93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUI/Popup>
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#include <osgText/String>
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#include <osgText/Font>
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#include <osgText/Text>
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#include <osg/Notify>
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using namespace osgUI;
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Popup::Popup()
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{
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}
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Popup::Popup(const osgUI::Popup& dialog, const osg::CopyOp& copyop):
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Widget(dialog, copyop),
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_title(dialog._title)
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{
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}
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bool Popup::handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event)
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{
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OSG_NOTICE<<"Popup::handleImplementation"<<std::endl;
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osgGA::GUIEventAdapter* ea = event->asGUIEventAdapter();
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if (!ea) return false;
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switch(ea->getEventType())
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{
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//case(osgGA::GUIEventAdapter::KEYDOWN):
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case(osgGA::GUIEventAdapter::KEYUP):
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OSG_NOTICE<<"Key pressed : "<<(char)ea->getKey()<<std::endl;
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if (ea->getKey()=='c')
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{
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close();
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ea->setHandled(true);
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return true;
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}
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break;
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default:
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break;
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}
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return false;
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}
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void Popup::close()
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{
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if (_transform.valid()) _transform->setNodeMask(0x0);
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}
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void Popup::open()
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{
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if (_transform.valid()) _transform->setNodeMask(0xffffffff);
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}
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void Popup::leaveImplementation()
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{
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close();
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}
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void Popup::createGraphicsImplementation()
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{
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OSG_NOTICE<<"Popup::createGraphicsImplementation()"<<std::endl;
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Widget::createGraphicsImplementation();
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_transform = new osg::PositionAttitudeTransform;
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addChild(_transform.get());
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Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
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osg::Vec4 dialogBackgroundColor(0.8,0.8,0.8,1.0);
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_transform->addChild( style->createPanel(_extents, dialogBackgroundColor) );
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}
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