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< TITLE > class OSGUTIL_EXPORT osgUtil::CubeMapGenerator< / TITLE >
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< H2 > class OSGUTIL_EXPORT < A HREF = "#DOC.DOCU" > osgUtil::CubeMapGenerator< / A > < / H2 > < / H2 > < BLOCKQUOTE > This is the base class for cube map generators.< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 155 >
< param name = classes value = "Mosg::Referenced,M,CCubeMapGenerator,MCubeMapGenerator.html,CReflectionMapGenerator,MReflectionMapGenerator.html,CHighlightMapGenerator,MHighlightMapGenerator.html,CHalfWayMapGenerator,MHalfWayMapGenerator.html" >
< param name = before value = "M,M,M|_,MR_,Mr_" >
< param name = after value = "Md_,M,M,M,M" >
< param name = indent value = "0,1,1,1,1" >
< param name = arrowdir value = "down" >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > explicit < B > < A HREF = "#DOC.2.1.1" > CubeMapGenerator< / A > < / B > (int texture_size = 64)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.1.2" > CubeMapGenerator< / A > < / B > (const <!1> < A HREF = "CubeMapGenerator.html#DOC.2.1.2" > CubeMapGenerator< / A > & copy, const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.1.3" > generateMap< / A > < / B > (bool use_osg_system = true)
< DD > < I > generate the six cube images.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline osg::Image* < B > < A HREF = "#DOC.2.1.11" > getImage< / A > < / B > (osg::TextureCubeMap::Face face)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const osg::Image* < B > < A HREF = "#DOC.2.1.12" > getImage< / A > < / B > (osg::TextureCubeMap::Face face) const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.1.13" > set_pixel< / A > < / B > (int index, int c, int r, const osg::Vec4 & color)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline osg::Vec4 < B > < A HREF = "#DOC.2.1.14" > vector_to_color< / A > < / B > (const osg::Vec3 & vec)
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< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.1.4" > ~CubeMapGenerator< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "CubeMapGenerator.html" > CubeMapGenerator< / A > & < B > < A HREF = "#DOC.2.1.5" > operator=< / A > < / B > (const <!1> < A HREF = "CubeMapGenerator.html" > CubeMapGenerator< / A > & )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static osg::Vec4 < B > < A HREF = "#DOC.2.1.6" > vector_to_color< / A > < / B > (const osg::Vec3 & vec)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Vec4 < B > < A HREF = "#DOC.2.1.7" > compute_color< / A > < / B > (const osg::Vec3 & R) const
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< DD > < I > override this method to define how colors are computed.< / I >
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< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > This is the base class for cube map generators.
It exposes the necessary interface to access the six generated images;
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descendants should only override the compute_color() method.< / BLOCKQUOTE >
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< DL >
< A NAME = "CubeMapGenerator" > < / A >
< A NAME = "DOC.2.1.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > explicit CubeMapGenerator(int texture_size = 64)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "CubeMapGenerator" > < / A >
< A NAME = "DOC.2.1.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > CubeMapGenerator(const <!1> < A HREF = "CubeMapGenerator.html#DOC.2.1.2" > CubeMapGenerator< / A > & copy, const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "generateMap" > < / A >
< A NAME = "DOC.2.1.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void generateMap(bool use_osg_system = true)< / B > < / TT >
< DD > generate the six cube images.
If use_osg_system is true, then the OSG's coordinate system is used instead
of the default OpenGL one.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~CubeMapGenerator" > < / A >
< A NAME = "DOC.2.1.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~CubeMapGenerator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator=" > < / A >
< A NAME = "DOC.2.1.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "CubeMapGenerator.html" > CubeMapGenerator< / A > & operator=(const <!1> < A HREF = "CubeMapGenerator.html" > CubeMapGenerator< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vector_to_color" > < / A >
< A NAME = "DOC.2.1.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static osg::Vec4 vector_to_color(const osg::Vec3 & vec)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "compute_color" > < / A >
< A NAME = "DOC.2.1.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Vec4 compute_color(const osg::Vec3 & R) const < / B > < / TT >
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< DD > override this method to define how colors are computed.
The parameter R is the reflection vector, pointing from the center of the cube.
The return value should be the RGBA color associated with that reflection ray.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
< A NAME = "DOC.2.1.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline osg::Image* getImage(osg::TextureCubeMap::Face face)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
< A NAME = "DOC.2.1.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const osg::Image* getImage(osg::TextureCubeMap::Face face) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "set_pixel" > < / A >
< A NAME = "DOC.2.1.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void set_pixel(int index, int c, int r, const osg::Vec4 & color)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vector_to_color" > < / A >
< A NAME = "DOC.2.1.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline osg::Vec4 vector_to_color(const osg::Vec3 & vec)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR >
< DL > < DT > < B > Direct child classes:
< / B > < DD > < A HREF = "ReflectionMapGenerator.html" > ReflectionMapGenerator< / A > < BR >
< A HREF = "HighlightMapGenerator.html" > HighlightMapGenerator< / A > < BR >
< A HREF = "HalfWayMapGenerator.html" > HalfWayMapGenerator< / A > < BR >
< / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
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This page was generated with the help of < A HREF = "http://www.linuxsupportline.com/~doc++" > DOC++< / A > .
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