OpenSceneGraph/src/osgWrappers/osgParticle/PrecipitationEffect.cpp

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2006-04-25 21:50:07 +08:00
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Fog>
#include <osg/Geometry>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/PrimitiveSet>
#include <osg/State>
#include <osg/StateSet>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgParticle/PrecipitationEffect>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::PrecipitationEffect)
I_BaseType(osg::Node);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::PrecipitationEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, rain, IN, float, intensity);
I_Method1(void, snow, IN, float, intensity);
I_Method1(void, setMaximumParticleDensity, IN, float, density);
I_Method0(float, setMaximumParticleDensity);
I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
I_Method0(const osg::Vec3 &, getWind);
I_Method1(void, setPosition, IN, const osg::Vec3 &, position);
I_Method0(const osg::Vec3 &, getPosition);
I_Method1(void, setCellSize, IN, const osg::Vec3 &, cellSize);
I_Method0(const osg::Vec3 &, getCellSize);
I_Method1(void, setParticleSpeed, IN, float, particleSpeed);
I_Method0(float, getParticleSpeed);
I_Method1(void, setParticleSize, IN, float, particleSize);
I_Method0(float, getParticleSize);
I_Method1(void, setParticleColor, IN, const osg::Vec4 &, color);
I_Method0(const osg::Vec4 &, getParticleColor);
I_Method1(void, setNearTransition, IN, float, nearTransition);
I_Method0(float, getNearTransition);
I_Method1(void, setFarTransition, IN, float, farTransition);
I_Method0(float, getFarTransition);
I_Method1(void, setUseFarLineSegments, IN, bool, useFarLineSegments);
I_Method0(bool, getUseFarLineSegments);
I_Method1(void, setFog, IN, osg::Fog *, fog);
I_Method0(osg::Fog *, getFog);
I_Method0(const osg::Fog *, getFog);
I_Method0(osg::Geometry *, getQuadGeometry);
I_Method0(osg::StateSet *, getQuadStateSet);
I_Method0(osg::Geometry *, getLineGeometry);
I_Method0(osg::StateSet *, getLineStateSet);
I_Method0(osg::Geometry *, getPointGeometry);
I_Method0(osg::StateSet *, getPointStateSet);
I_Property(const osg::Vec3 &, CellSize);
I_Property(float, FarTransition);
I_Property(osg::Fog *, Fog);
I_ReadOnlyProperty(osg::Geometry *, LineGeometry);
I_ReadOnlyProperty(osg::StateSet *, LineStateSet);
I_WriteOnlyProperty(float, MaximumParticleDensity);
I_Property(float, NearTransition);
I_Property(const osg::Vec4 &, ParticleColor);
I_Property(float, ParticleSize);
I_Property(float, ParticleSpeed);
I_ReadOnlyProperty(osg::Geometry *, PointGeometry);
I_ReadOnlyProperty(osg::StateSet *, PointStateSet);
I_Property(const osg::Vec3 &, Position);
I_ReadOnlyProperty(osg::Geometry *, QuadGeometry);
I_ReadOnlyProperty(osg::StateSet *, QuadStateSet);
I_Property(bool, UseFarLineSegments);
I_Property(const osg::Vec3 &, Wind);
END_REFLECTOR
TYPE_NAME_ALIAS(std::map< osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell COMMA osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime >, osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap);
BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell)
I_Constructor3(IN, int, in_i, IN, int, in_j, IN, int, in_k);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime)
I_Constructor0();
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::LessFunctor)
I_Constructor0();
END_REFLECTOR
STD_MAP_REFLECTOR(std::map< osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell COMMA osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime >);