OpenSceneGraph/src/osgWrappers/osgUtil/TransformCallback.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Node>
#include <osg/NodeVisitor>
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#include <osg/Vec3>
#include <osgUtil/TransformCallback>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::TransformCallback)
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I_BaseType(osg::NodeCallback);
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I_Constructor3(IN, const osg::Vec3 &, pivot, IN, const osg::Vec3 &, axis, IN, float, angularVelocity,
____TransformCallback__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float,
"",
"");
I_Method1(void, setPause, IN, bool, pause,
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Properties::NON_VIRTUAL,
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__void__setPause__bool,
"",
"");
I_SimpleProperty(bool, Pause,
0,
__void__setPause__bool);
END_REFLECTOR