OpenSceneGraph/include/osg/TextureBuffer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// -*-c++-*-
#ifndef OSG_TEXTUREBUFFEROBJECT
#define OSG_TEXTUREBUFFEROBJECT 1
#include <osg/Texture>
#include <osg/BufferObject>
#ifndef GL_ARB_texture_buffer_object
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
#endif
namespace osg {
/** Encapsulates OpenGL texture buffer functionality.
*/
class OSG_EXPORT TextureBuffer : public Texture
{
public :
TextureBuffer();
TextureBuffer(Image* image);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
TextureBuffer(const TextureBuffer& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, TextureBuffer, TEXTURE);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& rhs) const;
virtual GLenum getTextureTarget() const { return GL_TEXTURE_BUFFER_ARB; }
/** Sets the texture image. */
void setImage(Image* image);
/** Gets the texture image. */
Image* getImage() { return _image.get(); }
/** Gets the const texture image. */
inline const Image* getImage() const { return _image.get(); }
inline unsigned int& getModifiedCount(unsigned int contextID) const
{
// get the modified count for the current contextID.
return _modifiedCount[contextID];
}
/** Sets the texture image, ignoring face. */
virtual void setImage(unsigned int, Image* image) { setImage(image); }
/** Gets the texture image, ignoring face. */
virtual Image* getImage(unsigned int) { return _image.get(); }
/** Gets the const texture image, ignoring face. */
virtual const Image* getImage(unsigned int) const { return _image.get(); }
/** Gets the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 1; }
/** Sets the texture width. If width is zero, calculate the value
* from the source image width. */
inline void setTextureWidth(int width) { _textureWidth = width; }
/** Gets the texture width. */
virtual int getTextureWidth() const { return _textureWidth; }
virtual int getTextureHeight() const { return 1; }
virtual int getTextureDepth() const { return 1; }
inline void setUsageHint( GLenum usageHint ) { _usageHint=usageHint; }
inline GLenum getUsageHint() const { return _usageHint; }
virtual void allocateMipmap(State& /*state*/) const {};
/** Bind the texture buffer.*/
virtual void apply(State& state) const;
/** Bind buffer to different target. */
void bindBufferAs(unsigned int contextID, GLenum target);
void unbindBufferAs(unsigned int contextID, GLenum target);
protected :
virtual ~TextureBuffer();
virtual void computeInternalFormat() const;
ref_ptr<Image> _image;
mutable GLsizei _textureWidth;
GLenum _usageHint;
typedef buffered_value<unsigned int> ImageModifiedCount;
mutable ImageModifiedCount _modifiedCount;
class TextureBufferObject : public osg::Referenced
{
public:
TextureBufferObject(unsigned int contextID, GLenum usageHint) :
_id(0),
_usageHint(usageHint)
{
_extensions = osg::GL2Extensions::Get(contextID, true);
}
void bindBuffer(GLenum target);
void unbindBuffer(GLenum target);
void texBuffer(GLenum internalFormat);
void bufferData( osg::Image* image );
void bufferSubData( osg::Image* image );
public:
GLuint _id;
GLenum _usageHint;
osg::GL2Extensions* _extensions;
};
typedef osg::buffered_object<osg::ref_ptr<TextureBufferObject> > TextureBufferObjectList;
mutable TextureBufferObjectList _textureBufferObjects;
};
}
#endif