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# ifdef USE_MEM_CHECK
# include <mcheck.h>
# endif
# include <osg/Group>
# include <osg/Notify>
# include <osgDB/Registry>
# include <osgDB/ReadFile>
# include <osgProducer/Viewer>
# include <osg/Quat>
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# include <osg/io_utils>
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# if defined (WIN32) && !defined(__CYGWIN__)
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# include <winsock.h>
# endif
# include "receiver.h"
# include "broadcaster.h"
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const unsigned int MAX_NUM_EVENTS = 10 ;
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const unsigned int SWAP_BYTES_COMPARE = 0x12345678 ;
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class CameraPacket {
public :
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CameraPacket ( ) : _masterKilled ( false )
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{
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_byte_order = SWAP_BYTES_COMPARE ;
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}
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void setPacket ( const osg : : Matrix & matrix , const osg : : FrameStamp * frameStamp )
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{
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_matrix = matrix ;
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if ( frameStamp )
{
_frameStamp = * frameStamp ;
}
}
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void getModelView ( osg : : Matrix & matrix , float angle_offset = 0.0f )
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{
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matrix = _matrix * osg : : Matrix : : rotate ( osg : : DegreesToRadians ( angle_offset ) , 0.0f , 1.0f , 0.0f ) ;
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}
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void readEventQueue ( osgProducer : : Viewer & viewer ) ;
void writeEventQueue ( osgProducer : : Viewer & viewer ) ;
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void setMasterKilled ( const bool flag ) { _masterKilled = flag ; }
const bool getMasterKilled ( ) const { return _masterKilled ; }
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unsigned int _byte_order ;
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bool _masterKilled ;
osg : : Matrix _matrix ;
// note don't use a ref_ptr as used elsewhere for FrameStamp
// since we don't want to copy the pointer - but the memory.
// FrameStamp doesn't have a private destructor to allow
// us to do this, even though its a reference counted object.
osg : : FrameStamp _frameStamp ;
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osgGA : : EventQueue : : Events _events ;
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} ;
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class DataConverter
{
public :
DataConverter ( unsigned int numBytes ) :
_startPtr ( 0 ) ,
_endPtr ( 0 ) ,
_swapBytes ( false ) ,
_currentPtr ( 0 )
{
_currentPtr = _startPtr = new char [ numBytes ] ;
_endPtr = _startPtr + numBytes ;
_numBytes = numBytes ;
}
char * _startPtr ;
char * _endPtr ;
unsigned int _numBytes ;
bool _swapBytes ;
char * _currentPtr ;
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void reset ( )
{
_currentPtr = _startPtr ;
}
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inline void write1 ( char * ptr )
{
if ( _currentPtr + 1 > = _endPtr ) return ;
* ( _currentPtr + + ) = * ( ptr ) ;
}
inline void read1 ( char * ptr )
{
if ( _currentPtr + 1 > = _endPtr ) return ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
inline void write2 ( char * ptr )
{
if ( _currentPtr + 2 > = _endPtr ) return ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr ) ;
}
inline void read2 ( char * ptr )
{
if ( _currentPtr + 2 > = _endPtr ) return ;
if ( _swapBytes )
{
* ( ptr + 1 ) = * ( _currentPtr + + ) ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
else
{
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
}
inline void write4 ( char * ptr )
{
if ( _currentPtr + 4 > = _endPtr ) return ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr ) ;
}
inline void read4 ( char * ptr )
{
if ( _currentPtr + 4 > = _endPtr ) return ;
if ( _swapBytes )
{
* ( ptr + 3 ) = * ( _currentPtr + + ) ;
* ( ptr + 2 ) = * ( _currentPtr + + ) ;
* ( ptr + 1 ) = * ( _currentPtr + + ) ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
else
{
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
}
inline void write8 ( char * ptr )
{
if ( _currentPtr + 8 > = _endPtr ) return ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr + + ) ;
* ( _currentPtr + + ) = * ( ptr ) ;
}
inline void read8 ( char * ptr )
{
char * endPtr = _currentPtr + 8 ;
if ( endPtr > = _endPtr ) return ;
if ( _swapBytes )
{
* ( ptr + 7 ) = * ( _currentPtr + + ) ;
* ( ptr + 6 ) = * ( _currentPtr + + ) ;
* ( ptr + 5 ) = * ( _currentPtr + + ) ;
* ( ptr + 4 ) = * ( _currentPtr + + ) ;
* ( ptr + 3 ) = * ( _currentPtr + + ) ;
* ( ptr + 2 ) = * ( _currentPtr + + ) ;
* ( ptr + 1 ) = * ( _currentPtr + + ) ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
else
{
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr + + ) = * ( _currentPtr + + ) ;
* ( ptr ) = * ( _currentPtr + + ) ;
}
}
inline void writeChar ( char c ) { write1 ( & c ) ; }
inline void writeUChar ( unsigned char c ) { write1 ( ( char * ) & c ) ; }
inline void writeShort ( short c ) { write2 ( ( char * ) & c ) ; }
inline void writeUShort ( unsigned short c ) { write2 ( ( char * ) & c ) ; }
inline void writeInt ( int c ) { write4 ( ( char * ) & c ) ; }
inline void writeUInt ( unsigned int c ) { write4 ( ( char * ) & c ) ; }
inline void writeFloat ( float c ) { write4 ( ( char * ) & c ) ; }
inline void writeDouble ( double c ) { write8 ( ( char * ) & c ) ; }
inline char readChar ( ) { char c ; read1 ( & c ) ; return c ; }
inline unsigned char readUChar ( ) { unsigned char c ; read1 ( ( char * ) & c ) ; return c ; }
inline short readShort ( ) { short c ; read2 ( ( char * ) & c ) ; return c ; }
inline unsigned short readUShort ( ) { unsigned short c ; read2 ( ( char * ) & c ) ; return c ; }
inline int readInt ( ) { int c ; read4 ( ( char * ) & c ) ; return c ; }
inline unsigned int readUInt ( ) { unsigned int c ; read4 ( ( char * ) & c ) ; return c ; }
inline float readFloat ( ) { float c ; read4 ( ( char * ) & c ) ; return c ; }
inline double readDouble ( ) { double c ; read8 ( ( char * ) & c ) ; return c ; }
void write ( const osg : : FrameStamp & fs )
{
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osg : : notify ( osg : : NOTICE ) < < " writeFramestamp = " < < fs . getFrameNumber ( ) < < " " < < fs . getReferenceTime ( ) < < std : : endl ;
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writeUInt ( fs . getFrameNumber ( ) ) ;
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writeDouble ( fs . getReferenceTime ( ) ) ;
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}
void read ( osg : : FrameStamp & fs )
{
fs . setFrameNumber ( readUInt ( ) ) ;
fs . setReferenceTime ( readDouble ( ) ) ;
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osg : : notify ( osg : : NOTICE ) < < " readFramestamp = " < < fs . getFrameNumber ( ) < < " " < < fs . getReferenceTime ( ) < < std : : endl ;
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}
void write ( const osg : : Matrix & matrix )
{
writeDouble ( matrix ( 0 , 0 ) ) ;
writeDouble ( matrix ( 0 , 1 ) ) ;
writeDouble ( matrix ( 0 , 2 ) ) ;
writeDouble ( matrix ( 0 , 3 ) ) ;
writeDouble ( matrix ( 1 , 0 ) ) ;
writeDouble ( matrix ( 1 , 1 ) ) ;
writeDouble ( matrix ( 1 , 2 ) ) ;
writeDouble ( matrix ( 1 , 3 ) ) ;
writeDouble ( matrix ( 2 , 0 ) ) ;
writeDouble ( matrix ( 2 , 1 ) ) ;
writeDouble ( matrix ( 2 , 2 ) ) ;
writeDouble ( matrix ( 2 , 3 ) ) ;
writeDouble ( matrix ( 3 , 0 ) ) ;
writeDouble ( matrix ( 3 , 1 ) ) ;
writeDouble ( matrix ( 3 , 2 ) ) ;
writeDouble ( matrix ( 3 , 3 ) ) ;
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osg : : notify ( osg : : NOTICE ) < < " writeMatrix = " < < matrix < < std : : endl ;
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}
void read ( osg : : Matrix & matrix )
{
matrix ( 0 , 0 ) = readDouble ( ) ;
matrix ( 0 , 1 ) = readDouble ( ) ;
matrix ( 0 , 2 ) = readDouble ( ) ;
matrix ( 0 , 3 ) = readDouble ( ) ;
matrix ( 1 , 0 ) = readDouble ( ) ;
matrix ( 1 , 1 ) = readDouble ( ) ;
matrix ( 1 , 2 ) = readDouble ( ) ;
matrix ( 1 , 3 ) = readDouble ( ) ;
matrix ( 2 , 0 ) = readDouble ( ) ;
matrix ( 2 , 1 ) = readDouble ( ) ;
matrix ( 2 , 2 ) = readDouble ( ) ;
matrix ( 2 , 3 ) = readDouble ( ) ;
matrix ( 3 , 0 ) = readDouble ( ) ;
matrix ( 3 , 1 ) = readDouble ( ) ;
matrix ( 3 , 2 ) = readDouble ( ) ;
matrix ( 3 , 3 ) = readDouble ( ) ;
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osg : : notify ( osg : : NOTICE ) < < " readMatrix = " < < matrix < < std : : endl ;
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}
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void write ( const osgGA : : GUIEventAdapter & event )
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{
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writeUInt ( event . getEventType ( ) ) ;
writeUInt ( event . getKey ( ) ) ;
writeUInt ( event . getButton ( ) ) ;
writeFloat ( event . getXmin ( ) ) ;
writeFloat ( event . getXmax ( ) ) ;
writeFloat ( event . getYmin ( ) ) ;
writeFloat ( event . getYmax ( ) ) ;
writeFloat ( event . getX ( ) ) ;
writeFloat ( event . getY ( ) ) ;
writeUInt ( event . getButtonMask ( ) ) ;
writeUInt ( event . getModKeyMask ( ) ) ;
writeDouble ( event . getTime ( ) ) ;
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}
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void read ( osgGA : : GUIEventAdapter & event )
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{
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event . setEventType ( ( osgGA : : GUIEventAdapter : : EventType ) readUInt ( ) ) ;
event . setKey ( readUInt ( ) ) ;
event . setButton ( readUInt ( ) ) ;
event . setXmin ( readFloat ( ) ) ;
event . setXmax ( readFloat ( ) ) ;
event . setYmin ( readFloat ( ) ) ;
event . setYmax ( readFloat ( ) ) ;
event . setX ( readFloat ( ) ) ;
event . setY ( readFloat ( ) ) ;
event . setButtonMask ( readUInt ( ) ) ;
event . setModKeyMask ( readUInt ( ) ) ;
event . setTime ( readDouble ( ) ) ;
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}
void write ( CameraPacket & cameraPacket )
{
writeUInt ( cameraPacket . _byte_order ) ;
writeUInt ( cameraPacket . _masterKilled ) ;
write ( cameraPacket . _matrix ) ;
write ( cameraPacket . _frameStamp ) ;
writeUInt ( cameraPacket . _events . size ( ) ) ;
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for ( osgGA : : EventQueue : : Events : : iterator itr = cameraPacket . _events . begin ( ) ;
itr ! = cameraPacket . _events . end ( ) ;
+ + itr )
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{
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write ( * ( * itr ) ) ;
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}
}
void read ( CameraPacket & cameraPacket )
{
cameraPacket . _byte_order = readUInt ( ) ;
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if ( cameraPacket . _byte_order ! = SWAP_BYTES_COMPARE )
{
_swapBytes = ! _swapBytes ;
}
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cameraPacket . _masterKilled = readUInt ( ) ;
read ( cameraPacket . _matrix ) ;
read ( cameraPacket . _frameStamp ) ;
cameraPacket . _events . clear ( ) ;
unsigned int numEvents = readUInt ( ) ;
for ( unsigned int i = 0 ; i < numEvents ; + + i )
{
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osgGA : : GUIEventAdapter * event = new osgGA : : GUIEventAdapter ;
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read ( * ( event ) ) ;
cameraPacket . _events . push_back ( event ) ;
}
}
} ;
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void CameraPacket : : readEventQueue ( osgProducer : : Viewer & viewer )
{
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_events . clear ( ) ;
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viewer . getKeyboardMouseCallback ( ) - > copyEventQueue ( _events ) ;
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osg : : notify ( osg : : INFO ) < < " written events = " < < _events . size ( ) < < std : : endl ;
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}
void CameraPacket : : writeEventQueue ( osgProducer : : Viewer & viewer )
{
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osg : : notify ( osg : : INFO ) < < " recieved events = " < < _events . size ( ) < < std : : endl ;
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// copy the events to osgProducer style events.
viewer . getKeyboardMouseCallback ( ) - > appendEventQueue ( _events ) ;
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}
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enum ViewerMode
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{
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STAND_ALONE ,
SLAVE ,
MASTER
} ;
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int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
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arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates how to approach implementation of clustering. Note, cluster support will soon be encompassed in Producer itself. " ) ;
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arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -m " , " Set viewer to MASTER mode, sending view via packets. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -s " , " Set viewer to SLAVE mode, reciving view via packets. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -n <int> " , " Socket number to transmit packets " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -f <float> " , " Field of view of camera " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -o <float> " , " Offset angle of camera " ) ;
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// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
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// read up the osgcluster specific arguments.
ViewerMode viewerMode = STAND_ALONE ;
while ( arguments . read ( " -m " ) ) viewerMode = MASTER ;
while ( arguments . read ( " -s " ) ) viewerMode = SLAVE ;
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int socketNumber = 8100 ;
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while ( arguments . read ( " -n " , socketNumber ) ) ;
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float camera_fov = - 1.0f ;
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while ( arguments . read ( " -f " , camera_fov ) )
{
}
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float camera_offset = 45.0f ;
while ( arguments . read ( " -o " , camera_offset ) ) ;
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// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
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if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
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// load model.
osg : : ref_ptr < osg : : Node > rootnode = osgDB : : readNodeFiles ( arguments ) ;
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// set the scene to render
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viewer . setSceneData ( rootnode . get ( ) ) ;
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// create the windows and run the threads.
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viewer . realize ( ) ;
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// set up the lens after realize as the Producer lens is not set up properly before this.... will need to inveestigate this at a later date.
if ( camera_fov > 0.0f )
{
float aspectRatio = tan ( osg : : DegreesToRadians ( viewer . getLensVerticalFov ( ) * 0.5 ) ) / tan ( osg : : DegreesToRadians ( viewer . getLensHorizontalFov ( ) * 0.5 ) ) ;
float new_fovy = osg : : RadiansToDegrees ( atan ( aspectRatio * tan ( osg : : DegreesToRadians ( camera_fov * 0.5 ) ) ) ) * 2.0f ;
std : : cout < < " setting lens perspective : original " < < viewer . getLensHorizontalFov ( ) < < " " < < viewer . getLensVerticalFov ( ) < < std : : endl ;
viewer . setLensPerspective ( camera_fov , new_fovy , 1.0f , 1000.0f ) ;
std : : cout < < " setting lens perspective : new " < < viewer . getLensHorizontalFov ( ) < < " " < < viewer . getLensVerticalFov ( ) < < std : : endl ;
}
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CameraPacket * cp = new CameraPacket ;
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// objects for managing the broadcasting and recieving of camera packets.
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Broadcaster bc ;
Receiver rc ;
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bc . setPort ( static_cast < short int > ( socketNumber ) ) ;
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rc . setPort ( static_cast < short int > ( socketNumber ) ) ;
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bool masterKilled = false ;
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DataConverter scratchPad ( 1024 ) ;
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while ( ! viewer . done ( ) & & ! masterKilled )
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{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
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osg : : Timer_t startTick = osg : : Timer : : instance ( ) - > tick ( ) ;
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// special handling for working as a cluster.
switch ( viewerMode )
{
case ( MASTER ) :
{
// take camera zero as the guide.
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osg : : Matrix modelview ( viewer . getCamera ( 0 ) - > getViewMatrix ( ) ) ;
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cp - > setPacket ( modelview , viewer . getFrameStamp ( ) ) ;
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cp - > readEventQueue ( viewer ) ;
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scratchPad . reset ( ) ;
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scratchPad . write ( * cp ) ;
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scratchPad . reset ( ) ;
scratchPad . read ( * cp ) ;
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bc . setBuffer ( scratchPad . _startPtr , scratchPad . _numBytes ) ;
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std : : cout < < " bc.sync() " < < scratchPad . _numBytes < < std : : endl ;
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bc . sync ( ) ;
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}
break ;
case ( SLAVE ) :
{
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rc . setBuffer ( scratchPad . _startPtr , scratchPad . _numBytes ) ;
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rc . sync ( ) ;
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scratchPad . reset ( ) ;
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scratchPad . read ( * cp ) ;
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cp - > writeEventQueue ( viewer ) ;
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if ( cp - > getMasterKilled ( ) )
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{
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std : : cout < < " Received master killed. " < < std : : endl ;
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// break out of while (!done) loop since we've now want to shut down.
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masterKilled = true ;
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}
}
break ;
default :
// no need to anything here, just a normal interactive viewer.
break ;
}
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osg : : Timer_t endTick = osg : : Timer : : instance ( ) - > tick ( ) ;
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osg : : notify ( osg : : INFO ) < < " Time to do cluster sync " < < osg : : Timer : : instance ( ) - > delta_m ( startTick , endTick ) < < std : : endl ;
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// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
if ( viewerMode = = SLAVE )
{
osg : : Matrix modelview ;
cp - > getModelView ( modelview , camera_offset ) ;
viewer . setView ( modelview ) ;
}
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// fire off the cull and draw traversals of the scene.
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if ( ! masterKilled )
viewer . frame ( ) ;
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}
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// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
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// if we are master clean up by telling all slaves that we're going down.
if ( viewerMode = = MASTER )
{
// need to broadcast my death.
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cp - > setPacket ( osg : : Matrix : : identity ( ) , viewer . getFrameStamp ( ) ) ;
cp - > setMasterKilled ( true ) ;
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bc . setBuffer ( cp , sizeof ( CameraPacket ) ) ;
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bc . sync ( ) ;
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std : : cout < < " Broadcasting death. " < < std : : endl ;
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}
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return 0 ;
}