OpenSceneGraph/src/osgWrappers/osgParticle/FluidFrictionOperator.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/.svn/text-base/Vec3.svn-base>
#include <osgParticle/FluidFrictionOperator>
#include <osgParticle/Particle>
#include <osgParticle/Program>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
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I_BaseType(osgParticle::Operator);
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I_BaseType(osgParticle::Operator);
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I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
"");
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I_Method1(void, setFluidDensity, IN, float, d,
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Properties::NON_VIRTUAL,
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__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
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Properties::NON_VIRTUAL,
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__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
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Properties::NON_VIRTUAL,
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__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
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Properties::NON_VIRTUAL,
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__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
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Properties::NON_VIRTUAL,
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__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
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Properties::NON_VIRTUAL,
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__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
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Properties::NON_VIRTUAL,
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__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
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Properties::NON_VIRTUAL,
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__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
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Properties::NON_VIRTUAL,
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__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
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Properties::NON_VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
Properties::NON_VIRTUAL,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
Properties::NON_VIRTUAL,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
Properties::NON_VIRTUAL,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
Properties::NON_VIRTUAL,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
Properties::NON_VIRTUAL,
__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
Properties::NON_VIRTUAL,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
Properties::NON_VIRTUAL,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_SimpleProperty(float, FluidDensity,
__float__getFluidDensity,
__void__setFluidDensity__float);
I_SimpleProperty(float, FluidViscosity,
__float__getFluidViscosity,
__void__setFluidViscosity__float);
I_SimpleProperty(float, OverrideRadius,
__float__getOverrideRadius,
__void__setOverrideRadius__float);
I_SimpleProperty(const osg::Vec3 &, Wind,
__C5_osg_Vec3_R1__getWind,
__void__setWind__C5_osg_Vec3_R1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
I_BaseType(osgParticle::Operator);
I_BaseType(osgParticle::Operator);
I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
"",
"");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
Properties::NON_VIRTUAL,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
Properties::NON_VIRTUAL,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
Properties::NON_VIRTUAL,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
Properties::NON_VIRTUAL,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
Properties::NON_VIRTUAL,
__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
Properties::NON_VIRTUAL,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
Properties::NON_VIRTUAL,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
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__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
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Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
Properties::NON_VIRTUAL,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
Properties::NON_VIRTUAL,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
Properties::NON_VIRTUAL,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
Properties::NON_VIRTUAL,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
Properties::NON_VIRTUAL,
__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
Properties::NON_VIRTUAL,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
Properties::NON_VIRTUAL,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
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__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_SimpleProperty(float, FluidDensity,
__float__getFluidDensity,
__void__setFluidDensity__float);
I_SimpleProperty(float, FluidViscosity,
__float__getFluidViscosity,
__void__setFluidViscosity__float);
I_SimpleProperty(float, OverrideRadius,
__float__getOverrideRadius,
__void__setOverrideRadius__float);
I_SimpleProperty(const osg::Vec3 &, Wind,
__C5_osg_Vec3_R1__getWind,
__void__setWind__C5_osg_Vec3_R1);
END_REFLECTOR