2005-04-15 05:41:28 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2002-04-04 01:42:12 +08:00
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#include <stdio.h>
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2005-08-17 18:12:49 +08:00
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2001-09-22 10:42:08 +08:00
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#include <osg/Notify>
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2005-08-17 18:12:49 +08:00
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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2003-07-15 21:46:19 +08:00
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#include <osgUtil/Statistics>
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2001-09-22 10:42:08 +08:00
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2001-09-20 05:19:47 +08:00
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#include <osgUtil/RenderStage>
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2002-07-18 22:20:01 +08:00
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2001-09-20 05:19:47 +08:00
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using namespace osg;
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using namespace osgUtil;
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// register a RenderStage prototype with the RenderBin prototype list.
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//RegisterRenderBinProxy<RenderStage> s_registerRenderStageProxy;
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2005-05-24 23:34:23 +08:00
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RenderStage::RenderStage():
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RenderBin(getDefaultRenderBinSortMode())
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{
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// point RenderBin's _stage to this to ensure that references to
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// stage don't go tempted away to any other stage.
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_stage = this;
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_stageDrawnThisFrame = false;
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2005-08-17 18:12:49 +08:00
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_drawBuffer = GL_NONE;
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_readBuffer = GL_NONE;
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2005-05-24 23:34:23 +08:00
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_clearMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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_clearColor.set(0.0f,0.0f,0.0f,0.0f);
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_clearAccum.set(0.0f,0.0f,0.0f,0.0f);
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_clearDepth = 1.0;
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_clearStencil = 0;
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2005-08-17 18:12:49 +08:00
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_camera = 0;
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_level = 0;
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_face = 0;
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_imageReadPixelFormat = GL_RGBA;
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_imageReadPixelDataType = GL_UNSIGNED_BYTE;
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2005-05-24 23:34:23 +08:00
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}
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2002-09-17 23:47:23 +08:00
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RenderStage::RenderStage(SortMode mode):
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RenderBin(mode)
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2001-09-20 05:19:47 +08:00
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{
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// point RenderBin's _stage to this to ensure that references to
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// stage don't go tempted away to any other stage.
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_stage = this;
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_stageDrawnThisFrame = false;
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2005-08-17 18:12:49 +08:00
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_drawBuffer = GL_NONE;
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_readBuffer = GL_NONE;
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2001-09-20 05:19:47 +08:00
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_clearMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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_clearColor.set(0.0f,0.0f,0.0f,0.0f);
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_clearAccum.set(0.0f,0.0f,0.0f,0.0f);
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_clearDepth = 1.0;
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_clearStencil = 0;
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2005-08-17 18:12:49 +08:00
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_camera = 0;
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_level = 0;
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_face = 0;
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_imageReadPixelFormat = GL_RGBA;
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_imageReadPixelDataType = GL_UNSIGNED_BYTE;
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2001-09-20 05:19:47 +08:00
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}
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2002-09-17 23:47:23 +08:00
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RenderStage::RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop):
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RenderBin(rhs,copyop),
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_stageDrawnThisFrame(false),
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2005-06-15 04:51:35 +08:00
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_preRenderList(rhs._preRenderList),
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_postRenderList(rhs._postRenderList),
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2002-09-17 23:47:23 +08:00
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_viewport(rhs._viewport),
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2005-08-17 18:12:49 +08:00
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_drawBuffer(rhs._drawBuffer),
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_readBuffer(rhs._readBuffer),
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2002-09-17 23:47:23 +08:00
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_clearMask(rhs._clearMask),
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_colorMask(rhs._colorMask),
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_clearColor(rhs._clearColor),
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_clearAccum(rhs._clearAccum),
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_clearDepth(rhs._clearDepth),
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_clearStencil(rhs._clearStencil),
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2005-08-17 18:12:49 +08:00
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_camera(rhs._camera),
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_level(rhs._level),
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_face(rhs._face),
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_imageReadPixelFormat(rhs._imageReadPixelFormat),
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_imageReadPixelDataType(rhs._imageReadPixelDataType),
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2002-09-17 23:47:23 +08:00
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_renderStageLighting(rhs._renderStageLighting)
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{
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2002-09-19 17:05:50 +08:00
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_stage = this;
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2002-09-17 23:47:23 +08:00
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}
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2001-09-20 05:19:47 +08:00
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RenderStage::~RenderStage()
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{
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}
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void RenderStage::reset()
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{
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2005-06-15 04:51:35 +08:00
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_preRenderList.clear();
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2001-09-20 05:19:47 +08:00
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_stageDrawnThisFrame = false;
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if (_renderStageLighting.valid()) _renderStageLighting->reset();
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RenderBin::reset();
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}
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2005-06-15 04:51:35 +08:00
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void RenderStage::addPreRenderStage(RenderStage* rs)
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2001-09-20 05:19:47 +08:00
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{
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2005-06-15 04:51:35 +08:00
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if (rs) _preRenderList.push_back(rs);
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}
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void RenderStage::addPostRenderStage(RenderStage* rs)
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{
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if (rs) _postRenderList.push_back(rs);
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2001-09-20 05:19:47 +08:00
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}
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2002-04-22 17:37:17 +08:00
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2002-09-19 17:52:50 +08:00
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void RenderStage::drawPreRenderStages(osg::State& state,RenderLeaf*& previous)
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{
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2005-06-15 04:51:35 +08:00
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if (_preRenderList.empty()) return;
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2003-01-24 17:11:05 +08:00
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//cout << "Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
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2005-06-15 04:51:35 +08:00
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for(RenderStageList::iterator itr=_preRenderList.begin();
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itr!=_preRenderList.end();
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2002-09-19 17:52:50 +08:00
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++itr)
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{
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(*itr)->draw(state,previous);
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}
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2003-01-24 17:11:05 +08:00
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//cout << "Done Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
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2002-09-19 17:52:50 +08:00
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}
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2005-08-20 16:59:03 +08:00
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void RenderStage::copyTexture(osg::State& state)
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2002-10-17 21:48:46 +08:00
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{
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2005-08-20 16:59:03 +08:00
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if (_readBuffer != GL_NONE)
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{
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glReadBuffer(_readBuffer);
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}
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2003-01-24 17:11:05 +08:00
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2005-08-20 16:59:03 +08:00
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// need to implement texture cube map etc...
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osg::Texture1D* texture1D = 0;
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osg::Texture2D* texture2D = 0;
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osg::Texture3D* texture3D = 0;
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osg::TextureRectangle* textureRec = 0;
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osg::TextureCubeMap* textureCubeMap = 0;
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2005-08-17 18:12:49 +08:00
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2005-08-20 16:59:03 +08:00
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if ((texture2D = dynamic_cast<osg::Texture2D*>(_texture.get())) != 0)
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2005-08-17 18:12:49 +08:00
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{
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2005-08-20 16:59:03 +08:00
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texture2D->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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2005-08-17 18:12:49 +08:00
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}
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2005-08-20 16:59:03 +08:00
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else if ((textureRec = dynamic_cast<osg::TextureRectangle*>(_texture.get())) != 0)
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{
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textureRec->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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}
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else if ((texture1D = dynamic_cast<osg::Texture1D*>(_texture.get())) != 0)
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{
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// need to implement
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texture1D->copyTexImage1D(state,_viewport->x(),_viewport->y(),_viewport->width());
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}
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else if ((texture3D = dynamic_cast<osg::Texture3D*>(_texture.get())) != 0)
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{
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// need to implement
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texture3D->copyTexSubImage3D(state, 0, 0, _face, _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height());
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}
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else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
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{
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// need to implement
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textureCubeMap->copyTexSubImageCubeMap(state, _face, 0, 0, _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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}
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}
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2005-08-17 18:12:49 +08:00
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2005-08-20 16:59:03 +08:00
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void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCopyTexture)
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{
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2005-08-17 18:12:49 +08:00
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if (_drawBuffer != GL_NONE)
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{
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glDrawBuffer(_drawBuffer);
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}
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if (_readBuffer != GL_NONE)
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{
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glReadBuffer(_readBuffer);
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}
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osg::FBOExtensions* fbo_ext = _fbo.valid() ? osg::FBOExtensions::instance(state.getContextID()) : 0;
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bool fbo_supported = fbo_ext && fbo_ext->isSupported();
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if (fbo_supported)
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{
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2005-08-20 16:59:03 +08:00
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_fbo->apply(state);
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2005-08-17 18:12:49 +08:00
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}
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// do the drawing itself.
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2002-10-17 21:48:46 +08:00
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RenderBin::draw(state,previous);
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2005-06-15 04:51:35 +08:00
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2005-08-17 18:12:49 +08:00
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// now copy the rendered image to attached texture.
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2005-08-20 16:59:03 +08:00
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if (doCopyTexture)
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2005-08-17 18:12:49 +08:00
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{
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2005-08-20 16:59:03 +08:00
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copyTexture(state);
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2005-08-17 18:12:49 +08:00
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}
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if (_image.valid())
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{
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if (_readBuffer != GL_NONE)
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{
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glReadBuffer(_readBuffer);
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}
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_image->readPixels(_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height(),_imageReadPixelFormat,_imageReadPixelDataType);
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}
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if (_camera && _camera->getPostDrawCallback())
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{
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// if we have a camera with a post draw callback invoke it.
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(*(_camera->getPostDrawCallback()))(*_camera);
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}
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if (fbo_supported)
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{
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// switch of the frame buffer object
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fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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2005-08-20 16:59:03 +08:00
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doCopyTexture = true;
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2005-08-17 18:12:49 +08:00
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}
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if (fbo_supported && _camera)
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{
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// now generate mipmaps if they are required.
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const osg::CameraNode::BufferAttachmentMap& bufferAttachements = _camera->getBufferAttachmentMap();
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for(osg::CameraNode::BufferAttachmentMap::const_iterator itr = bufferAttachements.begin();
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itr != bufferAttachements.end();
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++itr)
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{
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if (itr->second._texture.valid() && itr->second._mipMapGeneration)
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{
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2005-08-20 16:59:03 +08:00
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itr->second._texture->apply(state);
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2005-08-17 18:12:49 +08:00
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// fbo_ext->glGenerateMipmapEXT(itr->second._texture->getTextureTarget());
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}
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}
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}
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2005-08-20 16:59:03 +08:00
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}
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struct DrawInnerOperation : public osg::GraphicsThread::Operation
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{
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DrawInnerOperation(RenderStage* stage) : _stage(stage) {}
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virtual void operator() (osg::GraphicsContext* context)
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{
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// osg::notify(osg::NOTICE)<<"DrawInnerOperation operator"<<std::endl;
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if (_stage && context)
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{
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RenderLeaf* previous = 0;
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bool doCopyTexture = false;
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_stage->drawInner(*(context->getState()), previous, doCopyTexture);
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}
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}
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RenderStage* _stage;
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};
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void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
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{
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if (_stageDrawnThisFrame) return;
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_stageDrawnThisFrame = true;
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// note, SceneView does call to drawPreRenderStages explicitly
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// so there is no need to call it here.
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drawPreRenderStages(state,previous);
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osg::State* useState = &state;
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osg::GraphicsContext* callingContext = state.getGraphicsContext();
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osg::GraphicsContext* useContext = callingContext;
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osg::GraphicsThread* useThread = 0;
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if (_graphicsContext.valid() && _graphicsContext != callingContext)
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{
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// show we release the context so that others can use it?? will do so right
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// now as an experiment.
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callingContext->releaseContext();
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useState = _graphicsContext->getState();
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useContext = _graphicsContext.get();
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useThread = useContext->getGraphicsThread();
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if (!useThread) useContext->makeCurrent();
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}
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bool doCopyTexture = _texture.valid() ?
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(callingContext != useContext) :
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false;
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if (useThread)
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{
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useThread->add(new DrawInnerOperation( this ), true);
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doCopyTexture = false;
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}
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else
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{
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drawInner( *useState, previous, doCopyTexture);
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}
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// now copy the rendered image to attached texture.
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if (_texture.valid() && !doCopyTexture)
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{
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if (callingContext && useContext!= callingContext)
|
|
|
|
{
|
|
|
|
// make the calling context use the pbuffer context for reading.
|
|
|
|
callingContext->makeContextCurrent(useContext);
|
|
|
|
}
|
|
|
|
|
|
|
|
copyTexture(state);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_camera && _camera->getPostDrawCallback())
|
|
|
|
{
|
|
|
|
// if we have a camera with a post draw callback invoke it.
|
|
|
|
(*(_camera->getPostDrawCallback()))(*_camera);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_graphicsContext.valid() && _graphicsContext != callingContext)
|
|
|
|
{
|
|
|
|
if (!useThread) useContext->releaseContext();
|
|
|
|
}
|
2005-08-17 18:12:49 +08:00
|
|
|
|
|
|
|
if (callingContext && useContext != callingContext)
|
|
|
|
{
|
|
|
|
// restore the graphics context.
|
|
|
|
callingContext->makeCurrent();
|
|
|
|
}
|
|
|
|
|
2005-06-15 04:51:35 +08:00
|
|
|
// place the post draw here temprorarily while we figure out how
|
|
|
|
// best to do SceneView.
|
|
|
|
drawPostRenderStages(state,previous);
|
2002-10-17 21:48:46 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void RenderStage::drawImplementation(osg::State& state,RenderLeaf*& previous)
|
2001-09-20 05:19:47 +08:00
|
|
|
{
|
|
|
|
|
2001-09-22 10:42:08 +08:00
|
|
|
if (!_viewport)
|
|
|
|
{
|
2002-04-19 23:02:34 +08:00
|
|
|
notify(FATAL) << "Error: cannot draw stage due to undefined viewport."<< std::endl;
|
2001-09-22 10:42:08 +08:00
|
|
|
return;
|
|
|
|
}
|
2005-08-17 18:12:49 +08:00
|
|
|
|
2001-09-20 05:19:47 +08:00
|
|
|
// set up the back buffer.
|
2002-04-22 17:37:17 +08:00
|
|
|
state.applyAttribute(_viewport.get());
|
2002-04-16 23:31:46 +08:00
|
|
|
|
2001-09-20 05:19:47 +08:00
|
|
|
#define USE_SISSOR_TEST
|
|
|
|
#ifdef USE_SISSOR_TEST
|
2001-09-22 10:42:08 +08:00
|
|
|
glScissor( _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height() );
|
2003-01-24 17:11:05 +08:00
|
|
|
//cout << " clearing "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
|
|
|
|
2001-09-20 05:19:47 +08:00
|
|
|
glEnable( GL_SCISSOR_TEST );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
// glEnable( GL_DEPTH_TEST );
|
|
|
|
|
2001-12-03 06:20:46 +08:00
|
|
|
// set which color planes to operate on.
|
|
|
|
if (_colorMask.valid()) _colorMask->apply(state);
|
|
|
|
else glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
|
|
|
|
2001-09-20 05:19:47 +08:00
|
|
|
if (_clearMask & GL_COLOR_BUFFER_BIT)
|
|
|
|
glClearColor( _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]);
|
|
|
|
|
|
|
|
if (_clearMask & GL_DEPTH_BUFFER_BIT)
|
|
|
|
glClearDepth( _clearDepth);
|
|
|
|
|
|
|
|
if (_clearMask & GL_STENCIL_BUFFER_BIT)
|
|
|
|
glClearStencil( _clearStencil);
|
|
|
|
|
|
|
|
if (_clearMask & GL_ACCUM_BUFFER_BIT)
|
|
|
|
glClearAccum( _clearAccum[0], _clearAccum[1], _clearAccum[2], _clearAccum[3]);
|
|
|
|
|
|
|
|
|
|
|
|
glClear( _clearMask );
|
2003-12-16 07:23:45 +08:00
|
|
|
|
2001-09-20 05:19:47 +08:00
|
|
|
#ifdef USE_SISSOR_TEST
|
|
|
|
glDisable( GL_SCISSOR_TEST );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
glLoadIdentity();
|
|
|
|
|
2005-07-20 00:30:55 +08:00
|
|
|
// apply the positional state.
|
|
|
|
if (_inheritedRenderStageLighting.valid())
|
|
|
|
{
|
|
|
|
_inheritedRenderStageLighting->draw(state, previous, &_inheritedRenderStageLightingMatrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
// apply the positional state.
|
|
|
|
if (_renderStageLighting.valid())
|
|
|
|
{
|
|
|
|
_renderStageLighting->draw(state, previous, 0);
|
|
|
|
}
|
2001-09-20 05:19:47 +08:00
|
|
|
|
|
|
|
// draw the children and local.
|
2002-10-17 21:48:46 +08:00
|
|
|
RenderBin::drawImplementation(state,previous);
|
2001-09-20 05:19:47 +08:00
|
|
|
|
|
|
|
// now reset the state so its back in its default state.
|
|
|
|
if (previous)
|
|
|
|
{
|
|
|
|
RenderGraph::moveToRootRenderGraph(state,previous->_parent);
|
|
|
|
state.apply();
|
|
|
|
previous = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2005-06-15 04:51:35 +08:00
|
|
|
|
|
|
|
void RenderStage::drawPostRenderStages(osg::State& state,RenderLeaf*& previous)
|
|
|
|
{
|
|
|
|
if (_postRenderList.empty()) return;
|
|
|
|
|
|
|
|
//cout << "Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
|
|
|
for(RenderStageList::iterator itr=_postRenderList.begin();
|
|
|
|
itr!=_postRenderList.end();
|
|
|
|
++itr)
|
|
|
|
{
|
|
|
|
(*itr)->draw(state,previous);
|
|
|
|
}
|
|
|
|
//cout << "Done Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
|
|
|
}
|
|
|
|
|
2001-09-20 05:19:47 +08:00
|
|
|
// Statistics features
|
2001-11-05 03:29:20 +08:00
|
|
|
bool RenderStage::getStats(Statistics* primStats)
|
2001-09-20 05:19:47 +08:00
|
|
|
{
|
2002-05-02 08:14:40 +08:00
|
|
|
if (_renderStageLighting.valid())
|
|
|
|
{
|
|
|
|
// need to re-implement by checking for lights in the scene
|
|
|
|
// by downcasting the positioned attribute list. RO. May 2002.
|
|
|
|
//primStats->addLight(_renderStageLighting->_lightList.size());
|
|
|
|
}
|
2001-11-05 03:29:20 +08:00
|
|
|
return RenderBin::getStats(primStats);
|
2001-09-20 05:19:47 +08:00
|
|
|
}
|