2008-11-25 18:57:14 +08:00
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/* OpenSceneGraph example, osgpackeddepthstencil.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2008-11-21 20:38:22 +08:00
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#include <osg/GLExtensions>
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#include <osg/Node>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/Texture2D>
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#include <osg/Stencil>
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#include <osg/ColorMask>
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#include <osg/Geode>
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2008-11-25 18:57:14 +08:00
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#include <osg/FrameBufferObject>
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2008-11-21 20:38:22 +08:00
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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2008-11-25 18:57:14 +08:00
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#include <iostream>
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2008-11-21 20:38:22 +08:00
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osg::Geode* createMask()
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{
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osg::Vec3Array *vertices = new osg::Vec3Array;
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vertices->push_back(osg::Vec3(-0.5, -0.5, 0.0));
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vertices->push_back(osg::Vec3(0.5, -0.5, 0.0));
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vertices->push_back(osg::Vec3(0.5, 0.5, 0.0));
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vertices->push_back(osg::Vec3(-0.5, 0.5, 0.0));
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osg::Geometry *geom = new osg::Geometry;
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geom->setVertexArray(vertices);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
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osg::Geode *geode = new osg::Geode;
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geode->addDrawable(geom);
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osg::Stencil* stencil = new osg::Stencil;
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stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u);
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stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::REPLACE);
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osg::StateSet *ss = geode->getOrCreateStateSet();
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ss->setAttributeAndModes(stencil,
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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ss->setAttribute(new osg::ColorMask(false, false, false, false),
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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return geode;
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}
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osg::Geode* createGeometry()
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{
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osg::Vec3Array* vertices = new osg::Vec3Array;
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vertices->push_back(osg::Vec3(-1.0, -1.0, 0.0));
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vertices->push_back(osg::Vec3(1.0, -1.0, 0.0));
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vertices->push_back(osg::Vec3(1.0, 1.0, 0.0));
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vertices->push_back(osg::Vec3(-1.0, 1.0, 0.0));
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osg::Geometry* geom = new osg::Geometry;
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geom->setVertexArray(vertices);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geom);
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osg::Stencil* stencil = new osg::Stencil;
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stencil->setFunction(osg::Stencil::NOTEQUAL, 1, ~0u);
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stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
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osg::StateSet *ss = geode->getOrCreateStateSet();
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ss->setAttributeAndModes(stencil,
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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return geode;
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}
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osg::Geode* createTextureQuad(osg::Texture2D *texture)
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{
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osg::Vec3Array *vertices = new osg::Vec3Array;
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vertices->push_back(osg::Vec3(-0.8, 0.0, -0.8));
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vertices->push_back(osg::Vec3(0.8, 0.0, -0.8));
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vertices->push_back(osg::Vec3(0.8, 0.0, 0.8));
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vertices->push_back(osg::Vec3(-0.8, 0.0, 0.8));
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osg::Vec2Array *texcoord = new osg::Vec2Array;
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texcoord->push_back(osg::Vec2(0.0, 0.0));
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texcoord->push_back(osg::Vec2(1.0, 0.0));
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texcoord->push_back(osg::Vec2(1.0, 1.0));
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texcoord->push_back(osg::Vec2(0.0, 1.0));
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osg::Geometry *geom = new osg::Geometry;
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geom->setVertexArray(vertices);
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geom->setTexCoordArray(0, texcoord);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
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osg::Geode *geode = new osg::Geode;
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geode->addDrawable(geom);
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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return geode;
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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2008-11-25 18:57:14 +08:00
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arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported.");
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arguments.getApplicationUsage()->addCommandLineOption("--pbuffer-rtt","Use Pixel Buffer for render to texture, where supported.");
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arguments.getApplicationUsage()->addCommandLineOption("--nopds", "Don't use packed depth stencil.");
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arguments.getApplicationUsage()->addCommandLineOption("--fbo-samples","");
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arguments.getApplicationUsage()->addCommandLineOption("--color-samples", "");
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2008-11-21 20:38:22 +08:00
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// construct the viewer.
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osgViewer::Viewer viewer(arguments);
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// add stats
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viewer.addEventHandler( new osgViewer::StatsHandler() );
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2008-11-25 18:57:14 +08:00
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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osg::Camera::RenderTargetImplementation renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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int colorSamples = 0, samples = 0;
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bool usePDS = true;
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while (arguments.read("--fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; }
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while (arguments.read("--pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; }
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while (arguments.read("--nopds")) { usePDS = false; }
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while (arguments.read("--fbo-samples", samples)) {}
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while (arguments.read("--color-samples", colorSamples)) {}
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2008-11-21 20:38:22 +08:00
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osg::Group* rootNode = new osg::Group;
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rootNode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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// creates texture to be rendered
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osg::Texture2D *texture = new osg::Texture2D;
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texture->setTextureSize(1024, 1024);
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texture->setInternalFormat(GL_RGBA);
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texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
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texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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texture->setBorderColor(osg::Vec4(0, 0, 0, 0));
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// creates rtt camera
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osg::ref_ptr<osg::Camera> rttCamera = new osg::Camera;
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rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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rttCamera->setClearColor(osg::Vec4(0.0, 0.4, 0.5, 0.0));
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rttCamera->setClearStencil(0);
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rttCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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rttCamera->setViewMatrix(osg::Matrixd::identity());
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rttCamera->setViewport(0, 0, 1024, 1024);
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rttCamera->setRenderOrder(osg::Camera::PRE_RENDER);
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2008-11-25 18:57:14 +08:00
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rttCamera->setRenderTargetImplementation(renderImplementation);
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if(usePDS)
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{
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rttCamera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, GL_DEPTH_STENCIL_EXT);
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}
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else
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{
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// this doesn't work on NVIDIA/Vista 64bit
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// FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
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rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT);
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rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT);
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}
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rttCamera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, samples, colorSamples);
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2008-11-21 20:38:22 +08:00
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rttCamera->setCullingMode(osg::Camera::VIEW_FRUSTUM_SIDES_CULLING);
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// creates rtt subtree
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osg::Group* g0 = new osg::Group;
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g0->addChild(createMask());
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g0->addChild(createGeometry());
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rttCamera->addChild(g0);
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2008-11-25 23:57:27 +08:00
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rootNode->addChild(rttCamera.get());
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2008-11-21 20:38:22 +08:00
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// creates textured quad with result
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rootNode->addChild(createTextureQuad(texture));
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// add model to the viewer.
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viewer.setSceneData( rootNode );
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return viewer.run();
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}
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