OpenSceneGraph/include/osg/Texture

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_TEXTURE
#define OSG_TEXTURE 1
#include <osg/GL>
#include <osg/Image>
#include <osg/StateAttribute>
#include <osg/GraphicsContext>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/buffered_value>
#include <list>
#include <map>
// If not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
#ifndef GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
#ifndef GL_ARB_PIXEL_DATA
#define GL_HALF_FLOAT_ARB 0x140B
#endif
#ifndef GL_NV_texture_shader
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#endif
#ifndef GL_NV_float_buffer
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#endif
#ifndef GL_NV_half_float
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_ATI_texture_float
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#endif
#ifndef GL_MIRRORED_REPEAT_IBM
#define GL_MIRRORED_REPEAT_IBM 0x8370
#endif
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_TEXTURE_BINDING_3D
#define GL_TEXTURE_BINDING_3D 0x806A
#endif
#ifndef GL_DEPTH_TEXTURE_MODE_ARB
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#endif
#ifndef GL_TEXTURE_COMPARE_MODE_ARB
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#endif
#ifndef TEXTURE_COMPARE_FAIL_VALUE_ARB
#define TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
#if !defined( GL_MAX_TEXTURE_UNITS )
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif
#ifndef GL_TEXTURE_DEPTH
#define GL_TEXTURE_DEPTH 0x8071
#endif
namespace osg {
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/** Texture pure virtual base class that encapsulates OpenGl texture
* functionality common to the various types of OSG textures.
*/
class OSG_EXPORT Texture : public osg::StateAttribute
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{
public :
static unsigned int s_numberTextureReusedLastInLastFrame;
static unsigned int s_numberNewTextureInLastFrame;
static unsigned int s_numberDeletedTextureInLastFrame;
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Texture();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const = 0;
virtual osg::Object* clone(const CopyOp& copyop) const = 0;
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Texture *>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Texture"; }
virtual Type getType() const { return TEXTURE; }
virtual bool isTextureAttribute() const { return true; }
virtual GLenum getTextureTarget() const = 0;
virtual bool getModeUsage(ModeUsage& usage) const
{
usage.usesTextureMode(getTextureTarget());
return true;
}
virtual int getTextureWidth() const { return 0; }
virtual int getTextureHeight() const { return 0; }
virtual int getTextureDepth() const { return 0; }
enum WrapParameter {
WRAP_S,
WRAP_T,
WRAP_R
};
enum WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
};
/** Sets the texture wrap mode. */
void setWrap(WrapParameter which, WrapMode wrap);
/** Gets the texture wrap mode. */
WrapMode getWrap(WrapParameter which) const;
/** Sets the border color. Only used when wrap mode is
* CLAMP_TO_BORDER. */
void setBorderColor(const Vec4& color) { _borderColor = color; dirtyTextureParameters(); }
/** Gets the border color. */
const Vec4& getBorderColor() const { return _borderColor; }
/** Sets the border width. */
void setBorderWidth(GLint width) { _borderWidth = width; dirtyTextureParameters(); }
GLint getBorderWidth() const { return _borderWidth; }
enum FilterParameter {
MIN_FILTER,
MAG_FILTER
};
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enum FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
};
/** Sets the texture filter mode. */
void setFilter(FilterParameter which, FilterMode filter);
/** Gets the texture filter mode. */
FilterMode getFilter(FilterParameter which) const;
/** Sets the maximum anisotropy value, default value is 1.0 for no
* anisotropic filtering. If hardware does not support anisotropic
* filtering, use normal filtering (equivilant to a max anisotropy
* value of 1.0. Valid range is 1.0f upwards. The maximum value
* depends on the graphics system. */
void setMaxAnisotropy(float anis);
/** Gets the maximum anisotropy value. */
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
/** Sets the hardware mipmap generation hint. If enabled, it will
* only be used if supported in the graphics system. */
inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration) { _useHardwareMipMapGeneration = useHardwareMipMapGeneration; }
/** Gets the hardware mipmap generation hint. */
inline bool getUseHardwareMipMapGeneration() const { return _useHardwareMipMapGeneration; }
/** Sets whether or not the apply() function will unreference the image
* data. If enabled, and the image data is only referened by this
* Texture, apply() will delete the image data. */
inline void setUnRefImageDataAfterApply(bool flag) { _unrefImageDataAfterApply = flag; }
/** Gets whether or not apply() unreferences image data. */
inline bool getUnRefImageDataAfterApply() const { return _unrefImageDataAfterApply; }
/** Sets whether to use client storage for the texture, if supported
* by the graphics system. Note: If enabled, and the graphics system
* supports it, the osg::Image(s) associated with this texture cannot
* be deleted, so the UnRefImageDataAfterApply flag would be ignored. */
inline void setClientStorageHint(bool flag) { _clientStorageHint = flag; }
/** Gets whether to use client storage for the texture. */
inline bool getClientStorageHint() const { return _clientStorageHint; }
/** Sets whether to force the texture to resize images that have dimensions
* that are not a power of two. If enabled, NPOT images will be resized,
* whether or not NPOT textures are supported by the hardware. If disabled,
* NPOT images will not be resized if supported by hardware. */
inline void setResizeNonPowerOfTwoHint(bool flag) { _resizeNonPowerOfTwoHint = flag; }
/** Gets whether texture will force non power to two images to be resized. */
inline bool getResizeNonPowerOfTwoHint() const { return _resizeNonPowerOfTwoHint; }
enum InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION
};
/** Sets the internal texture format mode. Note: If the texture format is
* USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION, or USE_S3TC_COMPRESSION,
* the internal format mode is set automatically and will overwrite the
* previous _internalFormat. */
inline void setInternalFormatMode(InternalFormatMode mode) { _internalFormatMode = mode; }
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/** Gets the internal texture format mode. */
inline InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
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/** Sets the internal texture format. Implicitly sets the
* internalFormatMode to USE_USER_DEFINED_FORMAT. */
inline void setInternalFormat(GLint internalFormat)
{
_internalFormatMode = USE_USER_DEFINED_FORMAT;
_internalFormat = internalFormat;
}
/** Gets the internal texture format. */
inline GLint getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
/** Return true if the internal format is one of the compressed formats.*/
bool isCompressedInternalFormat() const;
/** Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. */
inline void setSourceFormat(GLenum sourceFormat) { _sourceFormat = sourceFormat; }
/** Gets the external source image format. */
inline GLenum getSourceFormat() const { return _sourceFormat; }
/** Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format.*/
inline void setSourceType(GLenum sourceType) { _sourceType = sourceType; }
/** Gets the external source data type.*/
inline GLenum getSourceType() const { return _sourceType; }
class TextureObject;
/** Returns a pointer to the texture object for the current context. */
inline TextureObject* getTextureObject(unsigned int contextID) const
{
return _textureObjectBuffer[contextID].get();
}
/** Forces a recompile on next apply() of associated OpenGL texture
* objects. */
void dirtyTextureObject();
/** Returns true if the texture objects for all the required graphics
* contexts are loaded. */
bool areAllTextureObjectsLoaded() const;
/** Gets the dirty flag for the current contextID. */
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inline unsigned int& getTextureParameterDirty(unsigned int contextID) const
{
return _texParametersDirtyList[contextID];
}
/** Force a reset on next apply() of associated OpenGL texture
* parameters. */
void dirtyTextureParameters();
/** Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB
* See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. */
void setShadowComparison(bool flag) { _use_shadow_comparison = flag; }
enum ShadowCompareFunc {
LEQUAL = GL_LEQUAL,
GEQUAL = GL_GEQUAL
};
/** Sets shadow texture comparison function. */
void setShadowCompareFunc(ShadowCompareFunc func) { _shadow_compare_func = func; }
ShadowCompareFunc getShadowCompareFunc() { return _shadow_compare_func; }
enum ShadowTextureMode {
LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA
};
/** Sets shadow texture mode after comparison. */
void setShadowTextureMode(ShadowTextureMode mode) { _shadow_texture_mode = mode; }
ShadowTextureMode getShadowTextureMode() { return _shadow_texture_mode; }
/** Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. See
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow_ambient.txt. */
void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; }
float getShadowAmbient() { return _shadow_ambient; }
/** Sets the texture image for the specified face. */
virtual void setImage(unsigned int face, Image* image) = 0;
/** Gets the texture image for the specified face. */
virtual Image* getImage(unsigned int face) = 0;
/** Gets the const texture image for specified face. */
virtual const Image* getImage(unsigned int face) const = 0;
/** Gets the number of images that can be assigned to this Texture. */
virtual unsigned int getNumImages() const = 0;
/** Set the PBuffer graphis context to read from when using PBuffers for RenderToTexture.*/
void setReadPBuffer(GraphicsContext* context) { _readPBuffer = context; }
/** Get the PBuffer graphis context to read from when using PBuffers for RenderToTexture.*/
GraphicsContext* getReadPBuffer() { return _readPBuffer.get(); }
/** Texture is a pure virtual base class, apply must be overriden. */
virtual void apply(State& state) const = 0;
/** Calls apply(state) to compile the texture. */
virtual void compileGLObjects(State& state) const;
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
/** Encapsulates queries of extension availability, obtains extension
* function pointers, and provides convinience wrappers for
* calling extension functions. */
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtensions(unsigned int contextID);
void setMultiTexturingSupported(bool flag) { _isMultiTexturingSupported=flag; }
bool isMultiTexturingSupported() const { return _isMultiTexturingSupported; }
void setTextureFilterAnisotropicSupported(bool flag) { _isTextureFilterAnisotropicSupported=flag; }
bool isTextureFilterAnisotropicSupported() const { return _isTextureFilterAnisotropicSupported; }
void setTextureCompressionARBSupported(bool flag) { _isTextureCompressionARBSupported=flag; }
bool isTextureCompressionARBSupported() const { return _isTextureCompressionARBSupported; }
void setTextureCompressionS3TCSupported(bool flag) { _isTextureCompressionS3TCSupported=flag; }
bool isTextureCompressionS3TCSupported() const { return _isTextureCompressionS3TCSupported; }
void setTextureMirroredRepeatSupported(bool flag) { _isTextureMirroredRepeatSupported=flag; }
bool isTextureMirroredRepeatSupported() const { return _isTextureMirroredRepeatSupported; }
void setTextureEdgeClampSupported(bool flag) { _isTextureEdgeClampSupported=flag; }
bool isTextureEdgeClampSupported() const { return _isTextureEdgeClampSupported; }
void setTextureBorderClampSupported(bool flag) { _isTextureBorderClampSupported=flag; }
bool isTextureBorderClampSupported() const { return _isTextureBorderClampSupported; }
void setGenerateMipMapSupported(bool flag) { _isGenerateMipMapSupported=flag; }
bool isGenerateMipMapSupported() const { return _isGenerateMipMapSupported; }
void setShadowSupported(bool flag) { _isShadowSupported = flag; }
bool isShadowSupported() const { return _isShadowSupported; }
void setShadowAmbientSupported(bool flag) { _isShadowAmbientSupported = flag; }
bool isShadowAmbientSupported() const { return _isShadowAmbientSupported; }
void setMaxTextureSize(GLint maxsize) { _maxTextureSize=maxsize; }
GLint maxTextureSize() const { return _maxTextureSize; }
void setNumTextureUnits(GLint nunits ) { _numTextureUnits=nunits; }
GLint numTextureUnits() const { return _numTextureUnits; }
bool isCompressedTexImage2DSupported() const { return _glCompressedTexImage2D!=0; }
void setCompressedTexImage2DProc(void* ptr) { _glCompressedTexImage2D = ptr; }
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const;
void setCompressedTexSubImage2DProc(void* ptr) { _glCompressedTexSubImage2D = ptr; }
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei type, const GLvoid *data) const;
void setGetCompressedTexImageProc(void* ptr) { _glGetCompressedTexImage = ptr; }
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *data) const;
bool isClientStorageSupported() const { return _isClientStorageSupported; }
bool isNonPowerOfTwoTextureSupported(GLenum filter) const
{
return (filter==GL_LINEAR || filter==GL_NEAREST) ?
_isNonPowerOfTwoTextureNonMipMappedSupported :
_isNonPowerOfTwoTextureMipMappedSupported;
}
protected:
~Extensions() {}
bool _isMultiTexturingSupported;
bool _isTextureFilterAnisotropicSupported;
bool _isTextureCompressionARBSupported;
bool _isTextureCompressionS3TCSupported;
bool _isTextureMirroredRepeatSupported;
bool _isTextureEdgeClampSupported;
bool _isTextureBorderClampSupported;
bool _isGenerateMipMapSupported;
bool _isShadowSupported;
bool _isShadowAmbientSupported;
bool _isClientStorageSupported;
bool _isNonPowerOfTwoTextureMipMappedSupported;
bool _isNonPowerOfTwoTextureNonMipMappedSupported;
GLint _maxTextureSize;
GLint _numTextureUnits;
void* _glCompressedTexImage2D;
void* _glCompressedTexSubImage2D;
void* _glGetCompressedTexImage;
};
/** Gets the extension for the specified context. Creates the
* Extensions object for that context if it doesn't exist.
* Returns NULL if the Extensions object for the context doesn't
* exist and the createIfNotInitalized flag is false. */
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** Overrides Extensions objects across graphics contexts. Typically
* used to ensure the same lowest common denominator of extensions
* on sustems with different graphics pipes. */
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static void setExtensions(unsigned int contextID,Extensions* extensions);
/** Determine whether the given internalFormat is a compressed
* image format. */
static bool isCompressedInternalFormat(GLint internalFormat);
/** Determine the size of a compressed image, given the internalFormat,
* the width, the height, and the depth of the image. The block size
* and the size are output parameters. */
static void getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint& blockSize, GLint& size);
/** Helper method. Creates the texture, but doesn't set or use a
* texture binding. Note: Don't call this method directly unless
* you're implementing a subload callback. */
void applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height,GLsizei numMipmapLevels) const;
/** Helper method. Subloads images into the texture, but doesn't set
* or use a texture binding. Note: Don't call this method directly
* unless you're implementing a subload callback. */
void applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const;
protected :
virtual ~Texture();
virtual void computeInternalFormat() const = 0;
void computeInternalFormatWithImage(const osg::Image& image) const;
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void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& numMipmapLevels) const;
/** Helper method. Sets texture paramters. */
void applyTexParameters(GLenum target, State& state) const;
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/** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
int compareTexture(const Texture& rhs) const;
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/** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
int compareTextureObjects(const Texture& rhs) const;
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typedef buffered_value<unsigned int> TexParameterDirtyList;
mutable TexParameterDirtyList _texParametersDirtyList;
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WrapMode _wrap_s;
WrapMode _wrap_t;
WrapMode _wrap_r;
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FilterMode _min_filter;
FilterMode _mag_filter;
float _maxAnisotropy;
bool _useHardwareMipMapGeneration;
bool _unrefImageDataAfterApply;
bool _clientStorageHint;
bool _resizeNonPowerOfTwoHint;
Vec4 _borderColor;
GLint _borderWidth;
InternalFormatMode _internalFormatMode;
mutable GLint _internalFormat;
mutable GLenum _sourceFormat;
mutable GLenum _sourceType;
bool _use_shadow_comparison;
ShadowCompareFunc _shadow_compare_func;
ShadowTextureMode _shadow_texture_mode;
float _shadow_ambient;
public:
class TextureObject : public osg::Referenced
{
public:
inline TextureObject(GLuint id,GLenum target):
_id(id),
_target(target),
_numMipmapLevels(0),
_internalFormat(0),
_width(0),
_height(0),
_depth(0),
_border(0),
_allocated(false),
_timeStamp(0) {}
inline TextureObject(GLuint id,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border):
_id(id),
_target(target),
_numMipmapLevels(numMipmapLevels),
_internalFormat(internalFormat),
_width(width),
_height(height),
_depth(depth),
_border(border),
_allocated(false),
_timeStamp(0) {}
inline bool match(GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
return isReusable() &&
(_target == target) &&
(_numMipmapLevels == numMipmapLevels) &&
(_internalFormat == internalFormat) &&
(_width == width) &&
(_height == height) &&
(_depth == depth) &&
(_border == border);
}
inline void bind()
{
glBindTexture( _target, _id);
}
inline void setAllocated(bool allocated=true) { _allocated = allocated; }
inline void setAllocated(GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
_allocated=true;
_numMipmapLevels = numMipmapLevels;
_internalFormat = internalFormat;
_width = width;
_height = height;
_depth = depth;
_border = border;
}
inline bool isAllocated() const { return _allocated; }
inline bool isReusable() const { return _allocated && _width!=0; }
GLuint _id;
GLenum _target;
GLint _numMipmapLevels;
GLenum _internalFormat;
GLsizei _width;
GLsizei _height;
GLsizei _depth;
GLint _border;
bool _allocated;
double _timeStamp;
};
typedef std::list< ref_ptr<TextureObject> > TextureObjectList;
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typedef osg::buffered_object<TextureObjectList> TextureObjectListMap;
/** Takes the active texture objects from the Texture and places them
* in the specified TextureObjectListMap. */
void takeTextureObjects(TextureObjectListMap& toblm);
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static TextureObject* generateTextureObject(unsigned int contextID,GLenum target);
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static TextureObject* generateTextureObject(unsigned int contextID,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border);
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/** Set the minimum number of texture objects to retain in the deleted display list cache. */
static void setMinimumNumberOfTextureObjectsToRetainInCache(unsigned int minimum);
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/** Get the minimum number of display lists to retain in the deleted display list cache. */
static unsigned int getMinimumNumberOfTextureObjectsToRetainInCache();
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static void flushAllDeletedTextureObjects(unsigned int contextID);
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static void flushDeletedTextureObjects(unsigned int contextID,double currentTime, double& availableTime);
protected:
typedef buffered_object< ref_ptr<TextureObject> > TextureObjectBuffer;
mutable TextureObjectBuffer _textureObjectBuffer;
mutable ref_ptr<GraphicsContext> _readPBuffer;
};
}
#endif