OpenSceneGraph/examples/osgtexture2D/osgtexture2D.cpp

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#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/DrawPixels>
#include <osg/Geode>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
//
// A simple demo demonstrating different texturing modes,
// including using of texture extensions.
//
// include std to get round dumb compilers which can't handle std::hex/dec.
using namespace std;
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
class Texture2DCallback : public osg::NodeCallback
{
public:
Texture2DCallback(osg::Texture2D* texture):_texture(texture)
{
_filterRange.push_back(osg::Texture2D::LINEAR);
_filterRange.push_back(osg::Texture2D::LINEAR_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture2D::LINEAR_MIPMAP_NEAREST);
_filterRange.push_back(osg::Texture2D::NEAREST);
_filterRange.push_back(osg::Texture2D::NEAREST_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture2D::NEAREST_MIPMAP_NEAREST);
_currPos = 0;
_prevTime = 0.0;
}
virtual ~Texture2DCallback() {}
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (nv->getFrameStamp())
{
double currTime = nv->getFrameStamp()->getReferenceTime();
if (currTime-_prevTime>1.0)
{
cout<<"Updating texturing filter to "<<hex<<_filterRange[_currPos]<<dec<<std::endl;
_texture->setFilter(osg::Texture2D::MAG_FILTER,_filterRange[_currPos]);
_currPos++;
if (_currPos>=_filterRange.size()) _currPos=0;
_prevTime = currTime;
}
}
}
osg::ref_ptr<osg::Texture2D> _texture;
std::vector<osg::Texture2D::FilterMode> _filterRange;
unsigned int _currPos;
double _prevTime;
};
/**
* Function to read several images files (typically one) as specified
* on the command line, and return them in an ImageList
*/
ImageList getImagesFromFiles(osg::ArgumentParser& arguments)
{
ImageList imageList;
for(int i=1;i<arguments.argc();++i)
{
if (!arguments.isOption(i))
{
// not an option so assume string is a filename.
osg::Image *image = osgDB::readImageFile( arguments[i] );
if (image)
{
imageList.push_back(image);
}
}
}
if (imageList.size()==0)
{
osg::notify(osg::WARN) << "No image data loaded."<<endl;
}
return imageList;
}
/** create 2,2 square with center at 0,0,0 and aligned along the XZ plan */
osg::Drawable* createSquare(float textureCoordMax=1.0f)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(4);
(*coords)[0].set(-1.0f,0.0f,1.0f);
(*coords)[1].set(-1.0f,0.0f,-1.0f);
(*coords)[2].set(1.0f,0.0f,-1.0f);
(*coords)[3].set(1.0f,0.0f,1.0f);
geom->setVertexArray(coords);
osg::Vec3Array* norms = new osg::Vec3Array(1);
(*norms)[0].set(0.0f,-1.0f,0.0f);
geom->setNormalArray(norms);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec2Array* tcoords = new osg::Vec2Array(4);
(*tcoords)[0].set(0.0f,textureCoordMax);
(*tcoords)[1].set(0.0f,0.0f);
(*tcoords)[2].set(textureCoordMax,0.0f);
(*tcoords)[3].set(textureCoordMax,textureCoordMax);
geom->setTexCoordArray(0,tcoords);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
return geom;
}
osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture2D* texture,osg::Node* geometry)
{
// create a tranform node to position each square in appropriate
// place and also to add individual texture set to it, so that
// that state is inherited down to its children.
osg::MatrixTransform* local_transform = new osg::MatrixTransform;
local_transform->postMult(osg::Matrix::translate(offset));
// create the StateSet to store the texture data
osg::StateSet* stateset = new osg::StateSet;
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
// turn the face culling off so you can see the texture from
// all angles.
stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
// attach the setset to tranform node.
local_transform->setStateSet(stateset);
// add the geode to the transform.
local_transform->addChild(geometry);
return local_transform;
}
osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geometry,osg::Node* geometryRep)
{
if (image==NULL) return NULL;
osg::MatrixTransform* top_transform = new osg::MatrixTransform;
top_transform->postMult(osg::Matrix::translate(offset));
osg::Vec3 local_offset(0.0f,0.0f,0.0f);
osg::Vec3 local_delta(3.0f,0.0f,0.0f);
// // use DrawPixels drawable to draw a pixel image.
// {
//
// osg::DrawPixels* drawimage = new osg::DrawPixels;
// drawimage->setPosition(local_offset);
// drawimage->setImage(image);
//
// osg::Geode* geode = new osg::Geode;
// geode->addDrawable(drawimage);
//
// // add the transform node to root group node.
// top_transform->addChild(geode);
//
// local_offset += local_delta;
// }
// defaults mipmapped texturing.
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
// top_transform->setUpdateCallback(new TextureCallback(texture));
}
// bilinear
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// set up bilinear filtering.
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_NEAREST);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// trilinear
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// set up trilinear filtering.
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// anisotropic
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// set up anistropic filtering.
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
texture->setMaxAnisotropy(2.0f);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// arb compression
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setInternalFormatMode(osg::Texture2D::USE_ARB_COMPRESSION);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// s3tc_dxt1 compression
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// default wrap mode. (osg::Texture2D::CLAMP)
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
// clamp-to-edge mode.
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_EDGE);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
// repeat wrap mode.
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
// mirror wrap mode.
{
// create the texture attribute
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::MIRROR);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::MIRROR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
return top_transform;
}
osg::Node* createModelFromImages(ImageList& imageList)
{
if (imageList.empty()) return NULL;
// create the root node which will hold the model.
osg::Group* root = new osg::Group();
// create a single drawable to be shared by each texture instance.
osg::Drawable* drawable_noTexCoodRep = createSquare(1.0f);
// add the drawable into a single goede to be shared...
osg::Geode* geode_noTexCoodRep = new osg::Geode();
geode_noTexCoodRep->addDrawable(drawable_noTexCoodRep);
// create a single drawable to be shared by each texture instance.
osg::Drawable* drawable_texCoodRep = createSquare(2.0f);
// add the drawable into a single goede to be shared...
osg::Geode* geode_texCoodRep = new osg::Geode();
geode_texCoodRep->addDrawable(drawable_texCoodRep);
osg::Vec3 offset(0.0f,0.0f,0.0f);
osg::Vec3 delta(0.0f,0.0f,3.0f);
// step through the image list processing each image in turn.
for(ImageList::iterator itr=imageList.begin();
itr!=imageList.end();
++itr)
{
// add the transform node to root group node.
root->addChild(createLayer(offset,itr->get(),geode_noTexCoodRep,geode_texCoodRep));
offset += delta;
}
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the images specified on command line
ImageList imageList = getImagesFromFiles(arguments);
if (!imageList.empty())
{
// create a model from the images.
osg::Node* rootNode = createModelFromImages(imageList);
imageList.clear();
// add model to viewer.
viewer.setSceneData( rootNode );
// create the windows and run the threads.
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
}
else
{
return 0;
}
return 0;
}