OpenSceneGraph/src/osg/ColorMatrix.cpp

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#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/ColorMatrix>
using namespace osg;
ColorMatrix::ColorMatrix()
{
}
ColorMatrix::~ColorMatrix()
{
}
void ColorMatrix::apply(State&) const
{
// std::cout<<"applying matrix"<<_matrix<<std::endl;
static bool s_ARB_imaging = isGLExtensionSupported("GL_ARB_imaging");
if (s_ARB_imaging)
{
glMatrixMode( GL_COLOR );
glLoadMatrixf( _matrix.ptr() );
glMatrixMode( GL_MODELVIEW );
}
}