OpenSceneGraph/examples/osgsimulation/osgsimulation.cpp

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/* OpenSceneGraph example, osgsimulation.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifdef WIN32
/////////////////////////////////////////////////////////////////////////////
// Disable unavoidable warning messages:
// 4103: used #pragma pack to change alignment
// 4114: same type qualifier used more than once
// 4201: nonstandard extension used : nameless struct/union
// 4237: "keyword" reserved for future use
// 4251: class needs to have dll-interface to export class
// 4275: non DLL-interface class used as base for DLL-interface class
// 4290: C++ Exception Specification ignored
// 4503: decorated name length exceeded, name was truncated
// 4786: string too long - truncated to 255 characters
#pragma warning(disable : 4103 4114 4201 4237 4251 4275 4290 4503 4335 4786)
#endif // WIN32
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osg/Group>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osg/CoordinateSystemNode>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgText/Text>
#include <osg/CoordinateSystemNode>
#include <osgSim/OverlayNode>
#include <osgSim/SphereSegment>
#include <osgGA/NodeTrackerManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgParticle/FireEffect>
#include <iostream>
osg::Node* createEarth()
{
osg::TessellationHints* hints = new osg::TessellationHints;
hints->setDetailRatio(5.0f);
osg::ShapeDrawable* sd = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0,0.0,0.0), osg::WGS_84_RADIUS_POLAR), hints);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(sd);
std::string filename = osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile(filename)));
osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
csn->setEllipsoidModel(new osg::EllipsoidModel());
csn->addChild(geode);
return csn;
}
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class ModelPositionCallback : public osg::NodeCallback
{
public:
ModelPositionCallback(double speed):
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_latitude(0.0),
_longitude(0.0),
_height(100000.0),
_speed(speed)
{
_rotation.makeRotate(osg::DegreesToRadians(90.0),0.0,0.0,1.0);
}
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void updateParameters()
{
_longitude += _speed * ((2.0*osg::PI)/360.0)/20.0;
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}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
updateParameters();
osg::NodePath nodePath = nv->getNodePath();
osg::MatrixTransform* mt = nodePath.empty() ? 0 : dynamic_cast<osg::MatrixTransform*>(nodePath.back());
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if (mt)
{
osg::CoordinateSystemNode* csn = 0;
// find coordinate system node from our parental chain
unsigned int i;
for(i=0; i<nodePath.size() && csn==0; ++i)
{
csn = dynamic_cast<osg::CoordinateSystemNode*>(nodePath[i]);
}
if (csn)
{
osg::EllipsoidModel* ellipsoid = csn->getEllipsoidModel();
if (ellipsoid)
{
osg::Matrix inheritedMatrix;
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for(i+=1; i<nodePath.size()-1; ++i)
{
osg::Transform* transform = nodePath[i]->asTransform();
if (transform) transform->computeLocalToWorldMatrix(inheritedMatrix, nv);
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}
osg::Matrixd matrix(inheritedMatrix);
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//osg::Matrixd matrix;
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ellipsoid->computeLocalToWorldTransformFromLatLongHeight(_latitude,_longitude,_height,matrix);
From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction set. The optimization is based on the observation that matrix matrix multiplication with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a transform, or scale matrix is only 4^2 operations. Which is a gain of a *FACTOR*4* for these special cases. The change implements these special cases, provides a unit test for these implementation and converts uses of the expensiver dense matrix matrix routine with the specialized versions. Depending on the transform nodes in the scenegraph this change gives a noticable improovement. For example the osgforest code using the MatrixTransform is about 20% slower than the same codepath using the PositionAttitudeTransform instead of the MatrixTransform with this patch applied. If I remember right, the sse type optimizations did *not* provide a factor 4 improovement. Also these changes are totally independent of any cpu or instruction set architecture. So I would prefer to have this current kind of change instead of some hand coded and cpu dependent assembly stuff. If we need that hand tuned stuff, these can go on top of this changes which must provide than hand optimized additional variants for the specialized versions to give a even better result in the end. An other change included here is a change to rotation matrix from quaterion code. There is a sqrt call which couold be optimized away. Since we divide in effect by sqrt(length)*sqrt(length) which is just length ... "
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matrix.preMultRotate(_rotation);
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mt->setMatrix(matrix);
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}
}
}
traverse(node,nv);
}
double _latitude;
double _longitude;
double _height;
osg::Quat _rotation;
double _speed;
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};
class FindNamedNodeVisitor : public osg::NodeVisitor
{
public:
FindNamedNodeVisitor(const std::string& name):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_name(name) {}
virtual void apply(osg::Node& node)
{
if (node.getName()==_name)
{
_foundNodes.push_back(&node);
}
traverse(node);
}
typedef std::vector< osg::ref_ptr<osg::Node> > NodeList;
std::string _name;
NodeList _foundNodes;
};
int main(int argc, char **argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of node tracker.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName());
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
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// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
// add the help handler
viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
// set the near far ration computation up.
viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
viewer.getCamera()->setNearFarRatio(0.000003f);
double speed = 1.0;
while (arguments.read("-f") || arguments.read("--fixed")) speed = 0.0;
osg::Quat rotation;
osg::Vec4 vec4;
while (arguments.read("--rotate-model",vec4[0],vec4[1],vec4[2],vec4[3]))
{
osg::Quat local_rotate;
local_rotate.makeRotate(osg::DegreesToRadians(vec4[0]),vec4[1],vec4[2],vec4[3]);
rotation = rotation * local_rotate;
}
osg::NodeCallback* nc = 0;
std::string flightpath_filename;
while (arguments.read("--flight-path",flightpath_filename))
{
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std::ifstream fin(flightpath_filename.c_str());
if (fin)
{
osg::AnimationPath* path = new osg::AnimationPath;
path->read(fin);
nc = new osg::AnimationPathCallback(path);
}
}
osgGA::NodeTrackerManipulator::TrackerMode trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
std::string mode;
while (arguments.read("--tracker-mode",mode))
{
if (mode=="NODE_CENTER_AND_ROTATION") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
else if (mode=="NODE_CENTER_AND_AZIM") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_AZIM;
else if (mode=="NODE_CENTER") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER;
else
{
std::cout<<"Unrecognized --tracker-mode option "<<mode<<", valid options are:"<<std::endl;
std::cout<<" NODE_CENTER_AND_ROTATION"<<std::endl;
std::cout<<" NODE_CENTER_AND_AZIM"<<std::endl;
std::cout<<" NODE_CENTER"<<std::endl;
return 1;
}
}
osgGA::NodeTrackerManipulator::RotationMode rotationMode = osgGA::NodeTrackerManipulator::TRACKBALL;
while (arguments.read("--rotation-mode",mode))
{
if (mode=="TRACKBALL") rotationMode = osgGA::NodeTrackerManipulator::TRACKBALL;
else if (mode=="ELEVATION_AZIM") rotationMode = osgGA::NodeTrackerManipulator::ELEVATION_AZIM;
else
{
std::cout<<"Unrecognized --rotation-mode option "<<mode<<", valid options are:"<<std::endl;
std::cout<<" TRACKBALL"<<std::endl;
std::cout<<" ELEVATION_AZIM"<<std::endl;
return 1;
}
}
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bool useOverlay = true;
while (arguments.read("--no-overlay") || arguments.read("-n")) useOverlay = false;
osgSim::OverlayNode::OverlayTechnique technique = osgSim::OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY;
while (arguments.read("--object")) technique = osgSim::OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY;
while (arguments.read("--ortho") || arguments.read("--orthographic")) technique = osgSim::OverlayNode::VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY;
while (arguments.read("--persp") || arguments.read("--perspective")) technique = osgSim::OverlayNode::VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY;
unsigned int overlayTextureUnit = 1;
while (arguments.read("--unit", overlayTextureUnit)) {}
std::string pathfile;
while (arguments.read("-p",pathfile)) {}
bool addFireEffect = arguments.read("--fire");
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// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
osg::ref_ptr<osgGA::NodeTrackerManipulator> tm;
std::string overlayFilename;
while(arguments.read("--overlay", overlayFilename)) {}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(arguments);
if (!root) root = createEarth();
if (!root) return 0;
if (!overlayFilename.empty())
{
//osg::Object *pObj = osgDB::readObjectFile("alaska_clean.shp");
//osg::ref_ptr<osg::Geode> shapefile = dynamic_cast<osg::Geode*> (pObj);
//
//ConvertLatLon2EllipsoidCoordinates latlon2em;
//shapefile->accept(latlon2em);
osg::ref_ptr<osg::Node> shapefile = osgDB::readNodeFile(overlayFilename);
if (!shapefile)
{
osg::notify(osg::NOTICE)<<"File `"<<overlayFilename<<"` not found"<<std::endl;
return 1;
}
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
if (csn)
{
osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode(technique);
overlayNode->getOrCreateStateSet()->setTextureAttribute(1, new osg::TexEnv(osg::TexEnv::DECAL));
overlayNode->setOverlaySubgraph(shapefile.get());
overlayNode->setOverlayTextureSizeHint(1024);
overlayNode->setOverlayTextureUnit(overlayTextureUnit);
// insert the OverlayNode between the coordinate system node and its children.
for(unsigned int i=0; i<csn->getNumChildren(); ++i)
{
overlayNode->addChild( csn->getChild(i) );
}
csn->removeChildren(0, csn->getNumChildren());
csn->addChild(overlayNode);
viewer.setSceneData(csn);
}
else
{
osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode(technique);
overlayNode->getOrCreateStateSet()->setTextureAttribute(1, new osg::TexEnv(osg::TexEnv::DECAL));
overlayNode->setOverlaySubgraph(shapefile.get());
overlayNode->setOverlayTextureSizeHint(1024);
overlayNode->addChild(root.get());
viewer.setSceneData(overlayNode);
}
}
else
{
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(root.get());
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
if (csn)
{
osg::ref_ptr<osgSim::OverlayNode> overlayNode;
if (useOverlay)
{
overlayNode = new osgSim::OverlayNode(technique);
// insert the OverlayNode between the coordinate system node and its children.
for(unsigned int i=0; i<csn->getNumChildren(); ++i)
{
overlayNode->addChild( csn->getChild(i) );
}
csn->removeChildren(0, csn->getNumChildren());
csn->addChild(overlayNode.get());
// tell the overlay node to continously update its overlay texture
// as we know we'll be tracking a moving target.
overlayNode->setContinuousUpdate(true);
}
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
double s = 200000.0 / cessna->getBound().radius();
osg::MatrixTransform* scaler = new osg::MatrixTransform;
scaler->addChild(cessna);
scaler->setMatrix(osg::Matrixd::scale(s,s,s)*osg::Matrixd::rotate(rotation));
scaler->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
if (addFireEffect)
{
osg::Vec3d center = cessna->getBound().center();
osgParticle::FireEffect* fire = new osgParticle::FireEffect(center, 10.0f);
scaler->addChild(fire);
}
if (false)
{
osgSim::SphereSegment* ss = new osgSim::SphereSegment(
osg::Vec3(0.0f,0.0f,0.0f), // center
19.9f, // radius
osg::DegreesToRadians(135.0f),
osg::DegreesToRadians(240.0f),
osg::DegreesToRadians(-10.0f),
osg::DegreesToRadians(30.0f),
60);
scaler->addChild(ss);
}
osg::MatrixTransform* mt = new osg::MatrixTransform;
mt->addChild(scaler);
if (!nc) nc = new ModelPositionCallback(speed);
mt->setUpdateCallback(nc);
csn->addChild(mt);
// if we are using an overaly node, use the cessna subgraph as the overlay subgraph
if (overlayNode.valid())
{
overlayNode->setOverlaySubgraph(mt);
}
tm = new osgGA::NodeTrackerManipulator;
tm->setTrackerMode(trackerMode);
tm->setRotationMode(rotationMode);
tm->setTrackNode(scaler);
}
else
{
std::cout<<"Failed to read cessna.osg"<<std::endl;
}
}
}
// set up camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
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if (tm.valid()) keyswitchManipulator->addMatrixManipulator( '0', "NodeTracker", tm.get() );
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
if (!pathfile.empty())
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{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( '5', "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
return viewer.run();
}