OpenSceneGraph/src/osgViewer/View.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/Renderer>
#include <osgViewer/View>
#include <osgViewer/GraphicsWindow>
#include <osg/io_utils>
#include <osg/TextureCubeMap>
#include <osg/TextureRectangle>
#include <osg/Texture1D>
#include <osg/TexMat>
#include <osgUtil/Optimizer>
#include <osgUtil/IntersectionVisitor>
using namespace osgViewer;
class CollectedCoordinateSystemNodesVisitor : public osg::NodeVisitor
{
public:
CollectedCoordinateSystemNodesVisitor():
NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN) {}
virtual void apply(osg::Node& node)
{
traverse(node);
}
virtual void apply(osg::CoordinateSystemNode& node)
{
if (_pathToCoordinateSystemNode.empty())
{
osg::notify(osg::INFO)<<"Found CoordianteSystemNode node"<<std::endl;
osg::notify(osg::INFO)<<" CoordinateSystem = "<<node.getCoordinateSystem()<<std::endl;
_pathToCoordinateSystemNode = getNodePath();
}
else
{
osg::notify(osg::INFO)<<"Found additional CoordianteSystemNode node, but ignoring"<<std::endl;
osg::notify(osg::INFO)<<" CoordinateSystem = "<<node.getCoordinateSystem()<<std::endl;
}
traverse(node);
}
osg::NodePath _pathToCoordinateSystemNode;
};
/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
class ViewerCoordinateFrameCallback : public osgGA::MatrixManipulator::CoordinateFrameCallback
{
public:
ViewerCoordinateFrameCallback(osgViewer::View* view):
_view(view) {}
virtual osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d& position) const
{
osg::notify(osg::INFO)<<"getCoordinateFrame("<<position<<")"<<std::endl;
osg::NodePath tmpPath = _view->getCoordinateSystemNodePath();
if (!tmpPath.empty())
{
osg::Matrixd coordinateFrame;
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(tmpPath.back());
if (csn)
{
osg::Vec3 local_position = position*osg::computeWorldToLocal(tmpPath);
// get the coordinate frame in world coords.
coordinateFrame = csn->computeLocalCoordinateFrame(local_position)* osg::computeLocalToWorld(tmpPath);
// keep the position of the coordinate frame to reapply after rescale.
osg::Vec3d pos = coordinateFrame.getTrans();
// compensate for any scaling, so that the coordinate frame is a unit size
osg::Vec3d x(1.0,0.0,0.0);
osg::Vec3d y(0.0,1.0,0.0);
osg::Vec3d z(0.0,0.0,1.0);
x = osg::Matrixd::transform3x3(x,coordinateFrame);
y = osg::Matrixd::transform3x3(y,coordinateFrame);
z = osg::Matrixd::transform3x3(z,coordinateFrame);
coordinateFrame.preMult(osg::Matrixd::scale(1.0/x.length(),1.0/y.length(),1.0/z.length()));
// reapply the position.
coordinateFrame.setTrans(pos);
osg::notify(osg::INFO)<<"csn->computeLocalCoordinateFrame(position)* osg::computeLocalToWorld(tmpPath)"<<coordinateFrame<<std::endl;
}
else
{
osg::notify(osg::INFO)<<"osg::computeLocalToWorld(tmpPath)"<<std::endl;
coordinateFrame = osg::computeLocalToWorld(tmpPath);
}
return coordinateFrame;
}
else
{
osg::notify(osg::INFO)<<" no coordinate system found, using default orientation"<<std::endl;
return osg::Matrixd::translate(position);
}
}
protected:
virtual ~ViewerCoordinateFrameCallback() {}
osg::observer_ptr<osgViewer::View> _view;
};
View::View():
_fusionDistanceMode(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE),
_fusionDistanceValue(1.0f)
{
// osg::notify(osg::NOTICE)<<"Constructing osgViewer::View"<<std::endl;
_startTick = 0;
_frameStamp = new osg::FrameStamp;
_frameStamp->setFrameNumber(0);
_frameStamp->setReferenceTime(0);
_frameStamp->setSimulationTime(0);
_scene = new Scene;
// make sure View is safe to reference multi-threaded.
setThreadSafeRefUnref(true);
// need to attach a Renderer to the master camera which has been default constructed
getCamera()->setRenderer(createRenderer(getCamera()));
setEventQueue(new osgGA::EventQueue);
}
View::View(const osgViewer::View& view, const osg::CopyOp& copyop):
osg::View(view,copyop),
osgGA::GUIActionAdapter(),
_fusionDistanceMode(view._fusionDistanceMode),
_fusionDistanceValue(view._fusionDistanceValue)
{
_scene = new Scene;
// need to attach a Renderer to the master camera which has been default constructed
getCamera()->setRenderer(createRenderer(getCamera()));
setEventQueue(new osgGA::EventQueue);
}
View::~View()
{
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osg::notify(osg::INFO)<<"Destructing osgViewer::View"<<std::endl;
}
void View::take(osg::View& rhs)
{
osg::View::take(rhs);
#if 1
osgViewer::View* rhs_osgViewer = dynamic_cast<osgViewer::View*>(&rhs);
if (rhs_osgViewer)
{
// copy across rhs
_startTick = rhs_osgViewer->_startTick;
_frameStamp = rhs_osgViewer->_frameStamp;
if (rhs_osgViewer->getSceneData())
{
_scene = rhs_osgViewer->_scene;
}
if (rhs_osgViewer->_cameraManipulator.valid())
{
_cameraManipulator = rhs_osgViewer->_cameraManipulator;
}
_eventHandlers.insert(_eventHandlers.end(), rhs_osgViewer->_eventHandlers.begin(), rhs_osgViewer->_eventHandlers.end());
_coordinateSystemNodePath = rhs_osgViewer->_coordinateSystemNodePath;
_displaySettings = rhs_osgViewer->_displaySettings;
_fusionDistanceMode = rhs_osgViewer->_fusionDistanceMode;
_fusionDistanceValue = rhs_osgViewer->_fusionDistanceValue;
// clear rhs
rhs_osgViewer->_frameStamp = 0;
rhs_osgViewer->_scene = 0;
rhs_osgViewer->_cameraManipulator = 0;
rhs_osgViewer->_eventHandlers.clear();
rhs_osgViewer->_coordinateSystemNodePath.clear();
rhs_osgViewer->_displaySettings;
}
#endif
computeActiveCoordinateSystemNodePath();
assignSceneDataToCameras();
}
osg::GraphicsOperation* View::createRenderer(osg::Camera* camera)
{
Renderer* render = new Renderer(camera);
camera->setStats(new osg::Stats("Camera"));
return render;
}
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void View::init()
{
osg::notify(osg::INFO)<<"View::init()"<<std::endl;
osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
if (_cameraManipulator.valid())
{
_cameraManipulator->init(*initEvent, *this);
}
}
void View::setStartTick(osg::Timer_t tick)
{
_startTick = tick;
}
void View::setSceneData(osg::ref_ptr<osg::Node> node)
{
if (node==_scene->getSceneData()) return;
osg::ref_ptr<Scene> scene = Scene::getScene(node.get());
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if (scene.valid())
{
osg::notify(osg::INFO)<<"View::setSceneData() Sharing scene "<<scene.get()<<std::endl;
_scene = scene;
}
else
{
if (_scene->referenceCount()!=1)
{
// we are not the only reference to the Scene so we cannot reuse it.
_scene = new Scene;
osg::notify(osg::INFO)<<"View::setSceneData() Allocating new scene"<<_scene.get()<<std::endl;
}
else
{
osg::notify(osg::INFO)<<"View::setSceneData() Reusing exisitng scene"<<_scene.get()<<std::endl;
}
_scene->setSceneData(node.get());
}
if (getSceneData())
{
// now make sure the scene graph is set up with the correct DataVariance to protect the dynamic elements of
// the scene graph from being run in parallel.
osgUtil::Optimizer::StaticObjectDetectionVisitor sodv;
getSceneData()->accept(sodv);
}
computeActiveCoordinateSystemNodePath();
assignSceneDataToCameras();
}
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void View::setDatabasePager(osgDB::DatabasePager* dp)
{
_scene->setDatabasePager(dp);
}
osgDB::DatabasePager* View::getDatabasePager()
{
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return _scene->getDatabasePager();
}
const osgDB::DatabasePager* View::getDatabasePager() const
{
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return _scene->getDatabasePager();
}
void View::setImagePager(osgDB::ImagePager* dp)
{
_scene->setImagePager(dp);
}
osgDB::ImagePager* View::getImagePager()
{
return _scene->getImagePager();
}
const osgDB::ImagePager* View::getImagePager() const
{
return _scene->getImagePager();
}
void View::setCameraManipulator(osgGA::MatrixManipulator* manipulator)
{
_cameraManipulator = manipulator;
if (_cameraManipulator.valid())
{
_cameraManipulator->setCoordinateFrameCallback(new ViewerCoordinateFrameCallback(this));
if (getSceneData()) _cameraManipulator->setNode(getSceneData());
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
void View::home()
{
if (_cameraManipulator.valid())
{
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
void View::addEventHandler(osgGA::GUIEventHandler* eventHandler)
{
_eventHandlers.push_back(eventHandler);
}
void View::setCoordinateSystemNodePath(const osg::NodePath& nodePath)
{
_coordinateSystemNodePath.clear();
std::copy(nodePath.begin(),
nodePath.end(),
std::back_inserter(_coordinateSystemNodePath));
}
osg::NodePath View::getCoordinateSystemNodePath() const
{
osg::NodePath nodePath;
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for(ObserverNodePath::const_iterator itr = _coordinateSystemNodePath.begin();
itr != _coordinateSystemNodePath.end();
++itr)
{
nodePath.push_back(const_cast<osg::Node*>(itr->get()));
}
return nodePath;
}
void View::computeActiveCoordinateSystemNodePath()
{
// now search for CoordinateSystemNode's for which we want to track.
osg::Node* subgraph = getSceneData();
if (subgraph)
{
CollectedCoordinateSystemNodesVisitor ccsnv;
subgraph->accept(ccsnv);
if (!ccsnv._pathToCoordinateSystemNode.empty())
{
setCoordinateSystemNodePath(ccsnv._pathToCoordinateSystemNode);
return;
}
}
// otherwise no node path found so reset to empty.
setCoordinateSystemNodePath(osg::NodePath());
}
void View::setUpViewAcrossAllScreens()
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
unsigned int numScreens = wsi->getNumScreens(si);
if (numScreens==1)
{
if (si.screenNum<0) si.screenNum = 0;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo())
{
switch(ds->getStereoMode())
{
case(osg::DisplaySettings::QUAD_BUFFER): traits->quadBufferStereo = true; break;
case(osg::DisplaySettings::VERTICAL_INTERLACE):
case(osg::DisplaySettings::CHECKERBOARD):
case(osg::DisplaySettings::HORIZONTAL_INTERLACE): traits->stencil = 8; break;
default: break;
}
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
if (aspectRatioChange != 1.0)
{
_camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
_camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
_camera->setDrawBuffer(buffer);
_camera->setReadBuffer(buffer);
}
else
{
double translate_x = 0.0;
for(unsigned int i=0; i<numScreens; ++i)
{
si.screenNum = i;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
translate_x += double(width) / (double(height) * aspectRatio);
}
bool stereoSlitScreens = numScreens==2 &&
ds->getStereoMode()==osg::DisplaySettings::HORIZONTAL_SPLIT &&
ds->getStereo();
for(unsigned int i=0; i<numScreens; ++i)
{
si.screenNum = i;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->screenNum = i;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo())
{
switch(ds->getStereoMode())
{
case(osg::DisplaySettings::QUAD_BUFFER): traits->quadBufferStereo = true; break;
case(osg::DisplaySettings::VERTICAL_INTERLACE):
case(osg::DisplaySettings::CHECKERBOARD):
case(osg::DisplaySettings::HORIZONTAL_INTERLACE): traits->stencil = 8; break;
default: break;
}
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(traits->x, traits->y, traits->width, traits->height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
if (stereoSlitScreens)
{
unsigned int leftCameraNum = (ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT) ? 0 : 1;
osg::ref_ptr<osg::DisplaySettings> ds_local = new osg::DisplaySettings(*ds);
ds_local->setStereoMode(leftCameraNum==i ? osg::DisplaySettings::LEFT_EYE : osg::DisplaySettings::RIGHT_EYE);
camera->setDisplaySettings(ds_local.get());
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd() );
}
else
{
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
addSlave(camera.get(), osg::Matrixd::translate( translate_x - aspectRatioChange, 0.0, 0.0) * osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0), osg::Matrixd() );
translate_x -= aspectRatioChange * 2.0;
}
}
}
assignSceneDataToCameras();
}
void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum)
{
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->readDISPLAY();
if (traits->displayNum<0) traits->displayNum = 0;
traits->screenNum = screenNum;
traits->x = x;
traits->y = y;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo())
{
switch(ds->getStereoMode())
{
case(osg::DisplaySettings::QUAD_BUFFER): traits->quadBufferStereo = true; break;
case(osg::DisplaySettings::VERTICAL_INTERLACE):
case(osg::DisplaySettings::CHECKERBOARD):
case(osg::DisplaySettings::HORIZONTAL_INTERLACE): traits->stencil = 8; break;
default: break;
}
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<"View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully."<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(x, y, width, height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
if (aspectRatioChange != 1.0)
{
_camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
_camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
_camera->setDrawBuffer(buffer);
_camera->setReadBuffer(buffer);
}
void View::setUpViewOnSingleScreen(unsigned int screenNum)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewOnSingleScreen() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
si.screenNum = screenNum;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
if (ds->getStereo())
{
switch(ds->getStereoMode())
{
case(osg::DisplaySettings::QUAD_BUFFER): traits->quadBufferStereo = true; break;
case(osg::DisplaySettings::VERTICAL_INTERLACE):
case(osg::DisplaySettings::CHECKERBOARD):
case(osg::DisplaySettings::HORIZONTAL_INTERLACE): traits->stencil = 8; break;
default: break;
}
}
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::INFO)<<"View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully."<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
double newAspectRatio = double(traits->width) / double(traits->height);
double aspectRatioChange = newAspectRatio / aspectRatio;
if (aspectRatioChange != 1.0)
{
_camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
_camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
_camera->setDrawBuffer(buffer);
_camera->setReadBuffer(buffer);
}
static osg::Geometry* create3DSphericalDisplayDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, double sphere_radius, double collar_radius,osg::Image* intensityMap, const osg::Matrix& projectorMatrix)
{
osg::Vec3d center(0.0,0.0,0.0);
osg::Vec3d eye(0.0,0.0,0.0);
double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
bool centerProjection = false;
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
osg::notify(osg::INFO)<<"create3DSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
osg::notify(osg::INFO)<<"create3DSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
geometry->setSupportsDisplayList(false);
osg::Vec3 xAxis(widthVector);
float width = widthVector.length();
xAxis /= width;
osg::Vec3 yAxis(heightVector);
float height = heightVector.length();
yAxis /= height;
int noSteps = 50;
osg::Vec3Array* vertices = new osg::Vec3Array;
osg::Vec3Array* texcoords0 = new osg::Vec3Array;
osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
osg::Vec4Array* colors = new osg::Vec4Array;
osg::Vec3 bottom = origin;
osg::Vec3 dx = xAxis*(width/((float)(noSteps-1)));
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
osg::Vec3d screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
float screenRadius = heightVector.length() * 0.5f;
osg::Vec3 cursor = bottom;
int i,j;
if (centerProjection)
{
for(i=0;i<noSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(j=0;j<noSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(-delta.y(), delta.x());
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
phi *= 2.0;
if (theta<0.0) theta += 2.0*osg::PI;
// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
osg::Vec3 texcoord(sin(phi) * cos(theta),
sin(phi) * sin(theta),
cos(phi));
vertices->push_back(cursor);
texcoords0->push_back(texcoord * projectorMatrix);
osg::Vec2 texcoord1(theta/(2.0*osg::PI), 1.0f - phi/osg::PI_2);
if (intensityMap)
{
colors->push_back(intensityMap->getColor(texcoord1));
}
else
{
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
if (texcoords1) texcoords1->push_back( texcoord1 );
}
cursor += dx;
}
// osg::notify(osg::NOTICE)<<std::endl;
}
}
else
{
for(i=0;i<noSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(j=0;j<noSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(-delta.y(), delta.x());
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
if (theta<0.0) theta += 2.0*osg::PI;
// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
double f = distance * sin(phi);
double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
double l = e * cos(phi);
double h = e * sin(phi);
double z = l - distance;
osg::Vec3 texcoord(h * cos(theta) / sphere_radius,
h * sin(theta) / sphere_radius,
z / sphere_radius);
vertices->push_back(cursor);
texcoords0->push_back(texcoord * projectorMatrix);
osg::Vec2 texcoord1(theta/(2.0*osg::PI), 1.0f - phi/osg::PI_2);
if (intensityMap)
{
colors->push_back(intensityMap->getColor(texcoord1));
}
else
{
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
if (texcoords1) texcoords1->push_back( texcoord1 );
}
cursor += dx;
}
// osg::notify(osg::NOTICE)<<std::endl;
}
}
// pass the created vertex array to the points geometry object.
geometry->setVertexArray(vertices);
geometry->setColorArray(colors);
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->setTexCoordArray(0,texcoords0);
if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
for(i=0;i<noSteps-1;++i)
{
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP);
for(j=0;j<noSteps;++j)
{
elements->push_back(j+(i+1)*noSteps);
elements->push_back(j+(i)*noSteps);
}
geometry->addPrimitiveSet(elements);
}
return geometry;
}
void View::setUpViewFor3DSphericalDisplay(double radius, double collar, unsigned int screenNum, osg::Image* intensityMap, const osg::Matrixd& projectorMatrix)
{
osg::notify(osg::INFO)<<"View::setUpViewFor3DSphericalDisplay(rad="<<radius<<", cllr="<<collar<<", sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
si.screenNum = screenNum;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<"GraphicsWindow has not been created successfully."<<std::endl;
return;
}
bool applyIntensityMapAsColours = true;
int tex_width = 512;
int tex_height = 512;
int camera_width = tex_width;
int camera_height = tex_height;
osg::TextureCubeMap* texture = new osg::TextureCubeMap;
texture->setTextureSize(tex_width, tex_height);
texture->setInternalFormat(GL_RGB);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
#if 0
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
GLenum buffer = GL_FRONT;
#else
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
GLenum buffer = GL_FRONT;
#endif
// front face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Front face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Y);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
}
// top face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Top face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0,0.0,0.0));
}
// left face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Left face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,1.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,0.0,1.0));
}
// right face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Right face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_X);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,1.0,0.0 ) * osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,0.0,1.0));
}
// bottom face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setName("Bottom face camera");
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Z);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0,0.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(180.0f), 0.0,0.0,1.0));
}
// back face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Back face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Y);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(180.0f), 1.0,0.0,0.0));
}
getCamera()->setProjectionMatrixAsPerspective(90.0f, 1.0, 1, 1000.0);
// distortion correction set up.
{
osg::Geode* geode = new osg::Geode();
geode->addDrawable(create3DSphericalDisplayDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), radius, collar, applyIntensityMapAsColours ? intensityMap : 0, projectorMatrix));
// new we need to add the texture to the mesh, we do so by creating a
// StateSet to contain the Texture StateAttribute.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
if (!applyIntensityMapAsColours && intensityMap)
{
stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
}
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
camera->setViewport(new osg::Viewport(0, 0, width, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
camera->setViewMatrix(osg::Matrix::identity());
// add subgraph to render
camera->addChild(geode);
camera->setName("DistortionCorrectionCamera");
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
}
getCamera()->setNearFarRatio(0.0001f);
if (getLightingMode()==osg::View::HEADLIGHT)
{
// set a local light source for headlight to ensure that lighting is consistent across sides of cube.
getLight()->setPosition(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
}
}
static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, double sphere_radius, double collar_radius, osg::Image* intensityMap, const osg::Matrix& projectorMatrix)
{
osg::Vec3d center(0.0,0.0,0.0);
osg::Vec3d eye(0.0,0.0,0.0);
bool centerProjection = false;
double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
bool flip = false;
bool texcoord_flip = false;
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
osg::notify(osg::INFO)<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
osg::notify(osg::INFO)<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
geometry->setSupportsDisplayList(false);
osg::Vec3 xAxis(widthVector);
float width = widthVector.length();
xAxis /= width;
osg::Vec3 yAxis(heightVector);
float height = heightVector.length();
yAxis /= height;
int noSteps = 160;
osg::Vec3Array* vertices = new osg::Vec3Array;
osg::Vec2Array* texcoords0 = new osg::Vec2Array;
osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
osg::Vec4Array* colors = new osg::Vec4Array;
osg::Vec3 bottom = origin;
osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
osg::Vec3 top = origin + yAxis*height;
osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
float screenRadius = heightVector.length() * 0.5f;
double rotation = 0.0;
geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
for(int i=0;i<noSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(int j=0;j<noSteps;++j)
{
osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
double theta = texcoord.x() * 2.0 * osg::PI;
double phi = (1.0-texcoord.y()) * osg::PI;
if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
pos = pos*projectorMatrix;
double alpha = atan2(pos.x(), pos.y());
if (alpha<0.0) alpha += 2.0*osg::PI;
double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
if (beta<0.0) beta += 2.0*osg::PI;
double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
if (gamma<0.0) gamma += 2.0*osg::PI;
osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
if (flip)
vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
else
vertices->push_back(v);
texcoords0->push_back( texcoord );
osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
if (intensityMap)
{
colors->push_back(intensityMap->getColor(texcoord1));
}
else
{
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
if (texcoords1) texcoords1->push_back( texcoord1 );
}
}
}
// pass the created vertex array to the points geometry object.
geometry->setVertexArray(vertices);
geometry->setColorArray(colors);
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->setTexCoordArray(0,texcoords0);
if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
geometry->addPrimitiveSet(elements);
for(int i=0;i<noSteps-1;++i)
{
for(int j=0;j<noSteps-1;++j)
{
int i1 = j+(i+1)*noSteps;
int i2 = j+(i)*noSteps;
int i3 = j+1+(i)*noSteps;
int i4 = j+1+(i+1)*noSteps;
osg::Vec3& v1 = (*vertices)[i1];
osg::Vec3& v2 = (*vertices)[i2];
osg::Vec3& v3 = (*vertices)[i3];
osg::Vec3& v4 = (*vertices)[i4];
if ((v1-screenCenter).length()>screenRadius) continue;
if ((v2-screenCenter).length()>screenRadius) continue;
if ((v3-screenCenter).length()>screenRadius) continue;
if ((v4-screenCenter).length()>screenRadius) continue;
elements->push_back(i1);
elements->push_back(i2);
elements->push_back(i3);
elements->push_back(i1);
elements->push_back(i3);
elements->push_back(i4);
}
}
return geometry;
}
void View::setUpViewForPanoramicSphericalDisplay(double radius, double collar, unsigned int screenNum, osg::Image* intensityMap, const osg::Matrixd& projectorMatrix)
{
osg::notify(osg::INFO)<<"View::setUpViewForPanoramicSphericalDisplay(rad="<<radius<<", cllr="<<collar<<", sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
si.screenNum = screenNum;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
bool applyIntensityMapAsColours = true;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<"GraphicsWindow has not been created successfully."<<std::endl;
return;
}
int tex_width = width;
int tex_height = height;
int camera_width = tex_width;
int camera_height = tex_height;
osg::TextureRectangle* texture = new osg::TextureRectangle;
texture->setTextureSize(tex_width, tex_height);
texture->setInternalFormat(GL_RGB);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
2007-10-31 19:06:33 +08:00
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
#if 0
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
GLenum buffer = GL_FRONT;
#else
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
GLenum buffer = GL_FRONT;
#endif
// front face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Front face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
}
// distortion correction set up.
{
osg::Geode* geode = new osg::Geode();
geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), radius, collar, applyIntensityMapAsColours ? intensityMap : 0, projectorMatrix));
// new we need to add the texture to the mesh, we do so by creating a
// StateSet to contain the Texture StateAttribute.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::TexMat* texmat = new osg::TexMat;
texmat->setScaleByTextureRectangleSize(true);
stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
if (!applyIntensityMapAsColours && intensityMap)
{
stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
}
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
camera->setViewport(new osg::Viewport(0, 0, width, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
camera->setViewMatrix(osg::Matrix::identity());
// add subgraph to render
camera->addChild(geode);
camera->setName("DistortionCorrectionCamera");
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
}
}
void View::setUpViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C)
{
osg::notify(osg::INFO)<<"View::setUpViewForWoWVxDisplay(...)"<<std::endl;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
si.screenNum = screenNum;
unsigned int width, height;
wsi->getScreenResolution(si, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<"GraphicsWindow has not been created successfully."<<std::endl;
return;
}
int tex_width = width;
int tex_height = height;
int camera_width = tex_width;
int camera_height = tex_height;
osg::Texture2D* texture = new osg::Texture2D;
texture->setTextureSize(tex_width, tex_height);
texture->setInternalFormat(GL_RGB);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
osg::Texture2D* textureD = new osg::Texture2D;
textureD->setTextureSize(tex_width, tex_height);
textureD->setInternalFormat(GL_DEPTH_COMPONENT);
textureD->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
textureD->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
#if 0
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
GLenum buffer = GL_FRONT;
#else
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
GLenum buffer = GL_FRONT;
#endif
// front face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Front face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture);
camera->attach(osg::Camera::DEPTH_BUFFER, textureD);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
}
// WoW display set up.
{
osg::Texture1D *textureHeader = new osg::Texture1D();
// Set up the header
{
unsigned char header[]= {0xF1,wow_content,wow_factor,wow_offset,0x00,0x00,0x00,0x00,0x00,0x00};
// Calc the CRC32
{
unsigned long _register = 0;
for(int i = 0; i < 10; ++i) {
unsigned char mask = 0x80;
unsigned char byte = header[i];
for (int j = 0; j < 8; ++j)
{
bool topBit = (_register & 0x80000000) != 0;
_register <<= 1;
_register ^= ((byte & mask) != 0? 0x1: 0x0);
if (topBit)
{
_register ^= 0x04c11db7;
}
mask >>= 1;
}
}
unsigned char *p = (unsigned char*) &_register;
for(size_t i = 0; i < 4; ++i)
{
header[i+6] = p[3-i];
}
}
osg::ref_ptr<osg::Image> imageheader = new osg::Image();
imageheader->allocateImage(256,1,1,GL_LUMINANCE,GL_UNSIGNED_BYTE);
{
unsigned char *cheader = imageheader->data();
for (int x=0; x<256; ++x){
cheader[x] = 0;
}
for (int x=0; x<=9; ++x){
for (int y=7; y>=0; --y){
int i = 2*(7-y)+16*x;
cheader[i] = (((1<<(y))&(header[x])) << (7-(y)));
}
}
}
textureHeader->setImage(imageheader.get());
}
// Create the Screen Aligned Quad
osg::Geode* geode = new osg::Geode();
{
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* vertices = new osg::Vec3Array;
vertices->push_back(osg::Vec3(0,height,0));
vertices->push_back(osg::Vec3(0,0,0));
vertices->push_back(osg::Vec3(width,0,0));
vertices->push_back(osg::Vec3(width,height,0));
geom->setVertexArray(vertices);
osg::Vec2Array* tex = new osg::Vec2Array;
tex->push_back(osg::Vec2(0,1));
tex->push_back(osg::Vec2(0,0));
tex->push_back(osg::Vec2(1,0));
tex->push_back(osg::Vec2(1,1));
geom->setTexCoordArray(0,tex);
geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
geode->addDrawable(geom);
// new we need to add the textures to the quad, and setting up the shader.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, textureHeader,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(1, texture,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(2, textureD,osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::ref_ptr<osg::Program> programShader = new osg::Program();
stateset->setAttribute(programShader.get(), osg::StateAttribute::ON);
stateset->addUniform( new osg::Uniform("wow_width", (int)width));
stateset->addUniform( new osg::Uniform("wow_height", (int)height));
stateset->addUniform( new osg::Uniform("wow_disparity_M", wow_disparity_M));
stateset->addUniform( new osg::Uniform("wow_disparity_Zd", wow_disparity_Zd));
stateset->addUniform( new osg::Uniform("wow_disparity_vz", wow_disparity_vz));
stateset->addUniform( new osg::Uniform("wow_disparity_C", wow_disparity_C));
stateset->addUniform(new osg::Uniform("wow_header", 0));
stateset->addUniform(new osg::Uniform("wow_tcolor", 1));
stateset->addUniform(new osg::Uniform("wow_tdepth", 2));
osg::Shader *frag = new osg::Shader(osg::Shader::FRAGMENT);
frag->setShaderSource(" "\
" uniform sampler1D wow_header; " \
" uniform sampler2D wow_tcolor; " \
" uniform sampler2D wow_tdepth; " \
" " \
" uniform int wow_width; " \
" uniform int wow_height; " \
" uniform float wow_disparity_M; " \
" uniform float wow_disparity_Zd; " \
" uniform float wow_disparity_vz; " \
" uniform float wow_disparity_C; " \
" " \
" float disparity(float Z) " \
" { " \
" return (wow_disparity_M*(1.0-(wow_disparity_vz/(Z-wow_disparity_Zd+wow_disparity_vz))) " \
" + wow_disparity_C) / 255.0; " \
" } " \
" " \
" void main() " \
" { " \
" vec2 pos = (gl_FragCoord.xy / vec2(wow_width/2,wow_height) ); " \
" if (gl_FragCoord.x > float(wow_width/2)) " \
" { " \
" gl_FragColor = vec4(disparity(( texture2D(wow_tdepth, pos - vec2(1,0))).z)); " \
" } " \
" else{ " \
" gl_FragColor = texture2D(wow_tcolor, pos); " \
" } " \
" if ( (gl_FragCoord.y >= float(wow_height-1)) && (gl_FragCoord.x < 256.0) ) " \
" { " \
" float pos = gl_FragCoord.x/256.0; " \
" float blue = texture1D(wow_header, pos).b; " \
" if ( blue < 0.5) " \
" gl_FragColor.b -=0.5; " \
" else " \
" gl_FragColor.b += 0.5; " \
" } " \
" } " );
programShader->addShader(frag);
}
// Create the Camera
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
camera->setViewport(new osg::Viewport(0, 0, width, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
camera->setViewMatrix(osg::Matrix::identity());
// add subgraph to render
camera->addChild(geode);
camera->setName("WoWCamera");
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
}
}
}
void View::assignSceneDataToCameras()
{
2007-02-21 22:17:15 +08:00
// osg::notify(osg::NOTICE)<<"View::assignSceneDataToCameras()"<<std::endl;
osg::Node* sceneData = _scene.valid() ? _scene->getSceneData() : 0;
if (_cameraManipulator.valid())
{
_cameraManipulator->setNode(sceneData);
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
if (_camera.valid())
{
_camera->removeChildren(0,_camera->getNumChildren());
if (sceneData) _camera->addChild(sceneData);
Renderer* renderer = dynamic_cast<Renderer*>(_camera->getRenderer());
if (renderer) renderer->setCompileOnNextDraw(true);
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._useMastersSceneData)
{
slave._camera->removeChildren(0,slave._camera->getNumChildren());
if (sceneData) slave._camera->addChild(sceneData);
Renderer* renderer = dynamic_cast<Renderer*>(slave._camera->getRenderer());
if (renderer) renderer->setCompileOnNextDraw(true);
}
}
}
void View::requestRedraw()
{
}
void View::requestContinuousUpdate(bool)
{
}
void View::requestWarpPointer(float x,float y)
{
2007-01-17 00:01:01 +08:00
osg::notify(osg::INFO)<<"View::requestWarpPointer("<<x<<","<<y<<")"<<std::endl;
float local_x, local_y;
const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
if (camera)
{
const osgViewer::GraphicsWindow* gw = dynamic_cast<const osgViewer::GraphicsWindow*>(camera->getGraphicsContext());
if (gw)
{
getEventQueue()->mouseWarped(x,y);
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS)
{
local_y = gw->getTraits()->height - local_y;
}
const_cast<osgViewer::GraphicsWindow*>(gw)->getEventQueue()->mouseWarped(local_x,local_y);
const_cast<osgViewer::GraphicsWindow*>(gw)->requestWarpPointer(local_x, local_y);
}
}
else
{
2007-01-17 00:01:01 +08:00
osg::notify(osg::INFO)<<"View::requestWarpPointer failed no camera containing pointer"<<std::endl;
}
}
bool View::containsCamera(const osg::Camera* camera) const
{
if (_camera == camera) return true;
for(unsigned i=0; i<getNumSlaves(); ++i)
{
const Slave& slave = getSlave(i);
if (slave._camera == camera) return true;
}
return false;
}
const osg::Camera* View::getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const
{
const osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
const osgViewer::GraphicsWindow* gw = dynamic_cast<const osgViewer::GraphicsWindow*>(eventState->getGraphicsContext());
bool view_invert_y = eventState->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS;
2007-01-17 00:01:01 +08:00
double epsilon = 0.5;
if (_camera->getGraphicsContext() &&
(!gw || _camera->getGraphicsContext()==gw) &&
_camera->getViewport())
{
const osg::Viewport* viewport = _camera->getViewport();
double new_x = x;
double new_y = y;
if (!gw)
{
new_x = static_cast<double>(_camera->getGraphicsContext()->getTraits()->width) * (x - eventState->getXmin())/(eventState->getXmax()-eventState->getXmin());
new_y = view_invert_y ?
static_cast<double>(_camera->getGraphicsContext()->getTraits()->height) * (1.0 - (y- eventState->getYmin())/(eventState->getYmax()-eventState->getYmin())) :
static_cast<double>(_camera->getGraphicsContext()->getTraits()->height) * (y - eventState->getYmin())/(eventState->getYmax()-eventState->getXmin());
}
if (viewport &&
new_x >= (viewport->x()-epsilon) && new_y >= (viewport->y()-epsilon) &&
new_x < (viewport->x()+viewport->width()-1.0+epsilon) && new_y <= (viewport->y()+viewport->height()-1.0+epsilon) )
{
local_x = new_x;
local_y = new_y;
osg::notify(osg::INFO)<<"Returning master camera"<<std::endl;
return _camera.get();
}
}
osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix();
// convert to non dimensional
x = (x - eventState->getXmin()) * 2.0 / (eventState->getXmax()-eventState->getXmin()) - 1.0;
y = (y - eventState->getYmin())* 2.0 / (eventState->getYmax()-eventState->getYmin()) - 1.0;
if (view_invert_y) y = - y;
for(int i=getNumSlaves()-1; i>=0; --i)
{
const Slave& slave = getSlave(i);
if (slave._camera.valid() &&
slave._camera->getAllowEventFocus() &&
slave._camera->getRenderTargetImplementation()==osg::Camera::FRAME_BUFFER)
{
osg::notify(osg::INFO)<<"Testing slave camera "<<slave._camera->getName()<<std::endl;
const osg::Camera* camera = slave._camera.get();
const osg::Viewport* viewport = camera ? camera->getViewport() : 0;
osg::Matrix localCameraVPW = camera->getViewMatrix() * camera->getProjectionMatrix();
if (viewport) localCameraVPW *= viewport->computeWindowMatrix();
osg::Matrix matrix( osg::Matrix::inverse(masterCameraVPW) * localCameraVPW );
osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix;
2007-02-22 04:47:32 +08:00
//osg::notify(osg::NOTICE)<<" x="<<x<<" y="<<y<<std::endl;;
//osg::notify(osg::NOTICE)<<" eventState->getXmin()="<<eventState->getXmin()<<" eventState->getXmax()="<<eventState->getXmax()<<std::endl;;
//osg::notify(osg::NOTICE)<<" new_coord "<<new_coord<<std::endl;;
if (viewport &&
new_coord.x() >= (viewport->x()-epsilon) && new_coord.y() >= (viewport->y()-epsilon) &&
new_coord.x() < (viewport->x()+viewport->width()-1.0+epsilon) && new_coord.y() <= (viewport->y()+viewport->height()-1.0+epsilon) )
{
2007-02-22 04:47:32 +08:00
// osg::notify(osg::NOTICE)<<" in viewport "<<std::endl;;
local_x = new_coord.x();
local_y = new_coord.y();
return camera;
}
else
{
2007-02-22 04:47:32 +08:00
// osg::notify(osg::NOTICE)<<" not in viewport "<<viewport->x()<<" "<<(viewport->x()+viewport->width())<<std::endl;;
}
}
}
local_x = x;
local_y = y;
return 0;
}
bool View::computeIntersections(float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask)
{
if (!_camera.valid()) return false;
float local_x, local_y = 0.0;
const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
if (!camera) camera = _camera.get();
2007-01-17 01:08:47 +08:00
osgUtil::LineSegmentIntersector::CoordinateFrame cf = camera->getViewport() ? osgUtil::Intersector::WINDOW : osgUtil::Intersector::PROJECTION;
osg::ref_ptr< osgUtil::LineSegmentIntersector > picker = new osgUtil::LineSegmentIntersector(cf, local_x, local_y);
2007-01-17 01:08:47 +08:00
#if 0
osg::notify(osg::NOTICE)<<"View::computeIntersections(x="<<x<<", y="<<y<<", local_x="<<local_x<<", local_y="<<local_y<<") "<<cf<<std::endl;
osg::notify(osg::NOTICE)<<" viewport ("<<camera->getViewport()->x()<<","<<camera->getViewport()->y()<<","<<camera->getViewport()->width()<<","<<camera->getViewport()->height()<<")"<<std::endl;
const osg::GraphicsContext::Traits* traits = camera->getGraphicsContext() ? camera->getGraphicsContext()->getTraits() : 0;
if (traits)
{
osg::notify(osg::NOTICE)<<" window ("<<traits->x<<","<<traits->y<<","<<traits->width<<","<<traits->height<<")"<<std::endl;
}
#endif
osgUtil::IntersectionVisitor iv(picker.get());
iv.setTraversalMask(traversalMask);
#if 1
const_cast<osg::Camera*>(camera)->accept(iv);
#else
// timing test code paths for comparing KdTree based intersections vs conventional intersections
iv.setUseKdTreeWhenAvailable(true);
iv.setDoDummyTraversal(true);
const_cast<osg::Camera*>(camera)->accept(iv);
osg::Timer_t before = osg::Timer::instance()->tick();
const_cast<osg::Camera*>(camera)->accept(iv);
osg::Timer_t after_dummy = osg::Timer::instance()->tick();
int intersectsBeforeKdTree = picker->getIntersections().size();
iv.setDoDummyTraversal(false);
const_cast<osg::Camera*>(camera)->accept(iv);
osg::Timer_t after_kdTree_2 = osg::Timer::instance()->tick();
int intersectsBeforeConventional = picker->getIntersections().size();
iv.setUseKdTreeWhenAvailable(false);
const_cast<osg::Camera*>(camera)->accept(iv);
osg::Timer_t after = osg::Timer::instance()->tick();
int intersectsAfterConventional = picker->getIntersections().size();
double timeDummy = osg::Timer::instance()->delta_m(before, after_dummy);
double timeKdTree = osg::Timer::instance()->delta_m(after_dummy, after_kdTree_2);
double timeConventional = osg::Timer::instance()->delta_m(after_kdTree_2, after);
osg::notify(osg::NOTICE)<<"Using Dummy "<<timeDummy<<std::endl;
osg::notify(osg::NOTICE)<<" KdTrees "<<timeKdTree
<<"\tNum intersects = "<<intersectsBeforeConventional-intersectsBeforeKdTree<<std::endl;
osg::notify(osg::NOTICE)<<" KdTrees - Traversal "<<timeKdTree-timeDummy<<std::endl;
osg::notify(osg::NOTICE)<<" Conventional "<<timeConventional
<<"\tNum intersects = "<<intersectsAfterConventional-intersectsBeforeConventional<<std::endl;
osg::notify(osg::NOTICE)<<" Conventional - Traversal "<<timeConventional-timeDummy<<std::endl;
osg::notify(osg::NOTICE)<<" Delta "<<timeConventional/timeKdTree<<std::endl;
osg::notify(osg::NOTICE)<<" Delta sans Traversal "<<(timeConventional-timeDummy)/(timeKdTree-timeDummy)<<std::endl;
osg::notify(osg::NOTICE)<<std::endl;
#endif
if (picker->containsIntersections())
{
intersections = picker->getIntersections();
return true;
}
else
{
intersections.clear();
return false;
}
return false;
}
bool View::computeIntersections(float x,float y, osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask)
{
if (!_camera.valid()) return false;
float local_x, local_y = 0.0;
const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
if (!camera) camera = _camera.get();
osg::Matrix matrix = osg::computeWorldToLocal(nodePath) * camera->getViewMatrix() * camera->getProjectionMatrix();
double zNear = -1.0;
double zFar = 1.0;
if (camera->getViewport())
{
matrix.postMult(camera->getViewport()->computeWindowMatrix());
zNear = 0.0;
zFar = 1.0;
}
osg::Matrix inverse;
inverse.invert(matrix);
osg::Vec3d startVertex = osg::Vec3d(local_x,local_y,zNear) * inverse;
osg::Vec3d endVertex = osg::Vec3d(local_x,local_y,zFar) * inverse;
osg::ref_ptr< osgUtil::LineSegmentIntersector > picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::MODEL, startVertex, endVertex);
osgUtil::IntersectionVisitor iv(picker.get());
iv.setTraversalMask(traversalMask);
nodePath.back()->accept(iv);
if (picker->containsIntersections())
{
intersections = picker->getIntersections();
return true;
}
else
{
intersections.clear();
return false;
}
}