OpenSceneGraph/include/osgAnimation/StackedScaleElement

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2010-01-27 20:24:55 +08:00
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_SCALE_ELEMENT
#define OSGANIMATION_STACKED_SCALE_ELEMENT 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedScaleElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedScaleElement)
StackedScaleElement();
StackedScaleElement(const StackedScaleElement&, const osg::CopyOp&);
StackedScaleElement(const std::string& name, const osg::Vec3& scale = osg::Vec3(1,1,1));
StackedScaleElement(const osg::Vec3& scale);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const;
void update();
const osg::Vec3& getScale() const;
void setScale(const osg::Vec3& scale);
virtual Target* getOrCreateTarget();
virtual Target* getTarget();
virtual const Target* getTarget() const;
protected:
osg::Vec3 _scale;
osg::ref_ptr<Vec3Target> _target;
};
}
#endif