselator.html#DOC.2.26.4" > TesselationType< / A > < B > < A HREF = "#DOC.2.26.48" > _ttype< / A > < / B >
< DD > < I > tesselation rule, which parts will become solid < / I >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.26.49" > _boundaryOnly< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > unsigned int < B > < A HREF = "#DOC.2.26.50" > _numberVerts< / A > < / B >
< DD > < I > number of vertices that are part of the 'original' set of contours < / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::Geometry::PrimitiveSetList < B > < A HREF = "#DOC.2.26.51" > _Contours< / A > < / B >
< DD > < I > List of primitives that define the contours < / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > unsigned int < B > < A HREF = "#DOC.2.26.52" > _index< / A > < / B >
< DD > < I > count number of primitives in a geometry to get right no.< / I >
2003-04-18 00:22:51 +08:00
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.23" > reduceArray< / A > < / B > (osg::Array* cold, const unsigned int nnu)
< DD > < I > remove unused parts of the array, eg for wehn retesselating tesselation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retesselating.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.24" > collectTesselation< / A > < / B > (osg::Geometry & cxgeom)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.26" > addContour< / A > < / B > (osg::PrimitiveSet* primitive, osg::Vec3Array* vertices)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.27" > handleNewVertices< / A > < / B > (osg::Geometry& geom, <!1> < A HREF = "Tesselator.html#DOC.2.26.25" > VertexPtrToIndexMap< / A > & vertexPtrToIndexMap)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.28" > begin< / A > < / B > (GLenum mode)
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.29" > vertex< / A > < / B > (osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.26.29" > vertex< / A > )
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.30" > combine< / A > < / B > (osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.26.29" > vertex< / A > , void* vertex_data[4], GLfloat weight[4])
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.31" > end< / A > < / B > ()
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.26.32" > error< / A > < / B > (GLenum errorCode)
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.26.33" > beginCallback< / A > < / B > (GLenum which, void* userData)
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.26.34" > vertexCallback< / A > < / B > (GLvoid* data, void* userData)
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.26.35" > combineCallback< / A > < / B > (GLdouble coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, void* useData)
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.26.36" > endCallback< / A > < / B > (void* userData)
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void CALLBACK < B > < A HREF = "#DOC.2.26.37" > errorCallback< / A > < / B > (GLenum errorCode, void* userData)
2003-04-18 00:22:51 +08:00
< / DL > < / P >
< P > < DL >
2004-08-06 14:53:36 +08:00
< DT > < H3 > Protected< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::map< osg::Vec3*,unsigned int> < B > < A HREF = "#DOC.2.26.25" > VertexPtrToIndexMap< / A > < / B >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< <!1> < A HREF = "Tesselator.html#DOC.2.26.39" > NewVertex< / A > > < B > < A HREF = "#DOC.2.26.40" > NewVertexList< / A > < / B >
2003-04-18 00:22:51 +08:00
< DT >
2004-08-06 14:53:36 +08:00
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< <!1> < A HREF = "Tesselator.html#DOC.2.26.38" > Vec3d< / A > *> < B > < A HREF = "#DOC.2.26.41" > Vec3dList< / A > < / B >
2003-04-18 00:22:51 +08:00
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
2004-08-06 14:53:36 +08:00
< BLOCKQUOTE > Originally a simple class for tessellating a single polygon boundary.
Using old style glu tessellation functions for portability.
Upgraded Jan 2004 to use the modern glu tessellation functions.< / BLOCKQUOTE >
2003-04-18 00:22:51 +08:00
< DL >
< A NAME = "Tesselator" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.1" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Tesselator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Tesselator" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.2" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ~Tesselator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
2004-08-06 14:53:36 +08:00
< A NAME = "WindingType" > < / A >
< A NAME = "DOC.2.26.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum WindingType< / B > < / TT >
< DD > The winding rule, see red book ch 11.
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "TESS_WINDING_ODD" > < / A >
< A NAME = "DOC.2.26.3.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_WINDING_ODD< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "TESS_WINDING_NONZERO" > < / A >
< A NAME = "DOC.2.26.3.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_WINDING_NONZERO< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "TESS_WINDING_POSITIVE" > < / A >
< A NAME = "DOC.2.26.3.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_WINDING_POSITIVE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "TESS_WINDING_NEGATIVE" > < / A >
< A NAME = "DOC.2.26.3.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_WINDING_NEGATIVE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "TESS_WINDING_ABS_GEQ_TWO" > < / A >
< A NAME = "DOC.2.26.3.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_WINDING_ABS_GEQ_TWO< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "TesselationType" > < / A >
< A NAME = "DOC.2.26.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum TesselationType< / B > < / TT >
< DD > we interpret all contours in the geometry as a single set to be tesselated or
each separate drawable's contours needs to be tesselated.
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P > < DL >
2004-08-06 14:53:36 +08:00
< A NAME = "TESS_TYPE_GEOMETRY" > < / A >
< A NAME = "DOC.2.26.4.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_TYPE_GEOMETRY< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
2004-08-06 14:53:36 +08:00
< A NAME = "TESS_TYPE_DRAWABLE" > < / A >
< A NAME = "DOC.2.26.4.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_TYPE_DRAWABLE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "TESS_TYPE_POLYGONS" > < / A >
< A NAME = "DOC.2.26.4.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TESS_TYPE_POLYGONS< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P > < / DL >
2004-08-06 14:53:36 +08:00
< A NAME = "setBoundaryOnly" > < / A >
< A NAME = "DOC.2.26.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setBoundaryOnly(const bool tt)< / B > < / TT >
< DD > Set and get tesselation request boundary only on/off
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getBoundaryOnly" > < / A >
< A NAME = "DOC.2.26.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const bool getBoundaryOnly( )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setWindingType" > < / A >
< A NAME = "DOC.2.26.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setWindingType(const <!1> < A HREF = "Tesselator.html#DOC.2.26.3" > WindingType< / A > wt)< / B > < / TT >
< DD > Set and get tesselation windong rule
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getWindingType" > < / A >
< A NAME = "DOC.2.26.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Tesselator.html#DOC.2.26.3" > WindingType< / A > getWindingType( )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setTesselationType" > < / A >
< A NAME = "DOC.2.26.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setTesselationType(const <!1> < A HREF = "Tesselator.html#DOC.2.26.4" > TesselationType< / A > tt)< / B > < / TT >
< DD > Set and get tesselation type
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getTesselationType" > < / A >
< A NAME = "DOC.2.26.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Tesselator.html#DOC.2.26.4" > TesselationType< / A > getTesselationType( )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "retesselatePolygons" > < / A >
< A NAME = "DOC.2.26.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void retesselatePolygons(osg::Geometry & cxgeom)< / B > < / TT >
< DD > Change the contours lists of the geometry into tesselated primitives (the
list of primitives in the original geometry is stored in the tesselator for
possible re-use.
The name remains retesselatePolygons although it now handles trifans, strips, quads etc.
as well as Polygons so as to not break old codes relying on this function name.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getContours" > < / A >
< A NAME = "DOC.2.26.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Geometry::PrimitiveSetList getContours()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
2003-04-18 00:22:51 +08:00
< A NAME = "VertexPointList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::Vec3*> VertexPointList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Prim" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.14" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct Prim: public osg::Referenced< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "Prim" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.14.1" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Prim(GLenum mode)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "VecList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.14.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::Vec3*> VecList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_mode" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.14.3" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLenum _mode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_vertices" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.14.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.14.2" > VecList< / A > _vertices< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "beginTesselation" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.15" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void beginTesselation()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "beginContour" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.16" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void beginContour()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "addVertex" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.17" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void addVertex(osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.26.29" > vertex< / A > )< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "endContour" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.18" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void endContour()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "endTesselation" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.19" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void endTesselation()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "PrimList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.20" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::ref_ptr< <!1> < A HREF = "Tesselator.html#DOC.2.26.14" > Prim< / A > > > PrimList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getPrimList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.21" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.20" > PrimList< / A > & getPrimList()< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "reset" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.22" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void reset()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
2004-08-06 14:53:36 +08:00
< A NAME = "reduceArray" > < / A >
< A NAME = "DOC.2.26.23" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void reduceArray(osg::Array* cold, const unsigned int nnu)< / B > < / TT >
< DD > remove unused parts of the array, eg for wehn retesselating
tesselation can introduce extra vertices for concave or crossing boundaries,
these will leak memory if not removed when retesselating.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "collectTesselation" > < / A >
< A NAME = "DOC.2.26.24" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void collectTesselation(osg::Geometry & cxgeom)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "VertexPtrToIndexMap" > < / A >
< A NAME = "DOC.2.26.25" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::map< osg::Vec3*,unsigned int> VertexPtrToIndexMap< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "addContour" > < / A >
< A NAME = "DOC.2.26.26" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "handleNewVertices" > < / A >
< A NAME = "DOC.2.26.27" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void handleNewVertices(osg::Geometry& geom, <!1> < A HREF = "Tesselator.html#DOC.2.26.25" > VertexPtrToIndexMap< / A > & vertexPtrToIndexMap)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
2003-04-18 00:22:51 +08:00
< A NAME = "begin" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.28" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void begin(GLenum mode)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.29" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void vertex(osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.26.29" > vertex< / A > )< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "combine" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.30" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void combine(osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.26.29" > vertex< / A > , void* vertex_data[4], GLfloat weight[4])< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "end" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.31" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void end()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "error" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.32" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void error(GLenum errorCode)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "beginCallback" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.33" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK beginCallback(GLenum which, void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertexCallback" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.34" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK vertexCallback(GLvoid* data, void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "combineCallback" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.35" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK combineCallback(GLdouble coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, void* useData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "endCallback" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.36" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK endCallback(void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "errorCallback" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.37" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void CALLBACK errorCallback(GLenum errorCode, void* userData)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Vec3d" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.38" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct Vec3d< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "_v" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.38.1" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double _v[3]< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "NewVertex" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct NewVertex< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "NewVertex" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.1" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NewVertex()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NewVertex" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NewVertex(const <!1> < A HREF = "Tesselator.html#DOC.2.26.39.2" > NewVertex< / A > & nv)< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NewVertex" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NewVertex(osg::Vec3* vx, float f1, osg::Vec3* v1, float f2, osg::Vec3* v2, float f3, osg::Vec3* v3, float f4, osg::Vec3* v4)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_vpos" > < / A >
< A NAME = "DOC.2.26.39.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _vpos< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f1" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.5" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f1< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v1" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.6" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v1< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f2" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.7" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f2< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v2" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.8" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v2< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f3" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.9" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f3< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v3" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.10" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v3< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_f4" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.11" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _f4< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_v4" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.39.12" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3* _v4< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "NewVertexList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.40" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< <!1> < A HREF = "Tesselator.html#DOC.2.26.39" > NewVertex< / A > > NewVertexList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Vec3dList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.41" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< <!1> < A HREF = "Tesselator.html#DOC.2.26.38" > Vec3d< / A > *> Vec3dList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_tobj" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.42" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLUtesselator* _tobj< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_primList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.43" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.20" > PrimList< / A > _primList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_coordData" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.44" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.41" > Vec3dList< / A > _coordData< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_newVertexList" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.45" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.40" > NewVertexList< / A > _newVertexList< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_errorCode" > < / A >
2004-08-06 14:53:36 +08:00
< A NAME = "DOC.2.26.46" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLenum _errorCode< / B > < / TT >
2004-08-06 14:53:36 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_wtype" > < / A >
< A NAME = "DOC.2.26.47" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.3" > WindingType< / A > _wtype< / B > < / TT >
< DD > winding rule, which parts will become solid
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_ttype" > < / A >
< A NAME = "DOC.2.26.48" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Tesselator.html#DOC.2.26.4" > TesselationType< / A > _ttype< / B > < / TT >
< DD > tesselation rule, which parts will become solid
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_boundaryOnly" > < / A >
< A NAME = "DOC.2.26.49" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool _boundaryOnly< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_numberVerts" > < / A >
< A NAME = "DOC.2.26.50" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > unsigned int _numberVerts< / B > < / TT >
< DD > number of vertices that are part of the 'original' set of contours
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_Contours" > < / A >
< A NAME = "DOC.2.26.51" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Geometry::PrimitiveSetList _Contours< / B > < / TT >
< DD > List of primitives that define the contours
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_index" > < / A >
< A NAME = "DOC.2.26.52" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > unsigned int _index< / B > < / TT >
< DD > count number of primitives in a geometry to get right no. of norms/colurs etc for per_primitive attributes.
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
2004-08-06 14:53:36 +08:00
This page was generated with the help of < A HREF = "http://www.linuxsupportline.com/~doc++" > DOC++< / A > .
2003-04-18 00:22:51 +08:00
< / BODY >
< / HTML >