107 lines
4.3 KiB
C++
107 lines
4.3 KiB
C++
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Fog>
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#include <osg/Geometry>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/PrimitiveSet>
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#include <osg/State>
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#include <osg/StateSet>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osgParticle/PrecipitationEffect>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::PrecipitationEffect)
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I_BaseType(osg::Node);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::PrecipitationEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, rain, IN, float, intensity);
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I_Method1(void, snow, IN, float, intensity);
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I_Method1(void, setMaximumParticleDensity, IN, float, density);
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I_Method0(float, setMaximumParticleDensity);
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
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I_Method0(const osg::Vec3 &, getWind);
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I_Method1(void, setPosition, IN, const osg::Vec3 &, position);
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I_Method0(const osg::Vec3 &, getPosition);
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I_Method1(void, setCellSize, IN, const osg::Vec3 &, cellSize);
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I_Method0(const osg::Vec3 &, getCellSize);
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I_Method1(void, setParticleSpeed, IN, float, particleSpeed);
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I_Method0(float, getParticleSpeed);
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I_Method1(void, setParticleSize, IN, float, particleSize);
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I_Method0(float, getParticleSize);
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I_Method1(void, setParticleColor, IN, const osg::Vec4 &, color);
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I_Method0(const osg::Vec4 &, getParticleColor);
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I_Method1(void, setNearTransition, IN, float, nearTransition);
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I_Method0(float, getNearTransition);
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I_Method1(void, setFarTransition, IN, float, farTransition);
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I_Method0(float, getFarTransition);
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I_Method1(void, setUseFarLineSegments, IN, bool, useFarLineSegments);
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I_Method0(bool, getUseFarLineSegments);
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I_Method1(void, setFog, IN, osg::Fog *, fog);
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I_Method0(osg::Fog *, getFog);
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I_Method0(const osg::Fog *, getFog);
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I_Method0(osg::Geometry *, getQuadGeometry);
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I_Method0(osg::StateSet *, getQuadStateSet);
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I_Method0(osg::Geometry *, getLineGeometry);
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I_Method0(osg::StateSet *, getLineStateSet);
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I_Method0(osg::Geometry *, getPointGeometry);
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I_Method0(osg::StateSet *, getPointStateSet);
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I_Property(const osg::Vec3 &, CellSize);
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I_Property(float, FarTransition);
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I_Property(osg::Fog *, Fog);
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I_ReadOnlyProperty(osg::Geometry *, LineGeometry);
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I_ReadOnlyProperty(osg::StateSet *, LineStateSet);
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I_WriteOnlyProperty(float, MaximumParticleDensity);
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I_Property(float, NearTransition);
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I_Property(const osg::Vec4 &, ParticleColor);
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I_Property(float, ParticleSize);
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I_Property(float, ParticleSpeed);
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I_ReadOnlyProperty(osg::Geometry *, PointGeometry);
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I_ReadOnlyProperty(osg::StateSet *, PointStateSet);
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I_Property(const osg::Vec3 &, Position);
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I_ReadOnlyProperty(osg::Geometry *, QuadGeometry);
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I_ReadOnlyProperty(osg::StateSet *, QuadStateSet);
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I_Property(bool, UseFarLineSegments);
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I_Property(const osg::Vec3 &, Wind);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::map< osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell COMMA osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime >, osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap);
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BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell)
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I_Constructor3(IN, int, in_i, IN, int, in_j, IN, int, in_k);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime)
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I_Constructor0();
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::LessFunctor)
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I_Constructor0();
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END_REFLECTOR
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STD_MAP_REFLECTOR(std::map< osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell COMMA osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime >);
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