2002-03-19 07:10:33 +08:00
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osg/ref_ptr>
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#include <osg/Image>
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#include <osg/State>
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#include <osg/Texture>
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#include <osg/TextureCubeMap>
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#include <osg/GLExtensions>
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#include <osg/GLU>
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using namespace osg;
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2002-03-21 06:39:51 +08:00
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// include/osg/TextureCubeMap defines GL_TEXTURE_CUBE_MAP to be
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// 0x8513 which is the same as GL_TEXTURE_CUBE_MAP_ARB & _EXT.
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// assume its the same as what OpenGL 1.3 defines.
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2002-03-19 07:10:33 +08:00
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#ifndef GL_ARB_texture_cube_map
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#define GL_ARB_texture_cube_map 1
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#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
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#endif
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#ifndef GL_EXT_texture_cube_map
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#define GL_EXT_texture_cube_map 1
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#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
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#endif
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#ifdef GL_ARB_texture_cube_map
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# define CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
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# define CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
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# define CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
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# define CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
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# define CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
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# define CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
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#elif GL_EXT_texture_cube_map
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# define CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
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# define CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
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# define CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
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# define CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
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# define CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
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# define CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
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#endif
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# if GL_EXT_texture_cube_map || GL_ARB_texture_cube_map
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static GLenum faceTarget[6] =
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{
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CUBE_MAP_POSITIVE_X,
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CUBE_MAP_NEGATIVE_X,
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CUBE_MAP_POSITIVE_Y,
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CUBE_MAP_NEGATIVE_Y,
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CUBE_MAP_POSITIVE_Z,
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CUBE_MAP_NEGATIVE_Z
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};
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#endif
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2002-07-21 09:29:11 +08:00
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TextureCubeMap::TextureCubeMap():Texture()
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2002-03-19 07:10:33 +08:00
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{
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2002-03-21 06:39:51 +08:00
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_target = GL_TEXTURE_CUBE_MAP; // default to ARB extension
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2002-03-19 07:10:33 +08:00
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}
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TextureCubeMap::~TextureCubeMap()
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{
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}
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int TextureCubeMap::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(TextureCubeMap,sa)
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for (int n=0; n<6; n++)
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{
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if (_images[n]!=rhs._images[n]) // smart pointer comparison.
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{
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if (_images[n].valid())
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{
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if (rhs._images[n].valid())
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{
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if (_images[n]->getFileName()<rhs._images[n]->getFileName()) return -1;
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else if (_images[n]->getFileName()>rhs._images[n]->getFileName()) return 1;;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._images[n].valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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}
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void TextureCubeMap::setImage( const Face face, Image* image)
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{
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// Quick and dirty implementation committed by ABJ.
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if (face == 0)
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{
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// delete old texture objects.
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for(TextureNameList::iterator itr=_handleList.begin();
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itr!=_handleList.end();
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++itr)
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{
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if (*itr != 0)
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{
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// contact global texture object handler to delete texture objects
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// in appropriate context.
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// glDeleteTextures( 1L, (const GLuint *)itr );
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*itr = 0;
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}
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}
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}
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_images[face] = image;
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}
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2002-03-21 06:39:51 +08:00
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Image* TextureCubeMap::getImage(const Face face)
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{
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return _images[face].get();
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}
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const Image* TextureCubeMap::getImage(const Face face) const
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{
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return _images[face].get();
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}
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2002-03-19 07:10:33 +08:00
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bool TextureCubeMap::imagesValid() const
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{
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for (int n=0; n<6; n++)
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{
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if (!_images[n].valid() || !_images[n]->data())
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return false;
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}
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return true;
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}
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void TextureCubeMap::apply(State& state) const
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{
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2002-03-20 19:24:47 +08:00
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static bool s_CubeMapSupported = isGLExtensionSupported("GL_ARB_texture_cube_map") ||
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isGLExtensionSupported("GL_EXT_texture_cube_map");
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2002-03-19 07:10:33 +08:00
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2002-03-20 19:24:47 +08:00
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if (!s_CubeMapSupported)
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2002-03-19 07:10:33 +08:00
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return;
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const uint contextID = state.getContextID();
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// get the globj for the current contextID.
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2002-08-16 21:33:32 +08:00
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GLuint& handle = getTextureObject(contextID);
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2002-03-19 07:10:33 +08:00
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if (handle != 0)
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{
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if (_subloadMode == OFF)
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{
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glBindTexture( _target, handle );
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2002-03-20 19:24:47 +08:00
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if (_texParamtersDirty) applyTexParameters(_target,state);
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2002-03-19 07:10:33 +08:00
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}
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else if (imagesValid())
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{
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uint& modifiedTag = getModifiedTag(contextID);
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modifiedTag = 0;
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glBindTexture( _target, handle );
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2002-03-20 19:24:47 +08:00
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if (_texParamtersDirty) applyTexParameters(_target,state);
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2002-07-29 07:28:27 +08:00
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2002-08-16 21:33:32 +08:00
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int rowwidth = 0;
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2002-03-19 07:10:33 +08:00
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for (int n=0; n<6; n++)
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{
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if ((_subloadMode == AUTO) ||
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(_subloadMode == IF_DIRTY && modifiedTag != _images[n]->getModifiedTag()))
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{
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2002-08-16 21:33:32 +08:00
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2002-07-29 08:04:07 +08:00
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if (rowwidth != _images[n]->s())
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2002-07-29 07:28:27 +08:00
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{
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2002-07-29 08:04:07 +08:00
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rowwidth = _images[n]->s();
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2002-07-29 07:28:27 +08:00
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glPixelStorei(GL_UNPACK_ROW_LENGTH,rowwidth);
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}
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2002-03-19 07:10:33 +08:00
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glTexSubImage2D(faceTarget[n], 0,
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2002-07-29 07:28:27 +08:00
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_subloadTextureOffsetX, _subloadTextureOffsetX,
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(_subloadImageWidth>0)?_subloadImageWidth:_images[n]->s(), (_subloadImageHeight>0)?_subloadImageHeight:_images[n]->t(),
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2002-04-16 22:57:39 +08:00
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(GLenum) _images[n]->getPixelFormat(), (GLenum) _images[n]->getDataType(),
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2002-07-29 07:28:27 +08:00
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_images[n]->data(_subloadImageOffsetX,_subloadImageOffsetY));
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2002-03-19 07:10:33 +08:00
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// update the modified flag to show that the image has been loaded.
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modifiedTag += _images[n]->getModifiedTag();
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}
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2002-08-16 21:33:32 +08:00
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else if (_subloadMode == USE_CALLBACK)
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{
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_subloadCallback->subload(faceTarget[n],*this,state);
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}
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2002-03-19 07:10:33 +08:00
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}
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2002-07-29 07:28:27 +08:00
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glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
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2002-03-19 07:10:33 +08:00
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}
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}
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else if (imagesValid())
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{
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glGenTextures( 1L, (GLuint *)&handle );
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glBindTexture( _target, handle );
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2002-03-20 19:24:47 +08:00
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applyTexParameters(_target,state);
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2002-03-19 07:10:33 +08:00
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for (int n=0; n<6; n++)
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{
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2002-03-20 19:24:47 +08:00
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applyTexImage( faceTarget[n], _images[n].get(), state);
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2002-03-19 07:10:33 +08:00
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}
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// in theory the following line is redundent, but in practice
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// have found that the first frame drawn doesn't apply the textures
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// unless a second bind is called?!!
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// perhaps it is the first glBind which is not required...
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glBindTexture( _target, handle );
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}
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}
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